Show Log Entry
Adventure Title
BMG-DL-VOTU-02 Dragons of Sorrow
BMG-DL-VOTU-02 Dragons of Sorrow
Session
Date Played
2024-07-25 20:00:00 UTC
2024-07-25 20:00:00 UTC
Levels Gained
GP +/-
130
130
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Ali K.
Ali K.
DM DCI Number
8320831522
8320831522
Notes
**Party:** **Played:** 5 h **Locations:** Throtyl Gap (Farm) **Encounters:** social: Silvanesti elves, Faylen, Samael, Quilla hostile: Draconian, Orcs, Goblins **Used:** -0.15 GP = x arrows **Treasure:** * Trinket: A Vallenwood tree seed tucked inside a mouse-colored kerchief with a silver-threaded triangle embroidered upon it. * Spell Scroll of Alter Self  Scroll, uncommon Save DC 13 A spell scroll bears the words of the alter self spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. * Spell Scroll of Catnap  Scroll, uncommon Save DC 15, Attack Bonus +7 A spell scroll bears the words of the catnap spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. **Story Awards:** Known among the Silvanesti  Your heroism in defending or saving a member of the Silvanesti people hasn’t gone unnoticed. Though they are a culture quick to take offense and slow to forgive, they honor any aid rendered to their own. Once per session, you can reroll a failed Charisma (Persuasion) check made to influence a Silvanesti elf. **Purchase:** + 1 brooch (-0.15 GP) **Gold:** +130 GP (Treasure) -x GP (Purchase) = +x GP (Balance) **Level up:** declined **Notes:** ...
**Party:** **Played:** 5 h **Locations:** Throtyl Gap (Farm) **Encounters:** social: Silvanesti elves, Faylen, Samael, Quilla hostile: Draconian, Orcs, Goblins **Used:** -0.15 GP = x arrows **Treasure:** * Trinket: A Vallenwood tree seed tucked inside a mouse-colored kerchief with a silver-threaded triangle embroidered upon it. * Spell Scroll of Alter Self  Scroll, uncommon Save DC 13 A spell scroll bears the words of the alter self spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. * Spell Scroll of Catnap  Scroll, uncommon Save DC 15, Attack Bonus +7 A spell scroll bears the words of the catnap spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. **Story Awards:** Known among the Silvanesti  Your heroism in defending or saving a member of the Silvanesti people hasn’t gone unnoticed. Though they are a culture quick to take offense and slow to forgive, they honor any aid rendered to their own. Once per session, you can reroll a failed Charisma (Persuasion) check made to influence a Silvanesti elf. **Purchase:** + 1 brooch (-0.15 GP) **Gold:** +130 GP (Treasure) -x GP (Purchase) = +x GP (Balance) **Level up:** declined **Notes:** ...
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
UC/A - Nature's Mantle | Uncommon | Throtyl Gap | true | ||
 *Wondrous item, uncommon (requires attunement by a druid or ranger)* This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |