Show Log Entry
Adventure Title
DDHC -DD03 - The Will of Orcus
DDHC -DD03 - The Will of Orcus
Session
Date Played
2025-11-10 19:00:00 UTC
2025-11-10 19:00:00 UTC
Levels Gained
1
1
GP +/-
343
343
Downtime +/-
8.0
8.0
Location Played
Roll20
Roll20
DM Name
Sparetime Gamer
Sparetime Gamer
DM DCI Number
--
--
Notes
1x Potion of Hillgiant Strength **Copied Spells:** 1st: Speak mit Animals, Magic MIssile /-2 DT -100 GP from Kethira Nassra'sa (Eisenbrand)
1x Potion of Hillgiant Strength **Copied Spells:** 1st: Speak mit Animals, Magic MIssile /-2 DT -100 GP from Kethira Nassra'sa (Eisenbrand)
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Pole of Collapsing | Common | DDHC -DD03 - The Will of Orcus | false | ||
| Wondrous item, common This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole's weight doesn't change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows. | |||||
| Slumbering Dragon's Wrath Longbow | Uncommon | DDHC -DD03 - The Will of Orcus | false | ||
| Weapon (Longbow), uncommon (requires attunement) Martial weapon, ranged weapon 2 lb. 1d8 Piercing Ammunition (Range 150/600 ft.; Arrow), Heavy, Two‑Handed Mastery: Slow This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon. Range. A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have Disadvantage on the attack roll. You can't attack a target beyond the long range. Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. | |||||
| Slumbering Dragon-Touched Focus | Uncommon | DDHC -DD03 - The Will of Orcus | false | ||
| Wondrous item, uncommon (requires attunement by a spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. | |||||