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Adventure Title
Spelljammer of the Damned (SJ-DC-LNS-01)
Spelljammer of the Damned (SJ-DC-LNS-01)
Session
1
1
Date Played
2023-07-23 12:19:00 UTC
2023-07-23 12:19:00 UTC
Levels Gained
GP +/-
625
625
Downtime +/-
10.0
10.0
Location Played
Napland Adventure Nexus
Napland Adventure Nexus
DM Name
Varvatos Vex
Varvatos Vex
DM DCI Number
Notes
Story Award(s) Sanguine Maledictus Characters have slaughtered all the vampirates on the Sanguine Maledictus. By the laws of piracy and salvage, you now lay claim to the ruby red pirate spelljammer vessel.
Story Award(s) Sanguine Maledictus Characters have slaughtered all the vampirates on the Sanguine Maledictus. By the laws of piracy and salvage, you now lay claim to the ruby red pirate spelljammer vessel.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Cloak of the Bat “Doom Cloak” | Rare | Spelljammer of the Damned (SJ-DC-LNS-01) | true | ||
| Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. Dungeon Master's Guide, pg. 159 “This ruby red cloak shimmers in the light of the moon and reflects a blood red light in the sun.” Guardian. The item screeches ultrasonic echoes warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. | |||||
| ☐ Potion of Healing | Common | Spelljammer of the Damned (SJ-DC-LNS-01) | true | ||
| Potion, common You regain 2d4+2 hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. | |||||
| ☐ Spell scroll 1st level: Cause Fear | Common | Spelljammer of the Damned (SJ-DC-LNS-01) | true | ||
| Spell Scroll, common You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. Player’s Handbook, pg. 240 “The spell scroll is made from dried skin of unknown origin.” | |||||
| ☐ Spell scroll 1st level: Protection from Evil and Good | Common | Spelljammer of the Damned (SJ-DC-LNS-01) | true | ||
| Spell Scroll, common Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect. * - (holy water or powdered silver and iron, which the spell consumes) Player’s Handbook, pg. 240 “The spell scroll is made from the bark of an undead tree.” | |||||