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Adventure Title
CCC-GHC-BK1-01 Into the Border Kingdoms
CCC-GHC-BK1-01 Into the Border Kingdoms
Session
Date Played
2022-03-25 22:00:00 UTC
2022-03-25 22:00:00 UTC
Levels Gained
1
1
GP +/-
50
50
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Ali K.
Ali K.
DM DCI Number
8320831522
8320831522
Notes
1x Potion of Healing Purchased: 1x Healer`s Kitt -5 GP + **1 LvL Sorcerer: Aberrant Mind (TcoE)** + **7 HP** + **Cantrips:** Fire Bolt, Minor Illusion, Booming Blade, Lightning Lure + **Spells Known:** Absorb Elements, Shield, Fog Cloud + **Psionic Spells: Mind Sliver, Arms of Hadar, Dissonant Whispers** Starting at 1st level, your aberrant nature changes your mind in subtle but profound ways. You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list. + **Warped Being:** Starting at 1st level, your aberrant origin protects you from harm. Your body might have a coating of viscous slime, tough hide, scales, or an invisible psionic barrier (choose the form of protection when you gain this feature). Whatever form the protection takes, your AC equals 13 + your Dexterity modifier while you aren’t wearing armor. + **Telepathic Speech** Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows. The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.
1x Potion of Healing Purchased: 1x Healer`s Kitt -5 GP + **1 LvL Sorcerer: Aberrant Mind (TcoE)** + **7 HP** + **Cantrips:** Fire Bolt, Minor Illusion, Booming Blade, Lightning Lure + **Spells Known:** Absorb Elements, Shield, Fog Cloud + **Psionic Spells: Mind Sliver, Arms of Hadar, Dissonant Whispers** Starting at 1st level, your aberrant nature changes your mind in subtle but profound ways. You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list. + **Warped Being:** Starting at 1st level, your aberrant origin protects you from harm. Your body might have a coating of viscous slime, tough hide, scales, or an invisible psionic barrier (choose the form of protection when you gain this feature). Whatever form the protection takes, your AC equals 13 + your Dexterity modifier while you aren’t wearing armor. + **Telepathic Speech** Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows. The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Quiver of Ehlonna (UC) | Uncommon | true | |||
Moon-Touched Longsword | Common | false | |||
Provides bright light in a 15-foot radius and dim light for another 15 feet, when unsheathed. |