Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
☐ Mithral Half Plate uncommon CCC-GLIP-0103 Citadel of Vlaakith CCC-GLIP-0103 Citadel of Vlaakith Show
Notes:

Armor (half-plate), uncommon
This armor is obviously Githyanki in design. It is
ornamented with tassels, ribbons, and bone
fragments.
Mithral is a light, flexible metal. If the armor
normally imposes disadvantage on Dexterity
(Stealth) checks or has a Strength requirement, the
mithral version of the armor doesn’t.
This item can be found in Player Handout 4.

☐ Potion of Healing common CCC-GLIP-0103 Citadel of Vlaakith CCC-GLIP-0103 Citadel of Vlaakith Show
☐ Bag of Holding uncommon CCC-GLIP-01-02-Beneath Glip Dak CCC-GLIP-01-02-Beneath Glip Dak Show
Notes:

Bag of Holding
Wondrous Item, uncommon
This bag has an interior space considerably larger
than its outside dimensions. This item can be found
in Player Handout 4.

☐ Shield of Expression Armor common CCC-GLIP-01-02-Beneath Glip Dak CCC-GLIP-01-02-Beneath Glip Dak Show
Notes:

Shield of Expression
Armor (shield), common
The front of this shield is shaped in the likeness of a
face. While bearing the shield, you can use a bonus
action to alter the face’s expression. This item can be
found in Player Handout 4.

☐ Potion of Healing common CCC-GLIP-01-02-Beneath Glip Dak CCC-GLIP-01-02-Beneath Glip Dak Show
☐ Spell Scroll of Fireball uncommon CCC-GLIP-01-02-Beneath Glip Dak CCC-GLIP-01-02-Beneath Glip Dak Show
Notes:

Scroll of Fireball
Scroll, uncommon

☐ Rapier +1 uncommon DDEX3-2 Shackles of Blood DDEX3-2 Shackles of Blood Show
Notes:

Wondrous item, uncommon
Crafted of sturdy beech wood, this rather stout wand sports arcane runes etched in silver along its length and solid silver orbs capping each end. A description for this item can be found in the Dungeon Master’s Guide.

☐ Potion of Healing uncommon DDEX3-2 Shackles of Blood DDEX3-2 Shackles of Blood Show
Notes:

Potion of Healing
Potion, uncommon
A description of this item can be found in the basic rules or the Player’s Handbook.

☐ Scroll of Dimension Door uncommon DDEX3-2 Shackles of Blood DDEX3-2 Shackles of Blood Show
☐ Wand of Web uncommon LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre Show
Notes:

Wand, uncommon (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

☐ Potion of Healing common LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre Show
☐ Harengon Spirit Club (Eventitem) common LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre Show
Notes:

This knotted club houses the spirit of a harengon. While wieding the club, your ears grow long like hare's ears, granting you advantage on Wisdom (Peception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump again until next dawn.

☐ Slippers of Spider Climbing uncommon DDHC-KGV-04 - Prisoner 13 DDHC-KGV-04 - Prisoner 13 Show
Notes:

Wondrous Item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.

☐ Mithral Armor (Half-Plate) uncommon DDHC-KGV-04 - Prisoner 13 DDHC-KGV-04 - Prisoner 13 Show
Notes:

Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.

If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

☐ Cap of Water Breathing uncommon DDHC-KGV-04 - Prisoner 13 DDHC-KGV-04 - Prisoner 13 Show
Notes:

Wondrous Item, uncommon

While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.

☐ Gloves of Thievery uncommon DDHC-KGV-04 - Prisoner 13 DDHC-KGV-04 - Prisoner 13 Show
Notes:

Wondrous item, uncommon

Finally, a magic item to defeat every D&D party’s archnemesis: the door. If you attempt a Dexterity (Sleight of Hand) check or try to pick a lock while wearing the gloves of thievery, you’ll receive a +5 bonus. Items that bestow flat bonuses like this are exceptionally valuable, because they stack with common abilities that apply advantage like the Help action or enhance ability spell.

☐ Necklace of Fireballs (7 Beads) rare DDHC-KGV-06 - Masterpiece Imbroglio DDHC-KGV-06 - Masterpiece Imbroglio Show
Notes:

Necklace of Fireballs
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.

☐ Necklace of Prayer Beads (Bless, Lessor Restoration, Greater Restoration, Wind Walk) rare DDHC-KGV-06 - Masterpiece Imbroglio DDHC-KGV-06 - Masterpiece Imbroglio Show
Notes:

blessing, curing, favor, and wind walking
Necklace of Prayer Beads
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.

d20 Bead of ... Spell
1-6 Blessing Bless
7-12 Curing Cure wounds (2nd level) or lesser restoration
13-16 Favor Greater restoration
17-18 Smiting Branding smite
19 Summons Planar ally
20 Wind walking Wind walk

☐ Boots of Speed rare DDAL06-02 The Redemption of Kelvan Trade Log Show
Notes:

Wondrous Item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.

☐ Dread Helm common CCC-GLIP-0103 Citadel of Vlaakith CCC-GLIP-0103 Citadel of Vlaakith Show
Notes:

Wondrous Item, common
This fearsome steel helm makes your eyes glow red
while you wear it. This item can be found in Player
Handout 3.