Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
C - Medallion of Faith
common
Camp
BMG-DL-VOTU-0 Dragons of Divinity
Show
Notes:
As you have chosen to follow the divine calling of the Old Gods, so too have they selected you as a mortal agent of their will. This holy symbol serves as an outward reminder to you and all Krynn’s inhabitants of your consecration—wherein you shall ever hold true to the sacred tenets and vows of your divine patron. Each medallion bears the symbol or visage of your chosen deity, and consists of specific materials associated with them.
As an action, a medallion of faith can be used to create another medallion of faith. This newly generated medallion is granted to new converts to the Old Gods’ faith and can be produced for a different god than the original medallion. A medallion of faith has no resale value.
New Magic Item Alert
The medallion of faith is a new magic item, unique to this adventure.
UC/A - Hungry Pearl of Power
uncommon
Cave
DL-DC-SOTH-01 Echoes of War
Show
Notes:

Wondrous Item, uncommon (requires attunement by a Spellcaster)
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.
Hungry. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.
C - Rope of Mending
common
Cave
DL-DC-SOTH-01 Echoes of War
Show
Notes:

Wondrous Item, common
You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed.
UC - Whip +1
uncommon
Temple
BMG-DL-VOTU-01 Dragons of Revelation
Show
Notes:
Melee weapon (martial, whip), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.
Damage: 1d4+1
Damage Type: Slashing
Properties: Finesse, Reach
Weight: 3
UC - Lantern of Revealin
uncommon
BMG-DL-VOTU-01 Dragons of Revelation
Show
Notes:

Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
UC/A - Nature's Mantle
uncommon
Throtyl Gap
BMG-DL-VOTU-02 Dragons of Sorrow
Show
Notes:

Wondrous item, uncommon (requires attunement by a druid or ranger)
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.
While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.
UC- Sending Stones
uncommon
BMG-DL-VOTU-03 Dragons of Treachery
BMG-DL-VOTU-03 Dragons of Treachery
Show
Notes:
Wondrous item, uncommon
Fashioned in secret by Lemish stonecutters and black-robed mages, this pair of sending stones is patterned after ceramic whetstones. They are rectangular, with soft rounded edges and a flat, gently abrasive plane one side. The other side of each stone bears a shallow carving of a lidless serpent’s eye grasped by fanged jaws.
Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.
Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
UC - Lance +1
uncommon
Level 5
BMG-DL-VOTU-03 Dragons of Treachery
Show
Notes:
Melee weapon (martial, lance), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.
Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.
Damage: 1d12+1
Damage Type: Piercing
Properties: Reach, Special
Weight: 6
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
C - Medallion of Faith | common | Camp | BMG-DL-VOTU-0 Dragons of Divinity | Show | ||
Notes:
As you have chosen to follow the divine calling of the Old Gods, so too have they selected you as a mortal agent of their will. This holy symbol serves as an outward reminder to you and all Krynn’s inhabitants of your consecration—wherein you shall ever hold true to the sacred tenets and vows of your divine patron. Each medallion bears the symbol or visage of your chosen deity, and consists of specific materials associated with them. As an action, a medallion of faith can be used to create another medallion of faith. This newly generated medallion is granted to new converts to the Old Gods’ faith and can be produced for a different god than the original medallion. A medallion of faith has no resale value. New Magic Item Alert The medallion of faith is a new magic item, unique to this adventure. |
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UC/A - Hungry Pearl of Power | uncommon | Cave | DL-DC-SOTH-01 Echoes of War | Show | ||
Notes:
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn. Hungry. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate. |
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C - Rope of Mending | common | Cave | DL-DC-SOTH-01 Echoes of War | Show | ||
Notes:
You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed. |
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UC - Whip +1 | uncommon | Temple | BMG-DL-VOTU-01 Dragons of Revelation | Show | ||
Notes:
Melee weapon (martial, whip), uncommon You have a +1 bonus to attack and damage rolls made with this weapon. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. Damage: 1d4+1 |
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UC - Lantern of Revealin | uncommon | BMG-DL-VOTU-01 Dragons of Revelation | Show | |||
Notes:
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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UC/A - Nature's Mantle | uncommon | Throtyl Gap | BMG-DL-VOTU-02 Dragons of Sorrow | Show | ||
Notes:
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |
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UC- Sending Stones | uncommon | BMG-DL-VOTU-03 Dragons of Treachery | BMG-DL-VOTU-03 Dragons of Treachery | Show | ||
Notes:
Wondrous item, uncommon Fashioned in secret by Lemish stonecutters and black-robed mages, this pair of sending stones is patterned after ceramic whetstones. They are rectangular, with soft rounded edges and a flat, gently abrasive plane one side. The other side of each stone bears a shallow carving of a lidless serpent’s eye grasped by fanged jaws. Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |
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UC - Lance +1 | uncommon | Level 5 | BMG-DL-VOTU-03 Dragons of Treachery | Show | ||
Notes:
Melee weapon (martial, lance), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted. Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. Damage: 1d12+1 |