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Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Planecaller's Codex very_rare Trade Log Show
potion of speed rare DDAL06-03 Crypt of the Death Giants Show
scroll of project image rare DDAL06-03 Crypt of the Death Giants Show
scroll of teleport very_rare DDAL06-03 Crypt of the Death Giants Show
scroll of antimagic field very_rare DDAL06-03 Crypt of the Death Giants Show
Staff of the magi legendary Trade Log Show
Notes:

Echange avec Darren Lankreeb (KageDono)
https://www.adventurersleaguelog.com/users/24692/characters/59837/character_log_entries/1032507

Bloodwell Vial +3 common Purchase Log Show
Splint Armor +1 rare DDAL05-04 In Dire Need Show
Ring of Evasion common DDEP07-02 Drums of the Dead Show
Notes:

Ring, rare (requires attunement) This ring of dark wood drips thick, viscous oil that soaks through even the thickest gloves.

Mantle of Spell Resistance common DDEP07-02 Drums of the Dead Show
Notes:

Wondrous item, rare (requires attunement). Small, palm-sized mirrors have been sewn into the outside of this heavy woolen cloak. Occasionally, the mirrors reflect the image of a strange, bedraggled man in a black cloak looking back at those who view it.

Wand of the war mage +2 rare CCC-ROZK01-1 BindersTorment Show
Notes:

While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.

Tome of influence and leadership very_rare CCC-ROZK-02 Zhentarim’s Lament Show
Scroll of force cage rare CCC-ROZK-02 Zhentarim’s Lament Show
Scroll of Simulacrum rare CCC-ROZK-02 Zhentarim’s Lament Show
programmed illusion rare CCC-ROZK-02 Zhentarim’s Lament Show
Spell Scroll : Bbanishment rare Purchase Log Show
Spell Scroll: Greater invisibility rare Purchase Log Show
Spell Scroll : Wall of Stone common Purchase Log Show
Spell scroll of Web common Purchase Log Show
Staff of Thunder and Lightning common DDAL05-08 - Durlag's Tower Show
Notes:

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.
Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.
Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.
Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.
Thunder and Lightning. You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

Unlocked Magic Items