Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
C - Hat of Vermin common Ruin CCC-GHC-BK03-02 The Girl with the wet Nose Show
Notes:

Wondrous Item, common

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

C - Cloak of Many Fashions common Orglast Warehouse CCC-HERO-BK-02-02 Flight of the Wyvern Show
Notes:

Common, Wondrous (XGE)

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.

UC - Greataxe +1 uncommon Level 5 Downtime Activity Show
Notes:

Weapon (greataxe), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

UC/A - Bag ot Tricks (Gray) uncommon Pool (Wood of Many Monsters) CCC-GHC-BK1-09 Scavengers Show
Notes:


Wondrous item, uncommon (requires attunement), Table F

This pouch feels like it has been constructed of a fine rabbit pelt.
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.

Bag of Tricks (Gray)

d8 / Creature
1 Weasel

2 Giant Rat
3 Badger
4 Boar
5 Panther
6 Giant Badger
7 Dire Wolf
8 Giant Elk

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.

UC - Mask of the Beast uncommon Ruin CCC-GHC-BK03-02 The Girl with the wet Nose Show
Notes:

Wondrous Item, uncommon

This wooden mask is shaped in the likeness of a beast’s visage and has 3 charges. While wearing the mask, you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn.

UC/A - Rod of the Pact Keeper +1 uncommon Courthouse of Emrys CCC-HERO-BK-02-02 Flight of the Wyvern Show
Notes:

Uncommon, Table F, requires attunement by a warlock

This rod was taken from the fallen minion of Sir Avallar.

While holding this rod, you gain a bonus to spell attack-rolls (+1) and to the saving throw DCs (+1) of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

R - Stout (+2 Longsword) rare Crypt of Starth Keep CCC-GHCBK1-05 For the Glory of Bloutar! Show
Notes:

Weapon (longsword), rare, Table G

This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.

This item can be found in the Dungeon Master’s Guide.

R/A - Death's Head (Mace of Disruption) rare Church of All Souls CCC-GHCBK1-02 The Tithes That Bind Show
Notes:

Weapon (mace), rare (requires attunement), Table G

This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.

When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Special. This item has the harmonious minor property. Attuning to it takes only 1 minute.
This item can be found in the Dungeon Master's Guide.

R/A - Ring of Fire Resistance rare Rymdyl Watchtower CCC-GHCBK1-04 I am the Fire Show
Notes:

Ring, rare (requires attunement), Table G

This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.

The life and magic of mage and a fire elemental have formed this item.

You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

This item can be found on page 192 of the Dungeon Master's Guide.