Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Amulet of the Devout +3
very_rare
BMG-DRW-OD-06 We Almost Had It All
Service Hours Award_Very Rare
Show
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
Oil of Sharpness
very_rare
CCC-OCC-01 Red War: Housekeeping
CCC-OCC-01 Red War: Housekeeping
Show
Notes:
One vial of this oil can coat one Melee weapon or twenty pieces of ammunition, but only ammunition and Melee weapons that are nonmagical and deal Slashing or Piercing damage are affected. Applying the oil takes 1 minute, after which the oil magically seeps into whatever it coats, turning the coated weapon into a +3 Weapon or the coated ammunition into +3 Ammunition.
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards.
Syranna’s Folly (Oathbow)
very_rare
CCC-OCC-01 Red War: Housekeeping
CCC-OCC-01 Red War: Housekeeping
Show
Notes:
Syranna’s Folly (Oathbow). Very Rare Attunement.
This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”. This item can be found in Appendix 8
☐ Potion of Invisibility
very_rare
AL Vendor within module Club Diamond (SJ-DC-LEGIT-SB-02)
Purchase Log
Show
Notes:
Potion, very rare
This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
☐ Belt of Fire Giant Strength
very_rare
CCC-ALMOG-03 TALES03-01 Claws of Fury
Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward
Show
Notes:
Wondrous Item, varies (requires attunement)
While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
Type Strength Rarity
Belt of Hill Giant Strength 21 Rare
Belt of Frost Giant Strength 23 Very Rare
Belt of Stone Giant Strength 23 Very Rare
Belt of Fire Giant Strength 25 Very Rare
Belt of Cloud Giant Strength 27 Legendary
Belt of Storm Giant Strength 29 Legendary
☐ Fish Suit
very_rare
Last Flight of the Orca (SJ-DC-DWR-02)
Last Flight of the Orca (SJ-DC-DWR-02)
Show
☐ Amulet of the Devout +3
very_rare
BMG-DRW-OD-06 - We Almost Had It All
Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward
Show
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Glaive +2
rare
TTYP-White Plume Mountain
Trade Log
Show
Notes:
You have +2 to attack and damage with this weapon
☐ Chronomatic Crystal (Elemental Essence Shard)
rare
Starting Play at Level 5
Fire Thieves (SJ-DC-LEGIT-SB-01)
Show
Notes:
Wondrous Item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Roll a d4 and consult the Elemental Essence Shards table to determine the shard’s essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.
☐ Astral Shard
rare
PS-DC-PKL-05 - Mass Hysteria
PS-DC-PKL-05 - Mass Hysteria
Show
Notes:
Wondrous item, rare (requires attunement by a sorcerer)
This crystal is a solidified shard of the Astral Plane, swirling with silver mist. As an action you can attach the shard to a tiny object (such as a weapon or a piece of jewelry) or detach it. It falls of if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a metamagic option on a spell while you are holding or wearing the shard, immediately after casting the spell you can teleport to an unoccupied space within 30 feet of you.
While the Astral Shard is in the possession of a creature, the creature is able to understand Draconic.
☐ Mantle of Spell Resistance
rare
REWARDS LIST: SEASON OF SPELLJAMMING
Service Hours Awarded
Show
Notes:
Wondrous Item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
☐ Mace of Smiting
rare
REWARDS LIST: SEASON OF SPELLJAMMING
Service Hours Awarded
Show
Notes:
Weapon (mace), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Greatsword +2
rare
DDHC-CoS-7 Curse of Strahd
Service Hours Awarded
Show
☐ Potion of Hill Giant Strength
rare
Mad Effect Retribution (SJ-DC-MAD-02)
Mad Effect Retribution (SJ-DC-MAD-02)
Show
Notes:
Potion, varies
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
Type of Giant Strength Rarity
Potion of Hill Giant Strength 21 Uncommon
Potion of Frost Giant Strength 23 Rare
Potion of Stone Giant Strength 23 Rare
Potion of Fire Giant Strength 25 Rare
Potion of Cloud Giant Strength 27 Very Rare
Potion of Storm Giant Strength 29 Legendary
☐ Bat Burglar Cloak (Cloak of the Bat)
rare
Dohwar Heist (SJ-DC-DWR-01)
Dohwar Heist (SJ-DC-DWR-01)
Show
Notes:
Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
☐ Net +2
rare
Mad Effect Retribution (SJ-DC-MAD-02)
Mad Effect Retribution (SJ-DC-MAD-02)
Show
Notes:
Weapon (any), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Minor property
Unbreakable. This item cannot be broken by any normal means.
☐ Cloak of the Bat “Doom Cloak”
rare
Spelljammer of the Damned (SJ-DC-LNS-01)
Spelljammer of the Damned (SJ-DC-LNS-01)
Show
Notes:
Wondrous Item, rare (requires attunement)
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or
darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you
can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be
used this way again until the next dawn. Dungeon Master's Guide, pg. 159
“This ruby red cloak shimmers in the light of the moon and reflects a
blood red light in the sun.”
Guardian. The item screeches ultrasonic echoes warning to its
bearer, granting a +2 bonus to initiative if the bearer isn’t
incapacitated.
☐ Amulet of the Devout +2
rare
DRW-11 Shadows in the Stacks
Trade Log
Show
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Rapier of Wounding
rare
DDAL-CGB Cloud Giant's Bargain
DDAL-CGB Cloud Giant's Bargain
Show
Notes:
Weapon (any sword), rare (requires attunement) Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
☐ Belt of Hill Giant Strength (Fat Markoth's Cummerbund)
rare
CCC-LINKS-01 Champion of the People
Service Hours Award_Rare
Show
Notes:
Wondrous Item, varies (requires attunement)
While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
Type Strength Rarity
Belt of Hill Giant Strength 21 Rare
Belt of Frost Giant Strength 23 Very Rare
Belt of Stone Giant Strength 23 Very Rare
Belt of Fire Giant Strength 25 Very Rare
Belt of Cloud Giant Strength 27 Legendary
Belt of Storm Giant Strength 29 Legendary
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Amulet of the Devout +3 | very_rare | BMG-DRW-OD-06 We Almost Had It All | Service Hours Award_Very Rare | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. RARITY BONUS |
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| Oil of Sharpness | very_rare | CCC-OCC-01 Red War: Housekeeping | CCC-OCC-01 Red War: Housekeeping | Show | ||
|
Notes:
One vial of this oil can coat one Melee weapon or twenty pieces of ammunition, but only ammunition and Melee weapons that are nonmagical and deal Slashing or Piercing damage are affected. Applying the oil takes 1 minute, after which the oil magically seeps into whatever it coats, turning the coated weapon into a +3 Weapon or the coated ammunition into +3 Ammunition. This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. |
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| Syranna’s Folly (Oathbow) | very_rare | CCC-OCC-01 Red War: Housekeeping | CCC-OCC-01 Red War: Housekeeping | Show | ||
|
Notes:
Syranna’s Folly (Oathbow). Very Rare Attunement. |
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| ☐ Potion of Invisibility | very_rare | AL Vendor within module Club Diamond (SJ-DC-LEGIT-SB-02) | Purchase Log | Show | ||
|
Notes:
Potion, very rare |
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| ☐ Belt of Fire Giant Strength | very_rare | CCC-ALMOG-03 TALES03-01 Claws of Fury | Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement) Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. Type Strength Rarity |
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| ☐ Fish Suit | very_rare | Last Flight of the Orca (SJ-DC-DWR-02) | Last Flight of the Orca (SJ-DC-DWR-02) | Show | ||
| ☐ Amulet of the Devout +3 | very_rare | BMG-DRW-OD-06 - We Almost Had It All | Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. RARITY BONUS |
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| ☐ Glaive +2 | rare | TTYP-White Plume Mountain | Trade Log | Show | ||
|
Notes:
You have +2 to attack and damage with this weapon |
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| ☐ Chronomatic Crystal (Elemental Essence Shard) | rare | Starting Play at Level 5 | Fire Thieves (SJ-DC-LEGIT-SB-01) | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement by a sorcerer) Roll a d4 and consult the Elemental Essence Shards table to determine the shard’s essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property. |
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| ☐ Astral Shard | rare | PS-DC-PKL-05 - Mass Hysteria | PS-DC-PKL-05 - Mass Hysteria | Show | ||
|
Notes:
Wondrous item, rare (requires attunement by a sorcerer) This crystal is a solidified shard of the Astral Plane, swirling with silver mist. As an action you can attach the shard to a tiny object (such as a weapon or a piece of jewelry) or detach it. It falls of if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a metamagic option on a spell while you are holding or wearing the shard, immediately after casting the spell you can teleport to an unoccupied space within 30 feet of you. While the Astral Shard is in the possession of a creature, the creature is able to understand Draconic. |
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| ☐ Mantle of Spell Resistance | rare | REWARDS LIST: SEASON OF SPELLJAMMING | Service Hours Awarded | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) |
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| ☐ Mace of Smiting | rare | REWARDS LIST: SEASON OF SPELLJAMMING | Service Hours Awarded | Show | ||
|
Notes:
Weapon (mace), rare When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| ☐ Greatsword +2 | rare | DDHC-CoS-7 Curse of Strahd | Service Hours Awarded | Show | ||
| ☐ Potion of Hill Giant Strength | rare | Mad Effect Retribution (SJ-DC-MAD-02) | Mad Effect Retribution (SJ-DC-MAD-02) | Show | ||
|
Notes:
Potion, varies This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. Type of Giant Strength Rarity |
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| ☐ Bat Burglar Cloak (Cloak of the Bat) | rare | Dohwar Heist (SJ-DC-DWR-01) | Dohwar Heist (SJ-DC-DWR-01) | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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| ☐ Net +2 | rare | Mad Effect Retribution (SJ-DC-MAD-02) | Mad Effect Retribution (SJ-DC-MAD-02) | Show | ||
|
Notes:
Weapon (any), rare Minor property |
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| ☐ Cloak of the Bat “Doom Cloak” | rare | Spelljammer of the Damned (SJ-DC-LNS-01) | Spelljammer of the Damned (SJ-DC-LNS-01) | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) “This ruby red cloak shimmers in the light of the moon and reflects a Guardian. The item screeches ultrasonic echoes warning to its |
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| ☐ Amulet of the Devout +2 | rare | DRW-11 Shadows in the Stacks | Trade Log | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. RARITY BONUS |
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| ☐ Rapier of Wounding | rare | DDAL-CGB Cloud Giant's Bargain | DDAL-CGB Cloud Giant's Bargain | Show | ||
|
Notes:
Weapon (any sword), rare (requires attunement) Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. |
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| ☐ Belt of Hill Giant Strength (Fat Markoth's Cummerbund) | rare | CCC-LINKS-01 Champion of the People | Service Hours Award_Rare | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement) Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. Type Strength Rarity |
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