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Adventure Title
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Session
1
1
Date Played
2023-07-15 09:38:00 UTC
2023-07-15 09:38:00 UTC
Levels Gained
1
1
GP +/-
1930
1930
Downtime +/-
10.0
10.0
Location Played
July BMG VDDW
July BMG VDDW
DM Name
DM Melaneykk
DM Melaneykk
DM DCI Number
Notes
Spent 5g on bribes and 2g on private room to plan on. 4g for bribes of gaurds to 'be captured'. Story Item Reward Lifetime membership in the Silver Fingers Society
Spent 5g on bribes and 2g on private room to plan on. 4g for bribes of gaurds to 'be captured'. Story Item Reward Lifetime membership in the Silver Fingers Society
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Dragonhide Belt +2 | Rare | DDHC-KGV-08 - Vidorant's Vault | true | ||
| Wondrous Item, varies (requires attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. RARITY BONUS Uncommon +1 Rare +2 Very Rare +3 | |||||
| ☐ Potion of Greater Healing | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained Healing Common 2d4 + 2 Greater healing Uncommon 4d4 + 4 | |||||
| ☐ Potion of Animal Friendship | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| Potion, uncommon When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. | |||||
| ☐ Potion of Fire Resistance | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| Potion, uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below. | |||||
| ☐ Potion of Poison Resistance | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| Potion, uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below. | |||||
| ☐ Potion of Water Breathing | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. | |||||
| ☐ Spell Scroll: Charm Person | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. | |||||
| ☐ Spell Scroll: Cure Wounds | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. | |||||
| ☐ Spell Scroll: Detect Magic | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. | |||||
| ☐ Spell Scroll: Dispel Magic | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used. | |||||
| ☐ Spell Scroll: False Life | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st. | |||||
| ☐ Spell Scroll: Identify | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it. * - (a pearl worth at least 100 gp and an owl feather) | |||||
| ☐ Spell Scroll: Invisibility | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| ☐ Spell Scroll: Lesser Restoration | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned. | |||||
| ☐ Spell Scroll: Nondetection | Uncommon | DDHC-KGV-08 - Vidorant's Vault | true | ||
| For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors. * - (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes) | |||||