Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Mythallar Bracelet common DDHC-NF Netheril's Fall DDHC-NF Netheril's Fall Show
Notes:

Wondrous Item, Common

Three small, crystal beads made from a decomissioned mythallar are strung on this leather bracelet. As a magic action, you can pluck one bead from the bracelet to gain Advantage on Strength (Athletics) checks for 1 minute.

A bead disappears immediatly after it's plucked. Once all three beads have been plucked, the bracelet loses its magic.

Illuminator´s Tattoo common DDAL10-01 The Frozen North Show
Notes:

Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.

Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process.

When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Scribing.

While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.

Lasharras Reisezauberbuch common CCC-SFBay-02-01 Old Enemies Arise CCC-SFBay-02-01 Old Enemies Arise Show
Notes:

Das Reisezauberbuch der Hexe Lasharra enthält eine sorgfältig zusammengestellte Auswahl an Zaubern, die sowohl Angriffskraft als auch Schutz und Mobilität bieten.

  1. Zaubergrad Absorb Elements – Elemente absorbieren

Mage Armor
Magic Missile
Tenser’s Floating Disk
Alarm

  1. Zaubergrad
    Mirror Image
    Misty Step
    Shatter

  2. Zaubergrad
    Counterspell
    Fireball
    Lightning Bolt
    Water Breathing
    Leomund’s Tiny Hut

  3. Zaubergrad
    Ice Storm
    Stoneskin
    Greater Invisibility

  4. Zaubergrad
    Bigby’s Hand
    Cone of Cold
    Rary’s Telepathic Bond

  5. Zaubergrad
    Chain Lightning
    Guards and Wards

Candle of the Deep common DC-PoA The More You Know Under Ice And Snow Show
Notes:

The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle (a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet).

Cloak of Many Fashions common DDHC -DD04 - For Whom the Void Calls DDHC -DD04 - For Whom the Void Calls Show
Notes:

Wondrous item, common
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.

Clockwork Amulet common DDHC -DD04 - For Whom the Void Calls DDHC -DD04 - For Whom the Void Calls Show
Notes:

Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

Pole of Collapsing common DDHC -DD03 - The Will of Orcus DDHC -DD03 - The Will of Orcus Show
Notes:

Wondrous item, common
This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole's weight doesn't change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.

Hat of Wizardry common SJ-DC-HIPS Hiding in Plain Sight SJ-DC-HIPS Hiding in Plain Sight Show
Notes:

Wondrous Item, Spellcasting Focus, Common (Requires Attunement By a Wizard)
This cone-shaped hat is adorned with moons and stars. While you are wearing it, you gain the following benefits.

Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells.

Unknown Spell. As a Magic action, you can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a Long Rest.

Zaras Spellbook common SJ-DC-HIPS Hiding in Plain Sight SJ-DC-HIPS Hiding in Plain Sight Show
Notes:

Level 1: Detect Magic, Mage Armor, Magic Missile, Shield

Level 2: Misty Step, Magic Weapon

Level 3: Counterspell, Fly, Dispel Magic

Level 4: Greater Invisibility, Ice Storm

Level 5: Cone of Cold

Sekolahian Worshipping Statuette common BMG-DRW-KS01 The Thief of Thay BMG-DRW-KS01 The Thief of Thay Show
Notes:

Wondrous Item, Common

Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouth the shark flashes to life and deals 1 Piercing damage to it. The shark can deal damage in this way no more than once per hour.

Mask of Changed Apperance common DDHC-NF Netheril's Fall DDHC-NF Netheril's Fall Show
Notes:

Wondrous Item, Common

This jeweled mask has 3 charges. As a magic action, you can expend 1 charge and change your face's appearance. You can't make yourself look like a different person, but you can smooth or deepen your wrinkles, whiten your teeth, hide or accentuate bags under your eyes, or perform other minor cosmetic changes. While your appearance is changed, the mask has the Invisible condition. Your changed appearance lasts 1 hour.

Regaining Charges. The mask regains 1d3 expended charges daily at dawn. If you expend the last charge, roll a 1d20. On a 1 the mask explodes in a harmless cloud of sweet-swelling powder and is destroyed.