Show Log Entry

Adventure Title
BMG-DL-VOTU-01 Dragons of Revelation
Session
Date Played
2024-05-05 20:00:00 UTC
Levels Gained
1
GP +/-
Downtime +/-
10.0
Location Played
Roll20
DM Name
Ali K.
DM DCI Number
8320831522
Notes
**Party:** * (3) Dixer - Uzank - Kender - Cavalier Fighter 3 - Knights of the Sword * (3) Jarlsson - Vicky Lightbringer - Aasimar - Fighter 1 / Peace Domain Cleric 2 - Knights (of the Sword) of Solamnia * (3) C0ldW0lf - Lance Álôt - Custom Lineage (Halfling) - PHB Beastmaster (st)Ranger 3 - Knights of Solamnia * (2) NeOn - Balren Moss - Sea Elf - Paladin Level 2 - Knights of Solamnia * (3) Eklan - Lathrop Llyoyd - V. Human - Battle Smith Artificer 3 **Played:** 5 h **Locations:** Gaardlund Plains, Godsfell Woods (Temple) **Encounters:** social: Taloolah Thistleberry (Kender), worgs, Cetaurs (Dreamwalker Dancing Wind, Captain Stonemouth), The Nameless hostile: Goblins, Dragon Army Soldiers, Caliphoss Brimharrow (evil mage), Unglol (ogre chain brute) **Used:** -1 Mule (Zaunekulm died during the chase through Gaardlund Plains by fire spells of mage Caliphoss Brimharrow) -1 Riding Saddle -1 Hide Barding **Treasure:** * Lance of Stonemouth (mundane but masterwokr), taken by Lance Álôt * Potion of Advantage Potion, Uncommon When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. This potion takes the form of a sparkling, golden mist that moves and pours like water. **Story Award:** Seal of the Chosen ![](https://files.d20.io/marketplace/3326270/BBw1UyzoNhvvC6kr9BoTNw/max.png?1685987687&1686244920) Fate has aligned itself with you. The guardian of the Temple of Majere has placed a visible mark upon you, sealing you as a member of fate’s elect. The seal’s design is three stylized, tear-shaped patterns, rotating clockwise within the circular perimeter. Displaying this mark may arouse suspicion, uncertainty, or reverence in those around you, depending on their knowledge of the Old Gods—or more specifically, of Majere. **Level up:** Fighter +1 = 4 ASI: STR +1 = 18, WIS +1 = 14 HP: +8 = 36 **Notes:** Vor einer Teilgruppe der Drachenarmee unter Führung des Mage Caliphoss Brimharrow flüchten wir in die Godsfell Woods. Bei der Flucht wird Uzanks Maultier Zaunekulm durch Zauber von Caliphoss getötet. Der Wald ist uns zunächst feindlich gesinnt. An einem Damm holt eine Teilgruppe aus Soldaten und Goblins uns ein und wir beschließen, die Gruppe zu bekämpfen, können diese endlich auch vernichtend schlagen. Im weiteren Verlauf folgen wir einem weißen Fuchs durch den freundlicher werdenden Wald. Der Fuhs stellt sich schließlich als junge zentaurische Schamanin heraus, die wohl in einem traum vorhrgesehen hat, dass wir eine wichtige und gute Rolle zu spielen haben. Gegen den Willen ihres Vaters bringt sie uns zum Tempel, wo wir noch einmal die Angriffe von Caliphoss Brimharrow und seinem Oger-Leibwächter abhalten müssen. Im Inneren des Tempels bestätigt der Namenlose unsere besondere Bestimmung und beschenkt uns reich, aber nur Lance Álôt besteht die Prüfung und kann den Schlüssel von Gilean erlangen.

Magic Items

Name Rarity Location Table Result Counts?
UC - Whip +1 Uncommon Temple true
*Melee weapon (martial, whip), uncommon* You have a +1 bonus to attack and damage rolls made with this weapon. ***Finesse.*** When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ***Reach.*** This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. **Damage:** 1d4+1 **Damage Type:** Slashing **Properties:** Finesse, Reach **Weight:** 3
UC - Lantern of Revealin Uncommon true
![](https://s3.amazonaws.com/files.d20.io/images/169450316/RLc4zZbRWNmONarF_9wvVA/original.png) *Wondrous item, uncommon* While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.