Show Log Entry
Adventure Title
FR-DC-CTT-01 Creepy Tavern Tales
FR-DC-CTT-01 Creepy Tavern Tales
Session
Date Played
2026-03-21 19:30:00 UTC
2026-03-21 19:30:00 UTC
Levels Gained
GP +/-
625
625
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
--
--
Notes
**Storry Award** The Wyrmling Amu is overjoyed that you helped to bring all the stories in the tavern to a happy conclusion. He will remain a lifelong friend of yours, in life and death. Always happy for you to return and tell him some stories of your latest adventures. Part of this Story Award is the magic consumable "Amu's fabulous Tales of Toril" which is a magic picture book capable of animating the characters of the stories in it. Though he will miss it Amu grants you this book as a token of your friendship. (Characters receive also a mundane version of the book (see adventuring gear) which gives a +5 to History Checks made to recall lore about famous fairy tales and heroic figures!) **Eternal Love** You helped Sarion to calm down Lady Liriael and brought them together. If you want it or not in 89 years a crawling claw will come knocking at your door, window or grave with a wedding invitation... **The Art of Transmutation** Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offered to teach you the art of alchemy. He also sells you gladly a lot of potions (For the right price) if you manage to actually find him again. **Last Rest** Thom Lai is very thankful for you helping him to protect the "At Deaths Door" Inn. He offers you to bind yourself to the Inn so should you ever meet your untimely demise (without your soul being destroyed or bound) your soul will be drawn to the Inn to be either restored or to have a place to rest should you be contempt with your fate. (This Story Award can be used per AL Rules to resurrect an character after the adventures conclusion if the character stayed dead. See ALPG Rules.) **Trinkets** Frostfinger Gloves Fine-knit gloves that somehow never feel damp. 1x Scroll of Revivify, Restorative Ointment (5)
**Storry Award** The Wyrmling Amu is overjoyed that you helped to bring all the stories in the tavern to a happy conclusion. He will remain a lifelong friend of yours, in life and death. Always happy for you to return and tell him some stories of your latest adventures. Part of this Story Award is the magic consumable "Amu's fabulous Tales of Toril" which is a magic picture book capable of animating the characters of the stories in it. Though he will miss it Amu grants you this book as a token of your friendship. (Characters receive also a mundane version of the book (see adventuring gear) which gives a +5 to History Checks made to recall lore about famous fairy tales and heroic figures!) **Eternal Love** You helped Sarion to calm down Lady Liriael and brought them together. If you want it or not in 89 years a crawling claw will come knocking at your door, window or grave with a wedding invitation... **The Art of Transmutation** Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offered to teach you the art of alchemy. He also sells you gladly a lot of potions (For the right price) if you manage to actually find him again. **Last Rest** Thom Lai is very thankful for you helping him to protect the "At Deaths Door" Inn. He offers you to bind yourself to the Inn so should you ever meet your untimely demise (without your soul being destroyed or bound) your soul will be drawn to the Inn to be either restored or to have a place to rest should you be contempt with your fate. (This Story Award can be used per AL Rules to resurrect an character after the adventures conclusion if the character stayed dead. See ALPG Rules.) **Trinkets** Frostfinger Gloves Fine-knit gloves that somehow never feel damp. 1x Scroll of Revivify, Restorative Ointment (5)
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Dread Helm | Common | FR-DC-CTT-01 Creepy Tavern Tales | false | ||
| Wondrous item, common This fearsome steel helm makes your eyes glow red while you wear it. Minor Property Language: Thayan This dark helmet is usually used to bind mighty undead heroes into eternal servitude by powerful necromancers. Gladly for you this curse has been long lifted from this dreadful helmet. Everything that is left is the power to wield the language spoken by the would be master, which in this case seems to be Thayan, who guessed? | |||||
| Deck of Illusions | Uncommon | FR-DC-CTT-01 Creepy Tavern Tales | false | ||
| Wondrous item, uncommon This box contains a set of parchment cards. A full deck has 34 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. | |||||
| Pipe of Remembrance | Common | FR-DC-CTT-01 Creepy Tavern Tales | false | ||
| Wondrous item, common. This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact a scene of the bearer’s choosing from the stories it has been told. When this realistic performance is complete, the smoke dissipates. A new story or likeness may be added to the pipe’s repertoire if the bearer smokes the pipe while relaying a tale or describing a companion. The pipe can’t be used this way again until the next dawn. | |||||
| Oblex Cloak | Uncommon | FR-DC-CTT-01 Creepy Tavern Tales | false | ||
| Wondrous Item, Uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Bullseye Lantern (filled and lit) Dagger Mirror Pole Rope (coiled) Sack In addition, the robe has 13 other patches. The DM chooses the patches or determines them randomly by rolling on the following table. 0 gems worth 100 GP each Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself Wooden ladder (24 feet long) 10 gems worth 100 GP each Spell Scroll containing one spell of level 1, 2, or 3 (Enlarge/Reduce) 10 gems worth 100 GP each Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself 10 gems worth 100 GP each Riding Horse with a Riding Saddle Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself Bag of 100 GP Bag of 100 GP | |||||
| Breastplate of Nightterror (Enspelled Breastplate) | Rare | FR-DC-CTT-01 Creepy Tavern Tales | false | ||
| "This enchanted breastplate is made of a bound ghosts soul that protects its "wearer", as best as it can, through the application of force against the incoming attacks. Which causes them to either be pushed back or, like in the case of arrows for example, change the trajectory of projectiles so that the protected creature isn't hit. The ghost itself is friendly and likes to chat with the wearer of the plate during downtime. This plate once belonged to Thom Lai, an Lich who no longer has use for it. The latent magic inside this item also allows the wearer to summon Thom Lai's personal steed Nightterror which faithfully transports them to their destination." Magic Item Quirk (Metamorphic): The ghost can make itself invisible in case the wearer doesn't want a terrific looking ghostly breastplate, with skulls on it, visible when they walk into the local town. Minor Property (Guardian): The ghost can see in all directions which makes it easier to spot enemies, it will want the wearer of the Breastplate if dangers are nearby and grants a +2 to initative. Bound into this armor is a spell of level 8 or lower. The spell is determined when the armor is created and must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell. The level of the spell bound into the armor determines the spell’s saving throw DC and attack bonus, as well as the armor’s rarity, as shown in the following table. Phantom Steed (Spell) Level 3 Illusion (Wizard) Casting Time: 1 minute or Ritual Range: 30 feet Components: V, S Duration: 1 hour A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, and it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed. For the duration, you or a creature you choose can ride the steed. The steed uses the Riding Horse stat block, except it has a Speed of 100 feet and can travel 13 miles in an hour. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends early if the steed takes any damage. | |||||