Show Log Entry

Adventure Title
BMG-DL-VOTU-03 Dragons of Treachery
Session
Date Played
2024-10-26 20:00:00 UTC
Levels Gained
1
GP +/-
-99.17
Downtime +/-
10.0
Location Played
Roll20
DM Name
Ali K.
DM DCI Number
8320831522
Notes
**Party:** * (4) Jarlsson - Vicky Lightbringer - Aasimar - Fighter 1 / Peace Domain Cleric 3 - Knights (of the Sword) of Solamnia * (4) NeOn - Balren Moss - Sea Elf - Paladin Level 4: Oath of Devotion - Knights of the Sword of Solamnia * (4) Dixer - Uzank - Kender - Cavalier Fighter 4 - Knights of the Sword * (4) C0ldW0lf - Lance Álôt - Halfling - Beast Master Ranger 4 - Knights of Solamnia * (4) Echo - Rasham the Wanderer - Standard 2024 Human - Warlock 1 / Open Hand Monk 3 - Mages of High Sorcery (Red Robe) * (3) Frederic T. - Nemetranee Starbreeze des Hauses Mystic - Star Elf - Sorcerer 3 **Played:** 6 h **Locations:** Wildswatch outpost (Command Keep, Supply Tent, Chapel, Quartermaster, Kitchen, Laundry) **Encounters:** social: Ser Emend Brae, Ser Carrenock, Seeker Belwyn Eld (Outpost Chaplain), Samel Medgwit (Outpost Quartermaster), Kelek Bloodhof (Minotaur Outpost Smith), Hagan Barbwhisker (Dwarf Outpost Cook), Mistress Meirleth Durendel (Keeper of the Keys), Ser Rolen Crownguard (Captain of the Watch), Timber and Tamber Addlewise (Gnome Washers), Soriya Half-Elven (Foot Soldier) hostile: Assassins **Treasure:** * 83.33 GP * Potion of Watchful Rest *Potion, Common* When you drink this potion, you gain the following benefits for the next 8 hours: magic can’t put you to sleep, and you can remain awake during a long rest and still gain its benefits. This sweet, amber-colored brew has no effect on creatures that don’t require sleep, such as elves. * Oil of Slipperiness *Potion, uncommon* This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. * Hedge Mage's Spellbook This spellbook’s binding is black, as is the ink used to inscribe its spells, but curiously, the ribbon bookmark is a lovely shade of pale rose. The spellbook contains the following spells: *burning hands, color spray, crown of madness, expeditious retreat, fog cloud, hideous laughter, mage armor, magic missile*, and *misty step*. **Story Award:** Field Promotion ![](https://s3.amazonaws.com/files.d20.io/images/332551338/B-HLSh1JHc1ZD_SllTKjBA/max.jpg?1678802387) Your service in the 47th Knights Wing has been recognized with an increase in rank and authority. Unfortunately, there is no accompanying pay rise. However, you have your commander’s ear and have earned his trust and respect. Oh . . . and the Lemish want you dead. Next time, they are sure to try harder. **Purchase:** + 1 Splint Armor (-200 GP) + 1 Shield (-10 GP) + 1 Pike (-5 GP) + 1 Trident (-5 GP) - 1 Chain Mail (+37.5 GP) **Gold:** +83.33 GP (Treasure) -182,5 GP (Purchase) = -99.17 GP (Balance) **Level up:** Fighter +1 = 5 new Features: Extra Attack, Tactical Shift HP: +8 = 44 Level 5 item: Lance +1 **Notes:** ...

Magic Items

Name Rarity Location Table Result Counts?
UC- Sending Stones Uncommon BMG-DL-VOTU-03 Dragons of Treachery true
*Wondrous item, uncommon* Fashioned in secret by Lemish stonecutters and black-robed mages, this pair of sending stones is patterned after ceramic whetstones. They are rectangular, with soft rounded edges and a flat, gently abrasive plane one side. The other side of each stone bears a shallow carving of a lidless serpent’s eye grasped by fanged jaws. Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
UC - Lance +1 Uncommon Level 5 true
*Melee weapon (martial, lance), uncommon* You have a +1 bonus to attack and damage rolls made with this magic weapon. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted. ***Reach.*** This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. **Damage:** 1d12+1 **Damage Type:** Piercing **Properties:** Reach, Special **Weight:** 6