Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ Spell Scroll of Ceremony
common
DC-PoA-TDG01-11 DALEVISION Song Contest
DC-PoA-TDG01-11 DALEVISION Song Contest
Show
Notes:
Spell Scroll, common.
A spell scroll bears the words of a 1st level spell
‘ceremony’, written in a mystical cipher. If the
spell is on your class’s spell list, you can read the
scroll and cast its spell without providing any
material components. Otherwise, the scroll is
unintelligible. Casting the spell by reading the
scroll requires the spell’s normal casting time.
Once the spell is cast, the words on the scroll
fade, and it crumbles to dust. If the casting is
interrupted, the scroll is not lost.
“Glittered scroll etched with the symbol of the
Dalevision Song Contest.”
☐ Potion of Healing
common
CCC-APL-01-01 It’s Not Easy Being Gene
CCC-APL-01-01 It’s Not Easy Being Gene
Show
☐ Dread Helm
common
CCC-GLIP-01-03 Citadel of Vlaakith
CCC-GLIP-01-03 Citadel of Vlaakith
Show
Notes:
Wondrous Item, common
This fearsome steel helm makes your eyes glow red
while you wear it.
This item can be found in Xanathar’s Guide to
Everything.
☐ Charlatan Dice
common
DC-PoA-TDG01-11 DALEVISION Song Contest
DC-PoA-TDG01-11 DALEVISION Song Contest
Show
Notes:
“DaleVision Dice.”
Wondrous Item, common (requires attunement)
Whenever you roll this six—sided die, you can control which number it rolls.
“These colorful dice refract in different colors of the rainbow, the face for six on the dice is
symbolised by a rainbow icosahedron.”
☐ Bag of Holding
uncommon
CCC-GARY-05 The Shadows of the Trees
CCC-GARY-05 The Shadows of the Trees
Show
Notes:
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Notes: Utility, Container
☐ Broken Duergar Drill Bit (+1 Lance)
uncommon
CCC-APL-01-01 It’s Not Easy Being Gene
CCC-APL-01-01 It’s Not Easy Being Gene
Show
Notes:
You have a +1 bonus to attack and damage rolls made
with this magic weapon.
Though shorter than a purpose-made lance, the King of the Blue Bayou bullywug has repurposed this broken
bit of mining kit into an uncommonly effective weapon. Additionally, while underground, the bearer always
knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path
leading upward. (Minor Property: Delver)
☐ Scroll of Bless (1st level)
uncommon
CCC-APL-01-01 It’s Not Easy Being Gene
CCC-APL-01-01 It’s Not Easy Being Gene
Show
☐ Scroll of Hunter's Mark (1st level)
uncommon
CCC-APL-01-01 It’s Not Easy Being Gene
CCC-APL-01-01 It’s Not Easy Being Gene
Show
☐ Oil of Slipperiness
uncommon
DDAL05-12 Bad Business in Parnast
DDAL05-12 Bad Business in Parnast
Show
☐ Potion of Healing
uncommon
DDAL05-12 Bad Business in Parnast
DDAL05-12 Bad Business in Parnast
Show
☐ Ring of Swimming
uncommon
DDAL05-6 Beneath the Fetid Chelimber
DDAL05-6 Beneath the Fetid Chelimber
Show
Notes:
- Ring of Swimming (U) = This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger. The ring gives its wearer a swimming speed of 40 feet.
☐ Potion of Climbing
uncommon
DDAL05-4 In Dire Need
DDAL05-4 In Dire Need
Show
☐ Potion of Heroism
uncommon
DDAL05-4 In Dire Need
DDAL05-4 In Dire Need
Show
☐ Brooch of Shielding
uncommon
DC-PoA-TDG01-11 DALEVISION Song Contest
DC-PoA-TDG01-11 DALEVISION Song Contest
Show
Notes:
“Gorg-Eous Brooch ”
Wondrous Item, uncommon. (requires
attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to
damage from the magic missile spell. “A multi-coloured brooch of Baldruriancraftsmanship, The brooch holds various precious opal gems and is emblazoned with letters: G.E.”
☐ Hat of Disquise
uncommon
DDAL08-03 Dock Ward Double Cross
DDAL08-03 Dock Ward Double Cross
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at-will. The spell ends if the hat is removed. This item is found on Magic Item Table F in the Dungeon Master’s Guide. The entire length of this broad, red-silk ribbon is embroidered in gold thread. While wearing it, the wearer
can read and understand, but not speak, Undercommon.
☐ Mithral Half Plate
uncommon
CCC-GLIP-01-03 Citadel of Vlaakith
CCC-GLIP-01-03 Citadel of Vlaakith
Show
Notes:
Armor (half-plate), uncommon
This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone
fragments. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity
(Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
This item can be found in the Dungeon Masters Guide.
☐ Potion of Greater Healing
uncommon
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
Potion, common
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.
Potions of Healing
Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
☐ Potion of Animal Friendship
uncommon
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
Potion, uncommon
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
☐ Potion of Fire Resistance
uncommon
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
Potion, uncommon
When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.
☐ Potion of Poison Resistance
uncommon
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
Potion, uncommon
When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Spell Scroll of Ceremony | common | DC-PoA-TDG01-11 DALEVISION Song Contest | DC-PoA-TDG01-11 DALEVISION Song Contest | Show | ||
|
Notes:
Spell Scroll, common. |
||||||
| ☐ Potion of Healing | common | CCC-APL-01-01 It’s Not Easy Being Gene | CCC-APL-01-01 It’s Not Easy Being Gene | Show | ||
| ☐ Dread Helm | common | CCC-GLIP-01-03 Citadel of Vlaakith | CCC-GLIP-01-03 Citadel of Vlaakith | Show | ||
|
Notes:
Wondrous Item, common |
||||||
| ☐ Charlatan Dice | common | DC-PoA-TDG01-11 DALEVISION Song Contest | DC-PoA-TDG01-11 DALEVISION Song Contest | Show | ||
|
Notes:
“DaleVision Dice.” |
||||||
| ☐ Bag of Holding | uncommon | CCC-GARY-05 The Shadows of the Trees | CCC-GARY-05 The Shadows of the Trees | Show | ||
|
Notes:
Wondrous Item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Notes: Utility, Container |
||||||
| ☐ Broken Duergar Drill Bit (+1 Lance) | uncommon | CCC-APL-01-01 It’s Not Easy Being Gene | CCC-APL-01-01 It’s Not Easy Being Gene | Show | ||
|
Notes:
You have a +1 bonus to attack and damage rolls made |
||||||
| ☐ Scroll of Bless (1st level) | uncommon | CCC-APL-01-01 It’s Not Easy Being Gene | CCC-APL-01-01 It’s Not Easy Being Gene | Show | ||
| ☐ Scroll of Hunter's Mark (1st level) | uncommon | CCC-APL-01-01 It’s Not Easy Being Gene | CCC-APL-01-01 It’s Not Easy Being Gene | Show | ||
| ☐ Oil of Slipperiness | uncommon | DDAL05-12 Bad Business in Parnast | DDAL05-12 Bad Business in Parnast | Show | ||
| ☐ Potion of Healing | uncommon | DDAL05-12 Bad Business in Parnast | DDAL05-12 Bad Business in Parnast | Show | ||
| ☐ Ring of Swimming | uncommon | DDAL05-6 Beneath the Fetid Chelimber | DDAL05-6 Beneath the Fetid Chelimber | Show | ||
|
Notes:
- Ring of Swimming (U) = This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger. The ring gives its wearer a swimming speed of 40 feet. |
||||||
| ☐ Potion of Climbing | uncommon | DDAL05-4 In Dire Need | DDAL05-4 In Dire Need | Show | ||
| ☐ Potion of Heroism | uncommon | DDAL05-4 In Dire Need | DDAL05-4 In Dire Need | Show | ||
| ☐ Brooch of Shielding | uncommon | DC-PoA-TDG01-11 DALEVISION Song Contest | DC-PoA-TDG01-11 DALEVISION Song Contest | Show | ||
|
Notes:
“Gorg-Eous Brooch ” |
||||||
| ☐ Hat of Disquise | uncommon | DDAL08-03 Dock Ward Double Cross | DDAL08-03 Dock Ward Double Cross | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) |
||||||
| ☐ Mithral Half Plate | uncommon | CCC-GLIP-01-03 Citadel of Vlaakith | CCC-GLIP-01-03 Citadel of Vlaakith | Show | ||
|
Notes:
Armor (half-plate), uncommon |
||||||
| ☐ Potion of Greater Healing | uncommon | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing |
||||||
| ☐ Potion of Animal Friendship | uncommon | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
Potion, uncommon |
||||||
| ☐ Potion of Fire Resistance | uncommon | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
Potion, uncommon |
||||||
| ☐ Potion of Poison Resistance | uncommon | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
Potion, uncommon |
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