Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Oil of Sharpness
very_rare
DDHC-KGV-10 - Heart of Ashes
DDHC-KGV-10 - Heart of Ashes
Show
Notes:
Potion, very rare
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.
☐ Greatsword +3
very_rare
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV-11 - Affair on the Concordant Express
Show
Notes:
Weapon (greatsword), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Dragon Scale Mail (Silver Dragon Scale Mail)
very_rare
DDHC-KGV-10 - Heart of Ashes
DDHC-KGV-10 - Heart of Ashes
Show
Notes:
Armor (scale mail), very rare (requires attunement)
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of a dragon that provided the scales (see the table).
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon of the type of armor within 30 miles of you. This special action can't be used again until the next dawn.
Dragon Resistance
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold
☐ Any Rare Item
rare
DDHC-KGV-12 - Party at Paliset Hall
DDHC-KGV-12 - Party at Paliset Hall
Show
☐ Crossbow Bolts +2 (6)
rare
DDHC-KGV-07 Axe from the Grave
DDHC-KGV-07 Axe from the Grave
Show
☐ Shortsword +2
rare
DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King
Trade Log
Show
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon.
☐ Any Rare Item
rare
DDHC-KGV-10 - Heart of Ashes
DDHC-KGV-10 - Heart of Ashes
Show
☐ Any Rare Item
rare
DDHC-KGV-09 - Shard of the Accursed
DDHC-KGV-09 - Shard of the Accursed
Show
☐ Necklace of Fireballs (5 Beads)
rare
DDHC-KGV-10 - Heart of Ashes
DDHC-KGV-10 - Heart of Ashes
Show
Notes:
Wondrous Item, rare
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
☐ Glamored Studded Leather
rare
DDHC-KGV-07 Axe from the Grave
DDHC-KGV-07 Axe from the Grave
Show
Notes:
Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
☐ The Sixth Sword (+2 Rapier with Guardian minor property)
rare
CCC-HAL-03 Six Swords Unbound
Trade Log
Show
Notes:
Weapon, rare You have a +2 bonus to attack and damage rolls made with this magic weapon. This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative.
☐ Potion of Clairvoyance
rare
DDHC-KGV-10 - Heart of Ashes
DDHC-KGV-10 - Heart of Ashes
Show
Notes:
Potion, rare
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
☐ Horn of Valhalla (Silver)
rare
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV-11 - Affair on the Concordant Express
Show
Notes:
Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
☐ Any Rare Item
rare
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV-11 - Affair on the Concordant Express
Show
☐ Dagger +2
rare
12c Repeatable Rare Weapon reward + 50000 Gold
Service Hours Awards_+2 Weapon (Repeatable)
Show
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon.
☐ Cloak of Displacement
rare
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
Wondrous Item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
☐ Necklace of Fireballs (7 Beads)
rare
DDHC-KGV-06 - Masterpiece Imbroglio
DDHC-KGV-06 - Masterpiece Imbroglio
Show
Notes:
Necklace of Fireballs
Wondrous item, rare
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
☐ Necklace of Prayer Beads (Bless, Lessor Restoration, Greater Restoration, Wind Walk)
rare
DDHC-KGV-06 - Masterpiece Imbroglio
DDHC-KGV-06 - Masterpiece Imbroglio
Show
Notes:
blessing, curing, favor, and wind walking
Necklace of Prayer Beads
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.
d20 Bead of ... Spell
1-6 Blessing Bless
7-12 Curing Cure wounds (2nd level) or lesser restoration
13-16 Favor Greater restoration
17-18 Smiting Branding smite
19 Summons Planar ally
20 Wind walking Wind walk
☐ Boots of Speed
rare
DDAL06-02 The Redemption of Kelvan
Trade Log
Show
Notes:
Wondrous Item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.
When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.
☐ Rogue's Mantle
rare
Service Hours Awarded_2024: 50th Anniversary_Rare Reward
Service Hours Awarded_2024: 50th Anniversary
Show
Notes:
Wondrous Item, rare (requires attunement)
This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:
Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.
Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
Willful Enmity. You can cast the Antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Oil of Sharpness | very_rare | DDHC-KGV-10 - Heart of Ashes | DDHC-KGV-10 - Heart of Ashes | Show | ||
|
Notes:
Potion, very rare |
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| ☐ Greatsword +3 | very_rare | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV-11 - Affair on the Concordant Express | Show | ||
|
Notes:
Weapon (greatsword), very rare Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| ☐ Dragon Scale Mail (Silver Dragon Scale Mail) | very_rare | DDHC-KGV-10 - Heart of Ashes | DDHC-KGV-10 - Heart of Ashes | Show | ||
|
Notes:
Armor (scale mail), very rare (requires attunement) While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of a dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon of the type of armor within 30 miles of you. This special action can't be used again until the next dawn. Dragon Resistance |
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| ☐ Any Rare Item | rare | DDHC-KGV-12 - Party at Paliset Hall | DDHC-KGV-12 - Party at Paliset Hall | Show | ||
| ☐ Crossbow Bolts +2 (6) | rare | DDHC-KGV-07 Axe from the Grave | DDHC-KGV-07 Axe from the Grave | Show | ||
| ☐ Shortsword +2 | rare | DDHC-TYP Tales from the Yawning Portal-Hall of the Fire Giant King | Trade Log | Show | ||
|
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon. |
||||||
| ☐ Any Rare Item | rare | DDHC-KGV-10 - Heart of Ashes | DDHC-KGV-10 - Heart of Ashes | Show | ||
| ☐ Any Rare Item | rare | DDHC-KGV-09 - Shard of the Accursed | DDHC-KGV-09 - Shard of the Accursed | Show | ||
| ☐ Necklace of Fireballs (5 Beads) | rare | DDHC-KGV-10 - Heart of Ashes | DDHC-KGV-10 - Heart of Ashes | Show | ||
|
Notes:
Wondrous Item, rare You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. |
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| ☐ Glamored Studded Leather | rare | DDHC-KGV-07 Axe from the Grave | DDHC-KGV-07 Axe from the Grave | Show | ||
|
Notes:
Armor (studded leather), rare Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. |
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| ☐ The Sixth Sword (+2 Rapier with Guardian minor property) | rare | CCC-HAL-03 Six Swords Unbound | Trade Log | Show | ||
|
Notes:
Weapon, rare You have a +2 bonus to attack and damage rolls made with this magic weapon. This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative. |
||||||
| ☐ Potion of Clairvoyance | rare | DDHC-KGV-10 - Heart of Ashes | DDHC-KGV-10 - Heart of Ashes | Show | ||
|
Notes:
Potion, rare |
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| ☐ Horn of Valhalla (Silver) | rare | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV-11 - Affair on the Concordant Express | Show | ||
|
Notes:
Wondrous Item, rare |
||||||
| ☐ Any Rare Item | rare | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV-11 - Affair on the Concordant Express | Show | ||
| ☐ Dagger +2 | rare | 12c Repeatable Rare Weapon reward + 50000 Gold | Service Hours Awards_+2 Weapon (Repeatable) | Show | ||
|
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon. |
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| ☐ Cloak of Displacement | rare | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) |
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| ☐ Necklace of Fireballs (7 Beads) | rare | DDHC-KGV-06 - Masterpiece Imbroglio | DDHC-KGV-06 - Masterpiece Imbroglio | Show | ||
|
Notes:
Necklace of Fireballs This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. |
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| ☐ Necklace of Prayer Beads (Bless, Lessor Restoration, Greater Restoration, Wind Walk) | rare | DDHC-KGV-06 - Masterpiece Imbroglio | DDHC-KGV-06 - Masterpiece Imbroglio | Show | ||
|
Notes:
blessing, curing, favor, and wind walking This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. d20 Bead of ... Spell |
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| ☐ Boots of Speed | rare | DDAL06-02 The Redemption of Kelvan | Trade Log | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. |
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| ☐ Rogue's Mantle | rare | Service Hours Awarded_2024: 50th Anniversary_Rare Reward | Service Hours Awarded_2024: 50th Anniversary | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. |
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