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Adventure Title
DDHC-KGV-04 - Prisoner 13
DDHC-KGV-04 - Prisoner 13
Session
1
1
Date Played
2023-05-21 14:12:00 UTC
2023-05-21 14:12:00 UTC
Levels Gained
1
1
GP +/-
199
199
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Jose Jimenez
Jose Jimenez
DM DCI Number
Notes
Losing at cards to create a distraction so party can manipulate records. -8 gold (in silver)
Losing at cards to create a distraction so party can manipulate records. -8 gold (in silver)
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Slippers of Spider Climbing | Uncommon | DDHC-KGV-04 - Prisoner 13 | true | ||
| Wondrous Item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. | |||||
| ☐ Mithral Armor (Half-Plate) | Uncommon | DDHC-KGV-04 - Prisoner 13 | true | ||
| Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. | |||||
| ☐ Cap of Water Breathing | Uncommon | DDHC-KGV-04 - Prisoner 13 | true | ||
| Wondrous Item, uncommon While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater. | |||||
| ☐ Gloves of Thievery | Uncommon | DDHC-KGV-04 - Prisoner 13 | true | ||
| Wondrous item, uncommon Finally, a magic item to defeat every D&D party’s archnemesis: the door. If you attempt a Dexterity (Sleight of Hand) check or try to pick a lock while wearing the gloves of thievery, you’ll receive a +5 bonus. Items that bestow flat bonuses like this are exceptionally valuable, because they stack with common abilities that apply advantage like the Help action or enhance ability spell. | |||||