Adventure Logsheet
Race: Topaz Dragonborn (FToD) Point Buy: STR: 12 DEX: 12 CON: 15 INT: 08 WIS: 8 CHA: 15 Ability Score Increase: +1 STR +1 CON +1 CHA Languages: Common, Draconic Breath Weapon: When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Draconic Resistance: You have resistance to the damage type associated with your Gem Ancestry. Psionic Mind: You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature, but the creature must be able to understand at least one language. Background: Faceless (DiA): Skill Proficiencies: Deception, Intimidation Tool Proficiencies: Disguise kit Languages: Primordial Equipment: A disguise kit, a costume, and a pouch containing 10 GP Class: Paladin (+13 HP) Armor: All armor, shields Weapons: Simple weapons, martial weapons Tools:None Saving Throws: Wisdom, Charisma Skills: Athletics, Medicine Skill swap: Medicine ---> Perception Divine Sense The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses. Lay on Hands Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs. Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) warhammer, shield (a) five javelins (b) an explorer's pack Chain mail and a holy symbol 10 GP
+ 1 Lvl Paladin +9 HP + Fighting Style: Blind Fighting You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. + Spellcasting + Divine Smite Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
1x Potion of Healing Purchased: 1x Healer`s Kitt -5 GP + 1 LvL Sorcerer: Aberrant Mind (TcoE) + 7 HP + Cantrips: Fire Bolt, Minor Illusion, Booming Blade, Lightning Lure + Spells Known: Absorb Elements, Shield, Fog Cloud + Psionic Spells: Mind Sliver, Arms of Hadar, Dissonant Whispers Starting at 1st level, your aberrant nature changes your mind in subtle but profound ways. You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list. + Warped Being: Starting at 1st level, your aberrant origin protects you from harm. Your body might have a coating of viscous slime, tough hide, scales, or an invisible psionic barrier (choose the form of protection when you gain this feature). Whatever form the protection takes, your AC equals 13 + your Dexterity modifier while you aren’t wearing armor. + Telepathic Speech Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows. The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.
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Sold: 1x Warhammer +7,5 GP Purchased: 1x Maul -10 GP 1x Potion of Healing -50 GP 1x Component Pouch -25 GP Player: Raimund O. DCI: 6320847593 Character: Vorona Item: Gauntlets of Ogre Power Found in: DDAL05-12 Bad Business in Parnast
1 LvL Sorcerer 7 HP Font of Magic: At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. Sorcery Points: You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. Flexible Casting: You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.
1x Potion of Greater Healing
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Sold: 1x Chain Mail +37,5 GP Purchased: 1x Splint Armor -200 GP
1x Potion of Healing
+1 LvL Paladin 1x Potion of Healing, 1x Potion of Growth 1x Scroll of Tenser's Floating Disk, 1x Scroll of Gentle Repose, 1x Scroll of Comprehend Language . Story award: KNOWLEDGE OF THE VAULT You returned information of surviving scrolls within the Vault to Vayu Ashvin, silver mage of Thentia. Overcome with appreciation, Vayu offers you room and board at his tower any time you are in Thentia. In addition, this information may prove useful during a future adventure.
+1 LvL Paladin 4th Lvl ASI: Dragon Fear Feat +1 STR + 2 Lvl Paladin + 2 Lvl Sorcerer 4th Lvl ASI: +2 CHA
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Player: Raimund O. DCI: 6320847593 Character: Vorona Item: Dryad´s Cloak (Cloak of Protection) Found in: DDAL00-02A The Darkwood Webs
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Player: Raimund O. DCI: 6320847593 Character: Perry Rumbledice Item: Decanter of endless Water Found in: CCC-ARCON01-03 Pharmacist Wanted
1x Bead of Force Story Reward: Banned: Stygia The frozen, inhospitable wilderness of Stygia is home to many vile creatures as well as an uncountable number from the Material Plane. Desperate criminals and those condemned to death may pray to Levistus, the ruler of Stygia, for freedom; should he answer, they are transported here. For reasons known only to you and him, you are forever banned from setting foot within Stygia. Perhaps you redeemed too many souls, or maybe you were discovered to be in league with Geryon, the former ruler of this realm; regardless, Levistus has closed this layer of the Nine Hells to you. You can’t participate in further adventures in this place. A character with this story award may visit other areas of the Nine Hells but has been banned from Stygia.
+1 Potion of Greater Healing, +1 Potion of Acid Resistence Story Award: In Yestral’s Service Your actions supporting Hillsfar’s current regime have been noticed by the political factions in the City of Trade. You gain advantage on Charisma-based ability checks that involve interacting with any of Hillsfar’s government officials and with the Red Plumes. Additionally, you gain disadvantage on those checks when interacting with anyone actively opposed to First Lord Yestral and his government. If you later earn the A Dissident is Here Story Award, you lose this Story Award and any of its effects.
-1 GP +1 Potion of Superior Healing, +1 Oil of Slipperines Story Award: Knowledge of House Tor’Erhyl You have gained some insight or secret of a drow house. Other houses of the Zethlentyn Protectorate may find this valuable. This award has no immediate mechanical effect.
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Purchased: Plate Armor -1.500 GP Sold: Splint Armor + 100 GP
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Total Service Hours: 14 Service Hours Spent: 10 Service Hours Remaining: 10 ☐ Tier 2 adventure reward
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DM Revard + 2.500 GP Purchased: 1x Scroll of Find Greater Steed -500 GP
-10 GP -1x Scroll of Find Greater Steed (succsessfully casted)
-1 Diamond 300 GP +1 Potion of Heroism +1 Potion of Greater Healing
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1x Diamond 100 GP 1x Diamond 300 GP 1x Scroll Of Revivify 300 GP
+1 Clothing, cold weather -10 GP +2 Crampons -2 GP +1 Snowshoes -2 GP Story award: Sing a Song of Vengeance
+1 Potion of Greater Healing +1 Potion of Climbing
+1x Spell Scroll of Greater Restoration
+1 Potion of Healing
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Player: RaimundoO DCI: 6320847593 Character: Shi'ndiira Despana Item: Goggles of Night Found in: DDHC00-DoIP Dragon of Icespire Peak (Mountain Toe's Goldmine) https://www.adventurersleaguelog.com/users/33187/characters/94200/tradelog_entries/945198
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Player: RaimundoO DCI: 6320847593 Character: Shi'ndiira Despana Item: Masquerade Tattoo Found in: WBW-DC-ROOK-1-3 City of the Dead https://www.adventurersleaguelog.com/users/33187/characters/94200/tradelog_entries/945203
+1 Potion of Growth -1 Potion of Healing -1 Potion of Heroism Story Reward: Defender of the Moon You aided the Temple of Selûne in Thentia by defeating agents of Shar that threatened the entire Moonsea. The priests of the temple remember your aide and honor your efforts. The temple will always be a safe shelter for you.
+1 Potion of Healing , +1 Potion of Climbing, +1 Scroll of Detect Magic, +1 Potion of Animal Friendship Trinkets won: Wooden apple painted blue Cookie cutter shaped like a unicorn Opalescent conch shell that laughs when you hold it to your ear Vitrified eye of a displacer beast Sheet of music that goblins find upsetting when they hear it played or sung
+2 Potion of Greater Healing
Heroes’ Feast: A Cookbook. This richly illustrated book of recipes was written by a trio of culinary enthusiasts named Wyk Nenmael, Nojen Eptros, and Imrit Welachwe. Any creature that spends a short rest poring over the book’s recipes gains a supernatural charm called the charm of the heroes’ feast. This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. See “Other Rewards” for more information on how charms work. The book teleports to a secret vault in Candlekeep after bestowing its charm on a creature.
Sold: 4x Handcrossbow 150GP 4x Longbow 100GP 2x Greatsword 50GP
+1 A glass jar containing a weird bit of flesh floating in pickling fluid +1 A glass vial filled with nail clippings
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Player: RaimundoO DCI: 6320847593 Character: Theodeus Item: Gwa’thern Faln Found in: DDHC-MORD-01 Riddle of the Raven Queen Part Two – Phorkyryl Outpost https://www.adventurersleaguelog.com/users/33187/characters/96704/magic_items/719934
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Player: RaimundoO DCI: 6320847593 Character: Theodeus Item: Immovable Rod Found in: CCC-ARCON01-01 Forest Song https://www.adventurersleaguelog.com/users/33187/characters/96704/tradelogentries/1067563
+1 Potion of Superior Healing
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Player: RaimundoO DCI: 6320847593 Character: Phill McKraken Item: Adamantine Plate Armor Found in: Keys from the Golden Vault - 01 - The Murkmire Malevolence https://www.adventurersleaguelog.com/users/33187/characters/95284/tradelogentries/1115181
Charm of Nine Lives When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away. Charm of the Mirage This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you. +1 Spellscroll of Wish
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Player: RaimundoO DCI: 6320847593 Character: Grimbash Item: Red Dragon Scale Mail Found in: Keys from the Golden Vault - Heart of Ashes https://www.adventurersleaguelog.com/users/33187/characters/114494/tradelogentries/1127714
Race: Gem Dragonborn (FTD) Languages: Common, Common Sign Language, Draconic Features: Breath Weapon Draconic Resistance Psionic Mind Background: Faceless Skill Proficiencies: Deception, Intimidation Tool Proficiencies: Disguise kit Languages: Primordial Equipment: Disguise kit, a costume, a pouch containing 10 gp Ability Scores Method: Point Buy Strength: 13 Dexterity: 9 Constitution: 14 +1 =15 Intelligence: 10 Wisdom: 12 Charisma: 15 +2 =17 Class: Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12 Skill Proficiencies: Atheletics, Persuation Features Paladin: Spellcasting Lay on Hands Weapon Mastery (Longsword, Whip) Fighting Style (Blind Fighting) Paladin's Smite Channel Divinity (Divine Sense, Vow of Enmity) Oath Spells Feat (Warcaster +1 CHA) Extra Attack Faithful Steed Aura of Protection Aura of Conquest ASI +2 CHA Features Sorcerer: Spellcasting Innate Sorcery Font of Magic Metamagic (Quickened Spell, Subtle Spell) Aberrant Sorcery Psionic Spells Telepathic Speech Feat (Rerilient +1 CON) Sorcerous Restoration Psionic Sorcery Psychic Defenses Sorcery Incarnate Feat (Dragon Fear +1 CON) Metamagic (Heightened Spell, Twinned Spell) Boon of the Night Spirit (+1 DEX) Spells Sorcerer: (6 cantrips, 16 leveled) Cantrips: Booming Blade, Light, Lightning Lure, Mage Hand, Minor Illusion, Sorcerous Burst 1st-level: Shield, Chromatic Orb 2st-level: Suggestion, Arcane Vigor, Darkness, Misty Step 3rd-level: Catnap, Counterspell, Dispel Magic, Slow, 4th-level: Dimension Door, Polymorph, Psychic Lance 5th-level: Synaptic Static, Hold Monster 6th-level: Chain Lightning Feat: Level 1 Background - Tough Level 4 Paladin - War Caster +1 CHA Level 8 Paladin - ASI +2 CHA Level 4 Sorcerer - Resilient: +1 CON Level 8 Sorcerer - Dragon Fear +1 CON Level 12 Sorcerer - Boon of the Night Spirit +1 DEX
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LEGENDARY: Legendary magic items cost 40* service hours each. Legendary reward + 40 downtime days
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Player: RaimundoO DCI: 6320847593 Character: Vorona Item: +3 Bloodwell Vial Found in: DDHC-KGV-13 Fire and Darkness
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Purchased 1x Scroll of Death Ward -2.000 GP 1x Potion of Invulnerability -1.000 GP 1x Potion of Greater Invisibility -10.000 GP
Bastion Turn Taken -7 DT Story Award You forged a pact with the "Last Wish" Coven, a powerful hag coven that was founded by three hags named Tanya Tearjerker, Ramona Anklebiter and Elizabeth Toadsinger. The details to your pact are only known by yourself but fact is you made a binding pact which might be useful in the future or devastating depending on your choices. Story Award - Friend of Faunel With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts. The choices you made this day might have unforseen consequences in the future. Story Award - Heavens Blessing You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well. With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice. Story Award - The Forgotten Giant Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well. Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.) Charm of the Key As a bonus action, you can touch a nonmagical melee weapon and imbue it with magic for 1 hour. For the duration, the weapon deals an extra 1d8 force damage on a hit and deals double damage to objects and structures. Once used three times, the charm vanishes from you. Auntie Anklebiter developed this charm to aid her warlocks in biting all the ankles in the world. While this charm is used the weapon magically aims always for the ankles of the target no matter where the wielder tries to aim at.
Bastion Turn Taken 3x Wish Spell casted by Libra (Echo) from Ring of Djinni Summoning: Resistance to Slashing, Bludgeoning and Piercing Story Award: Multiversal Champion You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt. Multiversal Champion Titel (Boon of High Magic) You gain one 9th-level spell slot, provided that you already have one. Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery. Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure.
1x Elixir of Health, 1x Oil of Sharpness, 1x Potion of Heroism
Story Award - Atropal in a Cage You have a portion of an atropal safely stored in an opal amulet. 1x Scroll of Greater Restauration
Charm of the Moon As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.
Special Facilities - Pub (enlarged to Vast, 2.000GP) o Bigby's Burden ( Enlarge/Reduce spell that has a duration of 24 hours (no saving throw allowed)) o Kiss of the Spider Queen ( Spider Climb spell that has a duration of 24 hours) - Reliquary o Charm of Greater Restoration - Sanctum o Charm of Heal o Word of Recall - Greenhouse o 3x Fruits of Lesser Restoration - Demiplane o 100 temp. HP - Meditation Chamber o Advantage on Dexterity saving throws for the next 7 days o Advantage on Intelligence saving throws for the next 7 days
Equiped Magic Item Belt of Fire Giant Strength (A) The First Sword (A) Bloodwell Vial (+3) (A) Tome of Leadership and Influence Armor of the Multiversal Champion (Plate Armor +3) Shield +3 Vicious Whip Javelin of Lightning Sentinel Shield Carpet of Flying / Special Blessing of Protection Charm of Nine Lives (9) Charm of the Traveler's Haven (3) 3x Wish Spell casted by Libra (Echo) from Ring of Djinni Summoning: Resistance to Slashing, Bludgeoning and Piercing https://www.adventurersleaguelog.com/users/42333/characters/103318 / Common Magic Items Moon-Touched Longsword Prosthetic Limb Lantern of Revealing Ruby of the War Mage Clockwork Amulet / Consumables 4x Potion of Superior Healing 2x Potion of Supreme Healing 2x Potion of Heroism 2x Potion of Speed 1x Potion of Greater Invisibility 1x Potion of Invulnerability 1x Scroll Of Revivify 1x Scroll of Death Ward Stored Magic Item Dryad´s Cloak (Cloak of Protection), Pearl of Power, Periapt of Wound Closure, Decanter of endless Water, Emerald Kidgloves, Amulet of the Devout (+1) Immovable Rod, Wand of Web, Gauntlets of Ogre Power, Ring of swimming, Pipes of Haunting, Duplicitous Manuscript Ruby of the War Mage, Cloak of the Bat, Weapon of Warning (Longsword) Chime of Opening(9), Ioun Stone of Awareness, Battleaxe +3 Common Magic Items Pot of Awakening Consumables 1x Oil of Slipperines, 1x Potion of Acid Resistence, 1x Bead of Force,1x Scroll of Greater Restoration, 2x Potion of Healing, 10x Potion of Greater Healing, 1x Potion of Climbing, 1x Potion of Growth