Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Farenor's Cloak of Many Fashions (Special Property)
common
Last Flight of the Orca (SJ-DC-DWR-02)
Show
Notes:
Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.
☐ Potion of Invisibility
very_rare
AL Vendor within module Club Diamond (SJ-DC-LEGIT-SB-02)
Purchase Log
Show
Notes:
Potion, very rare
This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
☐ Amulet of the Devout +3
very_rare
BMG-DRW-OD-06 - We Almost Had It All
Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward
Show
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Amulet of the Devout +3
very_rare
BMG-DRW-OD-06 We Almost Had It All
Service Hours Award_Very Rare
Show
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Belt of Fire Giant Strength
very_rare
CCC-ALMOG-03 TALES03-01 Claws of Fury
Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward
Show
Notes:
Wondrous Item, varies (requires attunement)
While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
Type Strength Rarity
Belt of Hill Giant Strength 21 Rare
Belt of Frost Giant Strength 23 Very Rare
Belt of Stone Giant Strength 23 Very Rare
Belt of Fire Giant Strength 25 Very Rare
Belt of Cloud Giant Strength 27 Legendary
Belt of Storm Giant Strength 29 Legendary
☐ Bag of Holding
uncommon
CCC-GARY-05 The Shadows of the Trees
CCC-GARY-05 The Shadows of the Trees
Show
Notes:
Wondrous Item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Notes: Utility, Container
☐ Periapt of Wound Closure (Ilmater’s Bleeding Heart)
uncommon
CCC-GHC-BK1-08 The Hunt for Cutter Jack
Trade Log
Show
Notes:
Uncommon
Wondrous Item, uncommon (requires attunement) While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
☐ Dread Helm
common
CCC-GLIP-01-03
CCC-GLIP-01-03
Show
Notes:
Wondrous Item, common This fearsome steel helm makes your eyes glow red while you wear it. This item can be found in Xanathar’s Guide to Everything.
☐ Mithral Half Plate
uncommon
CCC-GLIP-01-03
CCC-GLIP-01-03
Show
Notes:
Armor (half-plate), uncommon This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. This item can be found in the Dungeon Masters Guide.
☐ Belt of Hill Giant Strength (Fat Markoth's Cummerbund)
rare
CCC-LINKS-01 Champion of the People
Service Hours Award_Rare
Show
Notes:
Wondrous Item, varies (requires attunement)
While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
Type Strength Rarity
Belt of Hill Giant Strength 21 Rare
Belt of Frost Giant Strength 23 Very Rare
Belt of Stone Giant Strength 23 Very Rare
Belt of Fire Giant Strength 25 Very Rare
Belt of Cloud Giant Strength 27 Legendary
Belt of Storm Giant Strength 29 Legendary
Potion of Superior Healing
rare
CCC-OCC-01 Red War: Housekeeping
CCC-OCC-01 Red War: Housekeeping
Show
Oil of Sharpness
very_rare
CCC-OCC-01 Red War: Housekeeping
CCC-OCC-01 Red War: Housekeeping
Show
Notes:
One vial of this oil can coat one Melee weapon or twenty pieces of ammunition, but only ammunition and Melee weapons that are nonmagical and deal Slashing or Piercing damage are affected. Applying the oil takes 1 minute, after which the oil magically seeps into whatever it coats, turning the coated weapon into a +3 Weapon or the coated ammunition into +3 Ammunition.
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards.
Syranna’s Folly (Oathbow)
very_rare
CCC-OCC-01 Red War: Housekeeping
CCC-OCC-01 Red War: Housekeeping
Show
Notes:
Syranna’s Folly (Oathbow). Very Rare Attunement.
This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”. This item can be found in Appendix 8
Spell Scroll of Contingency
rare
CCC-OCC-01 Red War: Housekeeping
CCC-OCC-01 Red War: Housekeeping
Show
☐ Spellwrought Tattoo (Clairvoyance)
uncommon
Club Diamond (SJ-DC-LEGIT-SB-02) - Session Two
Club Diamond (SJ-DC-LEGIT-SB-02) - Session Two
Show
Notes:
Wondrous Item (Tattoo), Uncommon (Consumable)
Produced by a special needle, this magic tattoo con-
tains the clairvoyance spell, wrought on your skin by a
magic needle. To use the tattoo, you must hold the needle
against your skin and speak the command word. The nee-
dle turns into ink that becomes the tattoo, which appears
on the skin in whatever design you like. Once the tattoo is
there, you can cast its spell, requiring no material com-
ponents. The tattoo glows faintly while you cast the spell
and for the spell's duration. Once the spell ends, the tattoo
vanishes from your skin.
This needle etches lines of metallic gold and silver into
your skin.
This item can be found in Tasha's Cauldron of
Everything (TCE)
☐ Bulletproof Vest (Breastplate +1)
rare
Club Diamond (SJ-DC-LEGIT-SB-02) - Session Two
Club Diamond (SJ-DC-LEGIT-SB-02) - Session Two
Show
Notes:
Special Flavor: "Strange Material. This armour is composed of ceramic plates and a weave of synthetic aramid fibers, rather than leather and metal." This means it is druid friendly. It is described as, "A black tactical vest meant to block ballistic fire. A removable patch on the back reads 'SUNCORP SECURITY'.")
☐ Chest of Preserving
common
DC-PoA-TDG01-09 Wyrm Walkers
DC-PoA-TDG01-09 Wyrm Walkers
Show
Notes:
“Chest of Ryboslav ”
Wondrous Item, common
This common wondrous item has the
following magical property: food and other
perishable items do not age or decay while
inside it. The chest is 2½ feet long, 1½ feet
wide, and 1 foot tall with a half-barrel lid. It
weighs 25 pounds.
☐ Spell Scroll of Mind Spike
common
DC-PoA-TDG01-09 Wyrm Walkers
DC-PoA-TDG01-09 Wyrm Walkers
Show
Notes:
Spell Scroll, common.
A spell scroll bears the words of a 1st level
spell ‘mind spike’, written in a mystical
cipher. If the spell is on your class’s spell list,
you can read the scroll and cast its spell
without providing any material components.
Otherwise, the scroll is unintelligible. Casting
the spell by reading the scroll requires the
spell’s normal casting time. Once the spell is
cast, the words on the scroll fade, and it
crumbles to dust. If the casting is
interrupted, the scroll is not lost.
“ Written in gnome squidling ink, a Illithid
motif purple-black scroll radiates a faint
psionic pulse.”
☐ Helm of Telepathy
uncommon
DC-PoA-TDG01-09 Wyrm Walkers
DC-PoA-TDG01-09 Wyrm Walkers
Show
Notes:
Helm of Telepathy
“Ryboslav’s Helm”
Wondrous Item, uncommon (requires attunement)
While wearing this helm, you can use an
action to cast the detect thoughts spell (save
DC13) from it. As long as you maintain
concentration on the spell, you can use a
bonus action to send a telepathic message
to a creature you are focused on. It can
reply–using a bonus action to do so–while
your focus on it continues.
While focusing on a creature with detect
thoughts, you can use an action to cast the
suggestion spell (save DC13) from the helm
on that creature. Once used, the suggestion
property can't be used again until the next
dawn.
“A chardalyn helm with red ruby eyes and an
illithid/gold
☐ Gauntlets of Ogre Power
uncommon
DDAL05-12 Bad Business in Parnast
DDAL05-12 Bad Business in Parnast
Show
Notes:
Gauntlets of Ogre Power Wondrous Item, uncommon (requires attunement) These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. Your Strength is 19 when you wear these gauntlets. They have no effect if your Strength is already 19 or higher.
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Farenor's Cloak of Many Fashions (Special Property) | common | Last Flight of the Orca (SJ-DC-DWR-02) | Show | |||
|
Notes:
Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language. |
||||||
| ☐ Potion of Invisibility | very_rare | AL Vendor within module Club Diamond (SJ-DC-LEGIT-SB-02) | Purchase Log | Show | ||
|
Notes:
Potion, very rare |
||||||
| ☐ Amulet of the Devout +3 | very_rare | BMG-DRW-OD-06 - We Almost Had It All | Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. RARITY BONUS |
||||||
| ☐ Amulet of the Devout +3 | very_rare | BMG-DRW-OD-06 We Almost Had It All | Service Hours Award_Very Rare | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. RARITY BONUS |
||||||
| ☐ Belt of Fire Giant Strength | very_rare | CCC-ALMOG-03 TALES03-01 Claws of Fury | Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement) Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. Type Strength Rarity |
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| ☐ Bag of Holding | uncommon | CCC-GARY-05 The Shadows of the Trees | CCC-GARY-05 The Shadows of the Trees | Show | ||
|
Notes:
Wondrous Item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Notes: Utility, Container |
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| ☐ Periapt of Wound Closure (Ilmater’s Bleeding Heart) | uncommon | CCC-GHC-BK1-08 The Hunt for Cutter Jack | Trade Log | Show | ||
|
Notes:
Uncommon |
||||||
| ☐ Dread Helm | common | CCC-GLIP-01-03 | CCC-GLIP-01-03 | Show | ||
|
Notes:
Wondrous Item, common This fearsome steel helm makes your eyes glow red while you wear it. This item can be found in Xanathar’s Guide to Everything. |
||||||
| ☐ Mithral Half Plate | uncommon | CCC-GLIP-01-03 | CCC-GLIP-01-03 | Show | ||
|
Notes:
Armor (half-plate), uncommon This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. This item can be found in the Dungeon Masters Guide. |
||||||
| ☐ Belt of Hill Giant Strength (Fat Markoth's Cummerbund) | rare | CCC-LINKS-01 Champion of the People | Service Hours Award_Rare | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement) Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. Type Strength Rarity |
||||||
| Potion of Superior Healing | rare | CCC-OCC-01 Red War: Housekeeping | CCC-OCC-01 Red War: Housekeeping | Show | ||
| Oil of Sharpness | very_rare | CCC-OCC-01 Red War: Housekeeping | CCC-OCC-01 Red War: Housekeeping | Show | ||
|
Notes:
One vial of this oil can coat one Melee weapon or twenty pieces of ammunition, but only ammunition and Melee weapons that are nonmagical and deal Slashing or Piercing damage are affected. Applying the oil takes 1 minute, after which the oil magically seeps into whatever it coats, turning the coated weapon into a +3 Weapon or the coated ammunition into +3 Ammunition. This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. |
||||||
| Syranna’s Folly (Oathbow) | very_rare | CCC-OCC-01 Red War: Housekeeping | CCC-OCC-01 Red War: Housekeeping | Show | ||
|
Notes:
Syranna’s Folly (Oathbow). Very Rare Attunement. |
||||||
| Spell Scroll of Contingency | rare | CCC-OCC-01 Red War: Housekeeping | CCC-OCC-01 Red War: Housekeeping | Show | ||
| ☐ Spellwrought Tattoo (Clairvoyance) | uncommon | Club Diamond (SJ-DC-LEGIT-SB-02) - Session Two | Club Diamond (SJ-DC-LEGIT-SB-02) - Session Two | Show | ||
|
Notes:
Wondrous Item (Tattoo), Uncommon (Consumable) |
||||||
| ☐ Bulletproof Vest (Breastplate +1) | rare | Club Diamond (SJ-DC-LEGIT-SB-02) - Session Two | Club Diamond (SJ-DC-LEGIT-SB-02) - Session Two | Show | ||
|
Notes:
Special Flavor: "Strange Material. This armour is composed of ceramic plates and a weave of synthetic aramid fibers, rather than leather and metal." This means it is druid friendly. It is described as, "A black tactical vest meant to block ballistic fire. A removable patch on the back reads 'SUNCORP SECURITY'.") |
||||||
| ☐ Chest of Preserving | common | DC-PoA-TDG01-09 Wyrm Walkers | DC-PoA-TDG01-09 Wyrm Walkers | Show | ||
|
Notes:
“Chest of Ryboslav ” |
||||||
| ☐ Spell Scroll of Mind Spike | common | DC-PoA-TDG01-09 Wyrm Walkers | DC-PoA-TDG01-09 Wyrm Walkers | Show | ||
|
Notes:
Spell Scroll, common. |
||||||
| ☐ Helm of Telepathy | uncommon | DC-PoA-TDG01-09 Wyrm Walkers | DC-PoA-TDG01-09 Wyrm Walkers | Show | ||
|
Notes:
Helm of Telepathy |
||||||
| ☐ Gauntlets of Ogre Power | uncommon | DDAL05-12 Bad Business in Parnast | DDAL05-12 Bad Business in Parnast | Show | ||
|
Notes:
Gauntlets of Ogre Power Wondrous Item, uncommon (requires attunement) These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. Your Strength is 19 when you wear these gauntlets. They have no effect if your Strength is already 19 or higher. |
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