Murmel

Season:
Forgotten Realms
Race:
Crystal Dragonborn
Class:
Paladin/ Sorcerer
Background:
Faceless
Lifestyle:
Modest
Current Level:
20
Total GP:
148618.76
Total Downtime:
216
Tag:
T4
Faction:
Lord's Alliance
Faction Rank:
Warduke (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Moon-Touched Longsword,
Ring of Swimming,
Lantern of Revealing,
Periapt of Wound Closure,
Dryad´s Cloak (Cloak of Protection),
Bloodwell Vial (+1),
Pot of Awakening,
Emerald Kidgloves (Gloves of Thievery),
Wand of Web,
Belt of Fire Giant Strength,
Pipes of Haunting,
Ruby of the War Mage,
Cloak of the Bat,
Heward`s Handy Spice Pouch,
Duplicitous Manuscript,
Eyes of the Eagle,
Masquerade Tattoo,
Cloak of Displacement,
Sentinel Shield,
Amulet of the Devout +2 ,
Battleaxe +3 ,
Weapon of Warning (Longsword),
Chardalyn Breastplate (Armor of Necrotic Resistance),
Chime of Opening,
Prosthetic Limb,
Shield of Expression,
Ioun Stone of Awareness,
Dark Shard Amulet,
Deck of Illusions,
Javelin of Lightning,
Cloak of Many Fashions,
Silver Horn of Valhalla,
Ring of Regeneration,
Marvelous Pigments,
Shield+3 ,
Figurine of Wondrous Power (Bronze Griffon),
Tentacle Rod,
Amulet of Health,
Staff of the Woodlands,
Adamantine Plate Armor,
Ring of Acid Resistance,
Dwarven Plate,
Animated Shield,
Horn of Blasting,
Wand of Polymorph,
Staff of Withering,
Longbow +2,
Carpet of Flying,
Hat Of Disguise,
Eversmoking Bottle,
Broom of Flying,
Slippers Of Spider Climbing,
Dimensional Shackles,
Amulet of Health,
Tome of Leadership and Influence,
Red Dragon Scale Mail,
The First Sword,
Vicious Whip,
Clockwork Amulet,
+3 Bloodwell Vial,
Platinum Scarf,
Armor of the Multiversal Champion (Plate Armor +3),
Ruby of the War Mage,
Horn of Valhalla, Iron,
Tome of the Stilled Tongue,
Staf of the Magi,
Gonds Gunblade - High Noon,
Holy Symbol of Gond (Amulet of the Devout +3),
Clockwork Amulet

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2025-02-28 19:30 Vicious Whip, The First Sword, Clockwork Amulet Show DM Log

LEGENDARY: Legendary magic items cost 40* service hours each.
Legendary reward + 40 downtime days

Bastion -2000 Show

Special Facilities

- Pub (enlarged to Vast, 2.000GP)

o Bigby's Burden ( Enlarge/Reduce spell that has a duration of 24 hours (no saving throw allowed))
o Kiss of the Spider Queen ( Spider Climb spell that has a duration of 24 hours)

- Reliquary
o Charm of Greater Restoration

- Sanctum
o Charm of Heal
o Word of Recall

- Greenhouse
o 3x Fruits of Lesser Restoration

- Demiplane
o 100 temp. HP

- Meditation Chamber
o Advantage on Dexterity saving throws for the next 7 days
o Advantage on Intelligence saving throws for the next 7 days

2022-03-31 19:30 CCC-ARCON01-01 Forest Song 39.5 10 Immovable Rod Show
2022-03-31 19:31 CCC-ARCON01-02 A Whale of a Tale 125 10 Lantern of Revealing Show

1x Potion of Greater Healing

2022-08-04 18:00 CCC-BFG 01-01 A House Divided 727 10 Weapon of Warning (Longsword) Show

-1 Diamond 300 GP

+1 Potion of Heroism
+1 Potion of Greater Healing

2022-09-03 21:30 CCC-BFG 01-02 Secrets of the Moon 938.6 10 Deck of Illusions Show
2022-09-08 18:30 CCC-BFG 01-03 Dark Moon Return 944.8 10 Javelin of Lightning Show

+1 Potion of Growth
-1 Potion of Healing
-1 Potion of Heroism

Story Reward: Defender of the Moon
You aided the Temple of Selûne in Thentia by defeating agents of Shar that threatened the entire Moonsea. The priests of the temple remember your aide and honor your efforts. The temple will always be a safe shelter for you.

2022-04-17 20:15 CCC-BMG-10 HILL1-1 Arrival 385 10 Emerald Kidgloves (Gloves of Thievery) Show

+1 Potion of Greater Healing, +1 Potion of Acid Resistence

Story Award: In Yestral’s Service
Your actions supporting Hillsfar’s current regime have been noticed by the political factions in the City of Trade. You gain advantage on Charisma-based ability checks that involve interacting with any of Hillsfar’s government officials and with the Red Plumes. Additionally, you gain disadvantage on those checks when interacting with anyone actively opposed to First Lord Yestral and his government. If you later earn the A Dissident is Here Story Award, you lose this Story Award and any of its effects.

2022-04-13 22:30 CCC-CONMAR 01-02 Finding Linric 356.1 10 Pot of Awakening Show

1x Bead of Force
Story Reward: Banned: Stygia
The frozen, inhospitable wilderness of Stygia is home to many vile creatures as well as an uncountable number from the Material Plane.
Desperate criminals and those condemned to death may pray to Levistus, the ruler of Stygia, for freedom; should he answer, they are transported here.
For reasons known only to you and him, you are forever banned from setting foot within Stygia. Perhaps you redeemed too many souls, or maybe you were discovered to be in league with Geryon, the former ruler of this realm; regardless, Levistus has closed this layer of the Nine Hells to you.
You can’t participate in further adventures in this place.
A character with this story award may visit other areas of the Nine Hells but has been banned from Stygia.

2022-03-25 22:00 CCC-GHC-BK1-01 Into the Border Kingdoms 1 50 10 Quiver of Ehlonna (UC), Moon-Touched Longsword Show

1x Potion of Healing
Purchased:
1x Healer`s Kitt -5 GP
+ 1 LvL Sorcerer: Aberrant Mind (TcoE)
+ 7 HP
+ Cantrips: Fire Bolt, Minor Illusion, Booming Blade, Lightning Lure
+ Spells Known: Absorb Elements, Shield, Fog Cloud
+ Psionic Spells: Mind Sliver, Arms of Hadar, Dissonant Whispers
Starting at 1st level, your aberrant nature changes your mind in subtle but profound ways. You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.
+ Warped Being:
Starting at 1st level, your aberrant origin protects you from harm. Your body might have a coating of viscous slime, tough hide, scales, or an invisible psionic barrier (choose the form of protection when you gain this feature). Whatever form the protection takes, your AC equals 13 + your Dexterity modifier while you aren’t wearing armor.
+ Telepathic Speech
Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.
The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

2023-03-10 18:30 CCC-GHC-BK1-03 - The Darkest Knight 1 676.72 10 Tentacle Rod Show

Sold:
4x Handcrossbow 150GP
4x Longbow 100GP
2x Greatsword 50GP

2025-04-15 19:30 CCC-GHC-BK3-09 A Convergence of Gods 25000 10 Tome of the Stilled Tongue Show

1x Elixir of Health, 1x Oil of Sharpness, 1x Potion of Heroism

2022-03-26 21:30 CCC-THENT01-01 Beneath The Surface 1 66.7 10 Pearl of Power Show
  • 1 LvL Sorcerer
  • 7 HP
  • Font of Magic: At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

Sorcery Points: You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

Flexible Casting: You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.
Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest.
Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.

2022-04-02 15:00 CCC-THENT01-02 Those That Dwell Beneath 121.43 10 Periapt of Wound Closure Show

1x Potion of Healing

2022-04-03 18:00 CCC-THENT01-03 The Dreaming Relic 1 78.57 10 Mac-Fuirmidh cittern Show

+1 LvL Paladin

1x Potion of Healing, 1x Potion of Growth
1x Scroll of Tenser's Floating Disk, 1x Scroll of Gentle Repose, 1x Scroll of Comprehend Language
.
Story award: KNOWLEDGE OF THE VAULT
You returned information of surviving scrolls within the Vault to Vayu Ashvin, silver mage of Thentia. Overcome with appreciation, Vayu offers you room and board at his tower any time you are in Thentia. In addition, this information may prove useful during a future adventure.

2022-04-18 20:00 CCC-UNITE-05 House of Moonlight 560 10 Moon-touched Rapier of the Dark Tongue, Wand of Web Show

-1 GP
+1 Potion of Superior Healing, +1 Oil of Slipperines
Story Award: Knowledge of House Tor’Erhyl
You have gained some insight or secret of a drow house. Other houses of the Zethlentyn Protectorate may find this valuable. This award has no immediate mechanical effect.

2022-03-17 15:00 Character creation 20 Show

Race: Topaz Dragonborn (FToD)
Point Buy:
STR: 12 DEX: 12 CON: 15 INT: 08 WIS: 8 CHA: 15
Ability Score Increase:
+1 STR +1 CON +1 CHA
Languages:
Common, Draconic

Breath Weapon:
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Draconic Resistance:
You have resistance to the damage type associated with your Gem Ancestry.
Psionic Mind:
You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature, but the creature must be able to understand at least one language.

Background: Faceless (DiA):
Skill Proficiencies: Deception, Intimidation
Tool Proficiencies: Disguise kit
Languages: Primordial
Equipment: A disguise kit, a costume, and a pouch containing 10 GP

Class: Paladin (+13 HP)
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools:None
Saving Throws: Wisdom, Charisma
Skills: Athletics, Medicine
Skill swap: Medicine ---> Perception

Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.

Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) warhammer, shield
(a) five javelins
(b) an explorer's pack
Chain mail and a holy symbol
10 GP

2024-11-06 21:50 Character Rebuild PHB'24 Show

Race: Gem Dragonborn (FTD)

Languages: Common, Common Sign Language, Draconic

Features:
Breath Weapon
Draconic Resistance
Psionic Mind

Background: Faceless

Skill Proficiencies: Deception, Intimidation
Tool Proficiencies: Disguise kit
Languages: Primordial
Equipment: Disguise kit, a costume, a pouch containing 10 gp

Ability Scores

Method: Point Buy
Strength: 13
Dexterity: 9
Constitution: 14 +1 =15
Intelligence: 10
Wisdom: 12
Charisma: 15 +2 =17

Class: Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12

Skill Proficiencies: Atheletics, Persuation

Features Paladin:

  • Spellcasting
  • Lay on Hands
  • Weapon Mastery (Longsword, Whip)
  • Fighting Style (Blind Fighting)
  • Paladin's Smite
  • Channel Divinity (Divine Sense, Vow of Enmity)
  • Oath Spells
  • Feat (Warcaster +1 CHA)
  • Extra Attack
  • Faithful Steed
  • Aura of Protection
  • Aura of Conquest
  • ASI +2 CHA

Features Sorcerer:

  • Spellcasting
  • Innate Sorcery
  • Font of Magic
  • Metamagic (Quickened Spell, Subtle Spell)
  • Aberrant Sorcery
  • Psionic Spells
  • Telepathic Speech
  • Feat (Rerilient +1 CON)
  • Sorcerous Restoration
  • Psionic Sorcery
  • Psychic Defenses
  • Sorcery Incarnate
  • Feat (Dragon Fear +1 CON)
  • Metamagic (Heightened Spell, Twinned Spell)
  • Boon of the Night Spirit (+1 DEX)

Spells Sorcerer: (6 cantrips, 16 leveled)

Cantrips: Booming Blade, Light, Lightning Lure, Mage Hand, Minor Illusion, Sorcerous Burst
1st-level: Shield, Chromatic Orb
2st-level: Suggestion, Arcane Vigor, Darkness, Misty Step
3rd-level: Catnap, Counterspell, Dispel Magic, Slow,
4th-level: Dimension Door, Polymorph, Psychic Lance
5th-level: Synaptic Static, Hold Monster
6th-level: Chain Lightning

Feat:

Level 1 Background - Tough
Level 4 Paladin - War Caster +1 CHA
Level 8 Paladin - ASI +2 CHA
Level 4 Sorcerer - Resilient: +1 CON
Level 8 Sorcerer - Dragon Fear +1 CON
Level 12 Sorcerer - Boon of the Night Spirit +1 DEX

2022-03-18 18:00 DDAL05-06 Beneath the Fetid Chelimber 1 80 10 Ring of Swimming Show

+ 1 Lvl Paladin
+9 HP
+ Fighting Style: Blind Fighting
You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
+ Spellcasting
+ Divine Smite
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

2025-03-18 19:30 DDAL05-18 The Mysterious Isle 25000 10 Horn of Valhalla, Iron Show
Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2025-02-28 19:30 Show DM Log

LEGENDARY: Legendary magic items cost 40* service hours each.
Legendary reward + 40 downtime days

Bastion Show

Special Facilities

- Pub (enlarged to Vast, 2.000GP)

o Bigby's Burden ( Enlarge/Reduce spell that has a duration of 24 hours (no saving throw allowed))
o Kiss of the Spider Queen ( Spider Climb spell that has a duration of 24 hours)

- Reliquary
o Charm of Greater Restoration

- Sanctum
o Charm of Heal
o Word of Recall

- Greenhouse
o 3x Fruits of Lesser Restoration

- Demiplane
o 100 temp. HP

- Meditation Chamber
o Advantage on Dexterity saving throws for the next 7 days
o Advantage on Intelligence saving throws for the next 7 days

2022-03-31 19:30 CCC-ARCON01-01 Forest Song 10 Show
2022-03-31 19:31 CCC-ARCON01-02 A Whale of a Tale 10 Show

1x Potion of Greater Healing

2022-08-04 18:00 CCC-BFG 01-01 A House Divided 10 Show

-1 Diamond 300 GP

+1 Potion of Heroism
+1 Potion of Greater Healing

2022-09-03 21:30 CCC-BFG 01-02 Secrets of the Moon 10 Show
2022-09-08 18:30 CCC-BFG 01-03 Dark Moon Return 10 Show

+1 Potion of Growth
-1 Potion of Healing
-1 Potion of Heroism

Story Reward: Defender of the Moon
You aided the Temple of Selûne in Thentia by defeating agents of Shar that threatened the entire Moonsea. The priests of the temple remember your aide and honor your efforts. The temple will always be a safe shelter for you.

2022-04-17 20:15 CCC-BMG-10 HILL1-1 Arrival 10 Show

+1 Potion of Greater Healing, +1 Potion of Acid Resistence

Story Award: In Yestral’s Service
Your actions supporting Hillsfar’s current regime have been noticed by the political factions in the City of Trade. You gain advantage on Charisma-based ability checks that involve interacting with any of Hillsfar’s government officials and with the Red Plumes. Additionally, you gain disadvantage on those checks when interacting with anyone actively opposed to First Lord Yestral and his government. If you later earn the A Dissident is Here Story Award, you lose this Story Award and any of its effects.

2022-04-13 22:30 CCC-CONMAR 01-02 Finding Linric 10 Show

1x Bead of Force
Story Reward: Banned: Stygia
The frozen, inhospitable wilderness of Stygia is home to many vile creatures as well as an uncountable number from the Material Plane.
Desperate criminals and those condemned to death may pray to Levistus, the ruler of Stygia, for freedom; should he answer, they are transported here.
For reasons known only to you and him, you are forever banned from setting foot within Stygia. Perhaps you redeemed too many souls, or maybe you were discovered to be in league with Geryon, the former ruler of this realm; regardless, Levistus has closed this layer of the Nine Hells to you.
You can’t participate in further adventures in this place.
A character with this story award may visit other areas of the Nine Hells but has been banned from Stygia.

2022-03-25 22:00 CCC-GHC-BK1-01 Into the Border Kingdoms 10 Show

1x Potion of Healing
Purchased:
1x Healer`s Kitt -5 GP
+ 1 LvL Sorcerer: Aberrant Mind (TcoE)
+ 7 HP
+ Cantrips: Fire Bolt, Minor Illusion, Booming Blade, Lightning Lure
+ Spells Known: Absorb Elements, Shield, Fog Cloud
+ Psionic Spells: Mind Sliver, Arms of Hadar, Dissonant Whispers
Starting at 1st level, your aberrant nature changes your mind in subtle but profound ways. You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.
+ Warped Being:
Starting at 1st level, your aberrant origin protects you from harm. Your body might have a coating of viscous slime, tough hide, scales, or an invisible psionic barrier (choose the form of protection when you gain this feature). Whatever form the protection takes, your AC equals 13 + your Dexterity modifier while you aren’t wearing armor.
+ Telepathic Speech
Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.
The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

2023-03-10 18:30 CCC-GHC-BK1-03 - The Darkest Knight 10 Show

Sold:
4x Handcrossbow 150GP
4x Longbow 100GP
2x Greatsword 50GP

2025-04-15 19:30 CCC-GHC-BK3-09 A Convergence of Gods 10 Show

1x Elixir of Health, 1x Oil of Sharpness, 1x Potion of Heroism

2022-03-26 21:30 CCC-THENT01-01 Beneath The Surface 10 Show
  • 1 LvL Sorcerer
  • 7 HP
  • Font of Magic: At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

Sorcery Points: You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

Flexible Casting: You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.
Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest.
Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.

2022-04-02 15:00 CCC-THENT01-02 Those That Dwell Beneath 10 Show

1x Potion of Healing

2022-04-03 18:00 CCC-THENT01-03 The Dreaming Relic 10 Show

+1 LvL Paladin

1x Potion of Healing, 1x Potion of Growth
1x Scroll of Tenser's Floating Disk, 1x Scroll of Gentle Repose, 1x Scroll of Comprehend Language
.
Story award: KNOWLEDGE OF THE VAULT
You returned information of surviving scrolls within the Vault to Vayu Ashvin, silver mage of Thentia. Overcome with appreciation, Vayu offers you room and board at his tower any time you are in Thentia. In addition, this information may prove useful during a future adventure.

2022-04-18 20:00 CCC-UNITE-05 House of Moonlight 10 Show

-1 GP
+1 Potion of Superior Healing, +1 Oil of Slipperines
Story Award: Knowledge of House Tor’Erhyl
You have gained some insight or secret of a drow house. Other houses of the Zethlentyn Protectorate may find this valuable. This award has no immediate mechanical effect.

2022-03-17 15:00 Character creation Show

Race: Topaz Dragonborn (FToD)
Point Buy:
STR: 12 DEX: 12 CON: 15 INT: 08 WIS: 8 CHA: 15
Ability Score Increase:
+1 STR +1 CON +1 CHA
Languages:
Common, Draconic

Breath Weapon:
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Draconic Resistance:
You have resistance to the damage type associated with your Gem Ancestry.
Psionic Mind:
You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature, but the creature must be able to understand at least one language.

Background: Faceless (DiA):
Skill Proficiencies: Deception, Intimidation
Tool Proficiencies: Disguise kit
Languages: Primordial
Equipment: A disguise kit, a costume, and a pouch containing 10 GP

Class: Paladin (+13 HP)
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools:None
Saving Throws: Wisdom, Charisma
Skills: Athletics, Medicine
Skill swap: Medicine ---> Perception

Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.

Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) warhammer, shield
(a) five javelins
(b) an explorer's pack
Chain mail and a holy symbol
10 GP

2024-11-06 21:50 Character Rebuild PHB'24 Show

Race: Gem Dragonborn (FTD)

Languages: Common, Common Sign Language, Draconic

Features:
Breath Weapon
Draconic Resistance
Psionic Mind

Background: Faceless

Skill Proficiencies: Deception, Intimidation
Tool Proficiencies: Disguise kit
Languages: Primordial
Equipment: Disguise kit, a costume, a pouch containing 10 gp

Ability Scores

Method: Point Buy
Strength: 13
Dexterity: 9
Constitution: 14 +1 =15
Intelligence: 10
Wisdom: 12
Charisma: 15 +2 =17

Class: Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12

Skill Proficiencies: Atheletics, Persuation

Features Paladin:

  • Spellcasting
  • Lay on Hands
  • Weapon Mastery (Longsword, Whip)
  • Fighting Style (Blind Fighting)
  • Paladin's Smite
  • Channel Divinity (Divine Sense, Vow of Enmity)
  • Oath Spells
  • Feat (Warcaster +1 CHA)
  • Extra Attack
  • Faithful Steed
  • Aura of Protection
  • Aura of Conquest
  • ASI +2 CHA

Features Sorcerer:

  • Spellcasting
  • Innate Sorcery
  • Font of Magic
  • Metamagic (Quickened Spell, Subtle Spell)
  • Aberrant Sorcery
  • Psionic Spells
  • Telepathic Speech
  • Feat (Rerilient +1 CON)
  • Sorcerous Restoration
  • Psionic Sorcery
  • Psychic Defenses
  • Sorcery Incarnate
  • Feat (Dragon Fear +1 CON)
  • Metamagic (Heightened Spell, Twinned Spell)
  • Boon of the Night Spirit (+1 DEX)

Spells Sorcerer: (6 cantrips, 16 leveled)

Cantrips: Booming Blade, Light, Lightning Lure, Mage Hand, Minor Illusion, Sorcerous Burst
1st-level: Shield, Chromatic Orb
2st-level: Suggestion, Arcane Vigor, Darkness, Misty Step
3rd-level: Catnap, Counterspell, Dispel Magic, Slow,
4th-level: Dimension Door, Polymorph, Psychic Lance
5th-level: Synaptic Static, Hold Monster
6th-level: Chain Lightning

Feat:

Level 1 Background - Tough
Level 4 Paladin - War Caster +1 CHA
Level 8 Paladin - ASI +2 CHA
Level 4 Sorcerer - Resilient: +1 CON
Level 8 Sorcerer - Dragon Fear +1 CON
Level 12 Sorcerer - Boon of the Night Spirit +1 DEX

2022-03-18 18:00 DDAL05-06 Beneath the Fetid Chelimber 10 Show

+ 1 Lvl Paladin
+9 HP
+ Fighting Style: Blind Fighting
You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
+ Spellcasting
+ Divine Smite
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

2025-03-18 19:30 DDAL05-18 The Mysterious Isle 10 Show
Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2025-02-28 19:30 Vicious Whip, The First Sword, Clockwork Amulet Show DM Log

LEGENDARY: Legendary magic items cost 40* service hours each.
Legendary reward + 40 downtime days

Bastion -2000 Show

Special Facilities

- Pub (enlarged to Vast, 2.000GP)

o Bigby's Burden ( Enlarge/Reduce spell that has a duration of 24 hours (no saving throw allowed))
o Kiss of the Spider Queen ( Spider Climb spell that has a duration of 24 hours)

- Reliquary
o Charm of Greater Restoration

- Sanctum
o Charm of Heal
o Word of Recall

- Greenhouse
o 3x Fruits of Lesser Restoration

- Demiplane
o 100 temp. HP

- Meditation Chamber
o Advantage on Dexterity saving throws for the next 7 days
o Advantage on Intelligence saving throws for the next 7 days

2022-03-31 19:30 CCC-ARCON01-01 Forest Song 39.5 10 Immovable Rod Show
2022-03-31 19:31 CCC-ARCON01-02 A Whale of a Tale 125 10 Lantern of Revealing Show

1x Potion of Greater Healing

2022-08-04 18:00 CCC-BFG 01-01 A House Divided 727 10 Weapon of Warning (Longsword) Show

-1 Diamond 300 GP

+1 Potion of Heroism
+1 Potion of Greater Healing

2022-09-03 21:30 CCC-BFG 01-02 Secrets of the Moon 938.6 10 Deck of Illusions Show
2022-09-08 18:30 CCC-BFG 01-03 Dark Moon Return 944.8 10 Javelin of Lightning Show

+1 Potion of Growth
-1 Potion of Healing
-1 Potion of Heroism

Story Reward: Defender of the Moon
You aided the Temple of Selûne in Thentia by defeating agents of Shar that threatened the entire Moonsea. The priests of the temple remember your aide and honor your efforts. The temple will always be a safe shelter for you.

2022-04-17 20:15 CCC-BMG-10 HILL1-1 Arrival 385 10 Emerald Kidgloves (Gloves of Thievery) Show

+1 Potion of Greater Healing, +1 Potion of Acid Resistence

Story Award: In Yestral’s Service
Your actions supporting Hillsfar’s current regime have been noticed by the political factions in the City of Trade. You gain advantage on Charisma-based ability checks that involve interacting with any of Hillsfar’s government officials and with the Red Plumes. Additionally, you gain disadvantage on those checks when interacting with anyone actively opposed to First Lord Yestral and his government. If you later earn the A Dissident is Here Story Award, you lose this Story Award and any of its effects.

2022-04-13 22:30 CCC-CONMAR 01-02 Finding Linric 356.1 10 Pot of Awakening Show

1x Bead of Force
Story Reward: Banned: Stygia
The frozen, inhospitable wilderness of Stygia is home to many vile creatures as well as an uncountable number from the Material Plane.
Desperate criminals and those condemned to death may pray to Levistus, the ruler of Stygia, for freedom; should he answer, they are transported here.
For reasons known only to you and him, you are forever banned from setting foot within Stygia. Perhaps you redeemed too many souls, or maybe you were discovered to be in league with Geryon, the former ruler of this realm; regardless, Levistus has closed this layer of the Nine Hells to you.
You can’t participate in further adventures in this place.
A character with this story award may visit other areas of the Nine Hells but has been banned from Stygia.

2022-03-25 22:00 CCC-GHC-BK1-01 Into the Border Kingdoms 50 10 Quiver of Ehlonna (UC), Moon-Touched Longsword Show

1x Potion of Healing
Purchased:
1x Healer`s Kitt -5 GP
+ 1 LvL Sorcerer: Aberrant Mind (TcoE)
+ 7 HP
+ Cantrips: Fire Bolt, Minor Illusion, Booming Blade, Lightning Lure
+ Spells Known: Absorb Elements, Shield, Fog Cloud
+ Psionic Spells: Mind Sliver, Arms of Hadar, Dissonant Whispers
Starting at 1st level, your aberrant nature changes your mind in subtle but profound ways. You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.
+ Warped Being:
Starting at 1st level, your aberrant origin protects you from harm. Your body might have a coating of viscous slime, tough hide, scales, or an invisible psionic barrier (choose the form of protection when you gain this feature). Whatever form the protection takes, your AC equals 13 + your Dexterity modifier while you aren’t wearing armor.
+ Telepathic Speech
Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.
The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.

2023-03-10 18:30 CCC-GHC-BK1-03 - The Darkest Knight 676.72 10 Tentacle Rod Show

Sold:
4x Handcrossbow 150GP
4x Longbow 100GP
2x Greatsword 50GP

2025-04-15 19:30 CCC-GHC-BK3-09 A Convergence of Gods 25000 10 Tome of the Stilled Tongue Show

1x Elixir of Health, 1x Oil of Sharpness, 1x Potion of Heroism

2022-03-26 21:30 CCC-THENT01-01 Beneath The Surface 66.7 10 Pearl of Power Show
  • 1 LvL Sorcerer
  • 7 HP
  • Font of Magic: At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

Sorcery Points: You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

Flexible Casting: You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.
Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest.
Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.

2022-04-02 15:00 CCC-THENT01-02 Those That Dwell Beneath 121.43 10 Periapt of Wound Closure Show

1x Potion of Healing

2022-04-03 18:00 CCC-THENT01-03 The Dreaming Relic 78.57 10 Mac-Fuirmidh cittern Show

+1 LvL Paladin

1x Potion of Healing, 1x Potion of Growth
1x Scroll of Tenser's Floating Disk, 1x Scroll of Gentle Repose, 1x Scroll of Comprehend Language
.
Story award: KNOWLEDGE OF THE VAULT
You returned information of surviving scrolls within the Vault to Vayu Ashvin, silver mage of Thentia. Overcome with appreciation, Vayu offers you room and board at his tower any time you are in Thentia. In addition, this information may prove useful during a future adventure.

2022-04-18 20:00 CCC-UNITE-05 House of Moonlight 560 10 Moon-touched Rapier of the Dark Tongue, Wand of Web Show

-1 GP
+1 Potion of Superior Healing, +1 Oil of Slipperines
Story Award: Knowledge of House Tor’Erhyl
You have gained some insight or secret of a drow house. Other houses of the Zethlentyn Protectorate may find this valuable. This award has no immediate mechanical effect.

2022-03-17 15:00 Character creation 20 Show

Race: Topaz Dragonborn (FToD)
Point Buy:
STR: 12 DEX: 12 CON: 15 INT: 08 WIS: 8 CHA: 15
Ability Score Increase:
+1 STR +1 CON +1 CHA
Languages:
Common, Draconic

Breath Weapon:
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Draconic Resistance:
You have resistance to the damage type associated with your Gem Ancestry.
Psionic Mind:
You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature, but the creature must be able to understand at least one language.

Background: Faceless (DiA):
Skill Proficiencies: Deception, Intimidation
Tool Proficiencies: Disguise kit
Languages: Primordial
Equipment: A disguise kit, a costume, and a pouch containing 10 GP

Class: Paladin (+13 HP)
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools:None
Saving Throws: Wisdom, Charisma
Skills: Athletics, Medicine
Skill swap: Medicine ---> Perception

Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.

Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) warhammer, shield
(a) five javelins
(b) an explorer's pack
Chain mail and a holy symbol
10 GP

2024-11-06 21:50 Character Rebuild PHB'24 Show

Race: Gem Dragonborn (FTD)

Languages: Common, Common Sign Language, Draconic

Features:
Breath Weapon
Draconic Resistance
Psionic Mind

Background: Faceless

Skill Proficiencies: Deception, Intimidation
Tool Proficiencies: Disguise kit
Languages: Primordial
Equipment: Disguise kit, a costume, a pouch containing 10 gp

Ability Scores

Method: Point Buy
Strength: 13
Dexterity: 9
Constitution: 14 +1 =15
Intelligence: 10
Wisdom: 12
Charisma: 15 +2 =17

Class: Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12

Skill Proficiencies: Atheletics, Persuation

Features Paladin:

  • Spellcasting
  • Lay on Hands
  • Weapon Mastery (Longsword, Whip)
  • Fighting Style (Blind Fighting)
  • Paladin's Smite
  • Channel Divinity (Divine Sense, Vow of Enmity)
  • Oath Spells
  • Feat (Warcaster +1 CHA)
  • Extra Attack
  • Faithful Steed
  • Aura of Protection
  • Aura of Conquest
  • ASI +2 CHA

Features Sorcerer:

  • Spellcasting
  • Innate Sorcery
  • Font of Magic
  • Metamagic (Quickened Spell, Subtle Spell)
  • Aberrant Sorcery
  • Psionic Spells
  • Telepathic Speech
  • Feat (Rerilient +1 CON)
  • Sorcerous Restoration
  • Psionic Sorcery
  • Psychic Defenses
  • Sorcery Incarnate
  • Feat (Dragon Fear +1 CON)
  • Metamagic (Heightened Spell, Twinned Spell)
  • Boon of the Night Spirit (+1 DEX)

Spells Sorcerer: (6 cantrips, 16 leveled)

Cantrips: Booming Blade, Light, Lightning Lure, Mage Hand, Minor Illusion, Sorcerous Burst
1st-level: Shield, Chromatic Orb
2st-level: Suggestion, Arcane Vigor, Darkness, Misty Step
3rd-level: Catnap, Counterspell, Dispel Magic, Slow,
4th-level: Dimension Door, Polymorph, Psychic Lance
5th-level: Synaptic Static, Hold Monster
6th-level: Chain Lightning

Feat:

Level 1 Background - Tough
Level 4 Paladin - War Caster +1 CHA
Level 8 Paladin - ASI +2 CHA
Level 4 Sorcerer - Resilient: +1 CON
Level 8 Sorcerer - Dragon Fear +1 CON
Level 12 Sorcerer - Boon of the Night Spirit +1 DEX

2022-03-18 18:00 DDAL05-06 Beneath the Fetid Chelimber 80 10 Ring of Swimming Show

+ 1 Lvl Paladin
+9 HP
+ Fighting Style: Blind Fighting
You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
+ Spellcasting
+ Divine Smite
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

2025-03-18 19:30 DDAL05-18 The Mysterious Isle 25000 10 Horn of Valhalla, Iron Show