Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
UC/A - Bag ot Tricks (Gray)
uncommon
Pool (Wood of Many Monsters)
CCC-GHC-BK1-09 Scavengers
Show
Notes:

Wondrous item, uncommon (requires attunement), Table F
This pouch feels like it has been constructed of a fine rabbit pelt.
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
Bag of Tricks (Gray)
d8 / Creature
1 Weasel
2 Giant Rat
3 Badger
4 Boar
5 Panther
6 Giant Badger
7 Dire Wolf
8 Giant Elk
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.
UC - Mask of the Beast
uncommon
Ruin
CCC-GHC-BK03-02 The Girl with the wet Nose
Show
Notes:
Wondrous Item, uncommon
This wooden mask is shaped in the likeness of a beast’s visage and has 3 charges. While wearing the mask, you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn.
C - Hat of Vermin
common
Ruin
CCC-GHC-BK03-02 The Girl with the wet Nose
Show
Notes:
Wondrous Item, common
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
UC - Greataxe +1
uncommon
Level 5
Downtime Activity
Show
Notes:
Weapon (greataxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
R/A - Death's Head (Mace of Disruption)
rare
Church of All Souls
CCC-GHCBK1-02 The Tithes That Bind
Show
Notes:
Weapon (mace), rare (requires attunement), Table G
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special. This item has the harmonious minor property. Attuning to it takes only 1 minute.
This item can be found in the Dungeon Master's Guide.
R/A - Ring of Fire Resistance
rare
Rymdyl Watchtower
CCC-GHCBK1-04 I am the Fire
Show
Notes:
Ring, rare (requires attunement), Table G
This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.
The life and magic of mage and a fire elemental have formed this item.
You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.
This item can be found on page 192 of the Dungeon Master's Guide.
R - Stout (+2 Longsword)
rare
Crypt of Starth Keep
CCC-GHCBK1-05 For the Glory of Bloutar!
Show
Notes:
Weapon (longsword), rare, Table G
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.
UC/A - Rod of the Pact Keeper +1
uncommon
Courthouse of Emrys
CCC-HERO-BK-02-02 Flight of the Wyvern
Show
Notes:
Uncommon, Table F, requires attunement by a warlock
This rod was taken from the fallen minion of Sir Avallar.
While holding this rod, you gain a bonus to spell attack-rolls (+1) and to the saving throw DCs (+1) of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.
C - Cloak of Many Fashions
common
Orglast Warehouse
CCC-HERO-BK-02-02 Flight of the Wyvern
Show
Notes:
Common, Wondrous (XGE)
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
UC/A - Bag ot Tricks (Gray) | uncommon | Pool (Wood of Many Monsters) | CCC-GHC-BK1-09 Scavengers | Show | ||
Notes:
This pouch feels like it has been constructed of a fine rabbit pelt. Bag of Tricks (Gray) d8 / Creature The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. |
||||||
UC - Mask of the Beast | uncommon | Ruin | CCC-GHC-BK03-02 The Girl with the wet Nose | Show | ||
Notes:
Wondrous Item, uncommon This wooden mask is shaped in the likeness of a beast’s visage and has 3 charges. While wearing the mask, you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn. |
||||||
C - Hat of Vermin | common | Ruin | CCC-GHC-BK03-02 The Girl with the wet Nose | Show | ||
Notes:
Wondrous Item, common This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. |
||||||
UC - Greataxe +1 | uncommon | Level 5 | Downtime Activity | Show | ||
Notes:
Weapon (greataxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |
||||||
R/A - Death's Head (Mace of Disruption) | rare | Church of All Souls | CCC-GHCBK1-02 The Tithes That Bind | Show | ||
Notes:
Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. |
||||||
R/A - Ring of Fire Resistance | rare | Rymdyl Watchtower | CCC-GHCBK1-04 I am the Fire | Show | ||
Notes:
Ring, rare (requires attunement), Table G This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped. This item can be found on page 192 of the Dungeon Master's Guide. |
||||||
R - Stout (+2 Longsword) | rare | Crypt of Starth Keep | CCC-GHCBK1-05 For the Glory of Bloutar! | Show | ||
Notes:
Weapon (longsword), rare, Table G This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty. This item can be found in the Dungeon Master’s Guide. |
||||||
UC/A - Rod of the Pact Keeper +1 | uncommon | Courthouse of Emrys | CCC-HERO-BK-02-02 Flight of the Wyvern | Show | ||
Notes:
Uncommon, Table F, requires attunement by a warlock This rod was taken from the fallen minion of Sir Avallar. While holding this rod, you gain a bonus to spell attack-rolls (+1) and to the saving throw DCs (+1) of your warlock spells. |
||||||
C - Cloak of Many Fashions | common | Orglast Warehouse | CCC-HERO-BK-02-02 Flight of the Wyvern | Show | ||
Notes:
Common, Wondrous (XGE) While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. |