Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
☐ Fochlucan Bandore uncommon DDAL09-16 Service Hours Awards Applied Show
☐ Ring of Swimming uncommon DDAL05-6 Beneath the Fetid Chelimber DDAL05-6 Beneath the Fetid Chelimber Show
Notes:

- Ring of Swimming (U) = This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger. The ring gives its wearer a swimming speed of 40 feet.

☐ Hat of Disquise uncommon DDAL08-03 Dock Ward Double Cross DDAL08-03 Dock Ward Double Cross Show
Notes:

Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at-will. The spell ends if the hat is removed. This item is found on Magic Item Table F in the Dungeon Master’s Guide. The entire length of this broad, red-silk ribbon is embroidered in gold thread. While wearing it, the wearer
can read and understand, but not speak, Undercommon.

☐ Mithral Half Plate uncommon CCC-GLIP-01-03 Citadel of Vlaakith CCC-GLIP-01-03 Citadel of Vlaakith Show
Notes:

Armor (half-plate), uncommon
This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone
fragments. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity
(Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
This item can be found in the Dungeon Masters Guide.

☐ Dread Helm common CCC-GLIP-01-03 Citadel of Vlaakith CCC-GLIP-01-03 Citadel of Vlaakith Show
Notes:

Wondrous Item, common
This fearsome steel helm makes your eyes glow red
while you wear it.
This item can be found in Xanathar’s Guide to
Everything.

☐ Bag of Holding uncommon CCC-GARY-05 The Shadows of the Trees CCC-GARY-05 The Shadows of the Trees Show
Notes:

Wondrous Item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Notes: Utility, Container

☐ Broken Duergar Drill Bit (+1 Lance) uncommon CCC-APL-01-01 It’s Not Easy Being Gene CCC-APL-01-01 It’s Not Easy Being Gene Show
Notes:

You have a +1 bonus to attack and damage rolls made
with this magic weapon.
Though shorter than a purpose-made lance, the King of the Blue Bayou bullywug has repurposed this broken
bit of mining kit into an uncommonly effective weapon. Additionally, while underground, the bearer always
knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path
leading upward. (Minor Property: Delver)

☐ Potion of Healing common CCC-APL-01-01 It’s Not Easy Being Gene CCC-APL-01-01 It’s Not Easy Being Gene Show
☐ Scroll of Bless (1st level) uncommon CCC-APL-01-01 It’s Not Easy Being Gene CCC-APL-01-01 It’s Not Easy Being Gene Show
☐ Scroll of Hunter's Mark (1st level) uncommon CCC-APL-01-01 It’s Not Easy Being Gene CCC-APL-01-01 It’s Not Easy Being Gene Show
☐ Oil of Slipperiness uncommon DDAL05-12 Bad Business in Parnast DDAL05-12 Bad Business in Parnast Show
☐ Potion of Healing uncommon DDAL05-12 Bad Business in Parnast DDAL05-12 Bad Business in Parnast Show
☐ Mithral Splint Mail rare DDAL05-4 In Dire Need DDAL05-4 In Dire Need Show
Notes:

Armor, rare
A beautifully crafted suit of splintmail wrought in
classical Adbarran design. The armor is evocative of
dwarven sensibilities, being simple if a bit angular.
The helm is crafted with curling ram’s horns and
dwarven runes on the vambraces pronouncing the
wearer a friend and defender of Citadel Adbar. A
description of this item can be found in Player
Handout 1.

☐ Potion of Climbing uncommon DDAL05-4 In Dire Need DDAL05-4 In Dire Need Show
☐ Potion of Heroism uncommon DDAL05-4 In Dire Need DDAL05-4 In Dire Need Show
☐ Charlatan Dice common DC-PoA-TDG01-11 DALEVISION Song Contest DC-PoA-TDG01-11 DALEVISION Song Contest Show
Notes:

“DaleVision Dice.”
Wondrous Item, common (requires attunement)
Whenever you roll this six—sided die, you can control which number it rolls.
“These colorful dice refract in different colors of the rainbow, the face for six on the dice is
symbolised by a rainbow icosahedron.”

☐ Spell Scroll of Ceremony common DC-PoA-TDG01-11 DALEVISION Song Contest DC-PoA-TDG01-11 DALEVISION Song Contest Show
Notes:

Spell Scroll, common.
A spell scroll bears the words of a 1st level spell
‘ceremony’, written in a mystical cipher. If the
spell is on your class’s spell list, you can read the
scroll and cast its spell without providing any
material components. Otherwise, the scroll is
unintelligible. Casting the spell by reading the
scroll requires the spell’s normal casting time.
Once the spell is cast, the words on the scroll
fade, and it crumbles to dust. If the casting is
interrupted, the scroll is not lost.
“Glittered scroll etched with the symbol of the
Dalevision Song Contest.”

☐ Brooch of Shielding uncommon DC-PoA-TDG01-11 DALEVISION Song Contest DC-PoA-TDG01-11 DALEVISION Song Contest Show
Notes:

“Gorg-Eous Brooch ”
Wondrous Item, uncommon. (requires
attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to
damage from the magic missile spell. “A multi-coloured brooch of Baldruriancraftsmanship, The brooch holds various precious opal gems and is emblazoned with letters: G.E.”

☐ Rhythm-Maker’s Drum +2 rare DDHC-KGV-08 Vidorant's Vault Trade Log Show
Notes:

Wondrous Item, varies (requires attunement by a bard)
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum’s rarity.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can’t be used again until the next dawn.

RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3

☐ Dragonhide Belt +2 rare DDHC-KGV-08 - Vidorant's Vault DDHC-KGV-08 - Vidorant's Vault Show
Notes:

Wondrous Item, varies (requires attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3