Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☐ Fochlucan Bandore
uncommon
DDAL09-16
Service Hours Awards Applied
Show
☐ Ring of Swimming
uncommon
DDAL05-6 Beneath the Fetid Chelimber
DDAL05-6 Beneath the Fetid Chelimber
Show
Notes:
- Ring of Swimming (U) = This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger. The ring gives its wearer a swimming speed of 40 feet.
☐ Hat of Disquise
uncommon
DDAL08-03 Dock Ward Double Cross
DDAL08-03 Dock Ward Double Cross
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at-will. The spell ends if the hat is removed. This item is found on Magic Item Table F in the Dungeon Master’s Guide. The entire length of this broad, red-silk ribbon is embroidered in gold thread. While wearing it, the wearer
can read and understand, but not speak, Undercommon.
☐ Mithral Half Plate
uncommon
CCC-GLIP-01-03 Citadel of Vlaakith
CCC-GLIP-01-03 Citadel of Vlaakith
Show
Notes:
Armor (half-plate), uncommon
This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone
fragments. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity
(Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
This item can be found in the Dungeon Masters Guide.
☐ Dread Helm
common
CCC-GLIP-01-03 Citadel of Vlaakith
CCC-GLIP-01-03 Citadel of Vlaakith
Show
Notes:
Wondrous Item, common
This fearsome steel helm makes your eyes glow red
while you wear it.
This item can be found in Xanathar’s Guide to
Everything.
☐ Bag of Holding
uncommon
CCC-GARY-05 The Shadows of the Trees
CCC-GARY-05 The Shadows of the Trees
Show
Notes:
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Notes: Utility, Container
☐ Broken Duergar Drill Bit (+1 Lance)
uncommon
CCC-APL-01-01 It’s Not Easy Being Gene
CCC-APL-01-01 It’s Not Easy Being Gene
Show
Notes:
You have a +1 bonus to attack and damage rolls made
with this magic weapon.
Though shorter than a purpose-made lance, the King of the Blue Bayou bullywug has repurposed this broken
bit of mining kit into an uncommonly effective weapon. Additionally, while underground, the bearer always
knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path
leading upward. (Minor Property: Delver)
☐ Potion of Healing
common
CCC-APL-01-01 It’s Not Easy Being Gene
CCC-APL-01-01 It’s Not Easy Being Gene
Show
☐ Scroll of Bless (1st level)
uncommon
CCC-APL-01-01 It’s Not Easy Being Gene
CCC-APL-01-01 It’s Not Easy Being Gene
Show
☐ Scroll of Hunter's Mark (1st level)
uncommon
CCC-APL-01-01 It’s Not Easy Being Gene
CCC-APL-01-01 It’s Not Easy Being Gene
Show
☐ Oil of Slipperiness
uncommon
DDAL05-12 Bad Business in Parnast
DDAL05-12 Bad Business in Parnast
Show
☐ Potion of Healing
uncommon
DDAL05-12 Bad Business in Parnast
DDAL05-12 Bad Business in Parnast
Show
☐ Mithral Splint Mail
rare
DDAL05-4 In Dire Need
DDAL05-4 In Dire Need
Show
Notes:
Armor, rare
A beautifully crafted suit of splintmail wrought in
classical Adbarran design. The armor is evocative of
dwarven sensibilities, being simple if a bit angular.
The helm is crafted with curling ram’s horns and
dwarven runes on the vambraces pronouncing the
wearer a friend and defender of Citadel Adbar. A
description of this item can be found in Player
Handout 1.
☐ Potion of Climbing
uncommon
DDAL05-4 In Dire Need
DDAL05-4 In Dire Need
Show
☐ Potion of Heroism
uncommon
DDAL05-4 In Dire Need
DDAL05-4 In Dire Need
Show
☐ Charlatan Dice
common
DC-PoA-TDG01-11 DALEVISION Song Contest
DC-PoA-TDG01-11 DALEVISION Song Contest
Show
Notes:
“DaleVision Dice.”
Wondrous Item, common (requires attunement)
Whenever you roll this six—sided die, you can control which number it rolls.
“These colorful dice refract in different colors of the rainbow, the face for six on the dice is
symbolised by a rainbow icosahedron.”
☐ Spell Scroll of Ceremony
common
DC-PoA-TDG01-11 DALEVISION Song Contest
DC-PoA-TDG01-11 DALEVISION Song Contest
Show
Notes:
Spell Scroll, common.
A spell scroll bears the words of a 1st level spell
‘ceremony’, written in a mystical cipher. If the
spell is on your class’s spell list, you can read the
scroll and cast its spell without providing any
material components. Otherwise, the scroll is
unintelligible. Casting the spell by reading the
scroll requires the spell’s normal casting time.
Once the spell is cast, the words on the scroll
fade, and it crumbles to dust. If the casting is
interrupted, the scroll is not lost.
“Glittered scroll etched with the symbol of the
Dalevision Song Contest.”
☐ Brooch of Shielding
uncommon
DC-PoA-TDG01-11 DALEVISION Song Contest
DC-PoA-TDG01-11 DALEVISION Song Contest
Show
Notes:
“Gorg-Eous Brooch ”
Wondrous Item, uncommon. (requires
attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to
damage from the magic missile spell. “A multi-coloured brooch of Baldruriancraftsmanship, The brooch holds various precious opal gems and is emblazoned with letters: G.E.”
☐ Rhythm-Maker’s Drum +2
rare
DDHC-KGV-08 Vidorant's Vault
Trade Log
Show
Notes:
Wondrous Item, varies (requires attunement by a bard)
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum’s rarity.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can’t be used again until the next dawn.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Dragonhide Belt +2
rare
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
Wondrous Item, varies (requires attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Fochlucan Bandore | uncommon | DDAL09-16 | Service Hours Awards Applied | Show | ||
| ☐ Ring of Swimming | uncommon | DDAL05-6 Beneath the Fetid Chelimber | DDAL05-6 Beneath the Fetid Chelimber | Show | ||
|
Notes:
- Ring of Swimming (U) = This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger. The ring gives its wearer a swimming speed of 40 feet. |
||||||
| ☐ Hat of Disquise | uncommon | DDAL08-03 Dock Ward Double Cross | DDAL08-03 Dock Ward Double Cross | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) |
||||||
| ☐ Mithral Half Plate | uncommon | CCC-GLIP-01-03 Citadel of Vlaakith | CCC-GLIP-01-03 Citadel of Vlaakith | Show | ||
|
Notes:
Armor (half-plate), uncommon |
||||||
| ☐ Dread Helm | common | CCC-GLIP-01-03 Citadel of Vlaakith | CCC-GLIP-01-03 Citadel of Vlaakith | Show | ||
|
Notes:
Wondrous Item, common |
||||||
| ☐ Bag of Holding | uncommon | CCC-GARY-05 The Shadows of the Trees | CCC-GARY-05 The Shadows of the Trees | Show | ||
|
Notes:
Wondrous Item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Notes: Utility, Container |
||||||
| ☐ Broken Duergar Drill Bit (+1 Lance) | uncommon | CCC-APL-01-01 It’s Not Easy Being Gene | CCC-APL-01-01 It’s Not Easy Being Gene | Show | ||
|
Notes:
You have a +1 bonus to attack and damage rolls made |
||||||
| ☐ Potion of Healing | common | CCC-APL-01-01 It’s Not Easy Being Gene | CCC-APL-01-01 It’s Not Easy Being Gene | Show | ||
| ☐ Scroll of Bless (1st level) | uncommon | CCC-APL-01-01 It’s Not Easy Being Gene | CCC-APL-01-01 It’s Not Easy Being Gene | Show | ||
| ☐ Scroll of Hunter's Mark (1st level) | uncommon | CCC-APL-01-01 It’s Not Easy Being Gene | CCC-APL-01-01 It’s Not Easy Being Gene | Show | ||
| ☐ Oil of Slipperiness | uncommon | DDAL05-12 Bad Business in Parnast | DDAL05-12 Bad Business in Parnast | Show | ||
| ☐ Potion of Healing | uncommon | DDAL05-12 Bad Business in Parnast | DDAL05-12 Bad Business in Parnast | Show | ||
| ☐ Mithral Splint Mail | rare | DDAL05-4 In Dire Need | DDAL05-4 In Dire Need | Show | ||
|
Notes:
Armor, rare |
||||||
| ☐ Potion of Climbing | uncommon | DDAL05-4 In Dire Need | DDAL05-4 In Dire Need | Show | ||
| ☐ Potion of Heroism | uncommon | DDAL05-4 In Dire Need | DDAL05-4 In Dire Need | Show | ||
| ☐ Charlatan Dice | common | DC-PoA-TDG01-11 DALEVISION Song Contest | DC-PoA-TDG01-11 DALEVISION Song Contest | Show | ||
|
Notes:
“DaleVision Dice.” |
||||||
| ☐ Spell Scroll of Ceremony | common | DC-PoA-TDG01-11 DALEVISION Song Contest | DC-PoA-TDG01-11 DALEVISION Song Contest | Show | ||
|
Notes:
Spell Scroll, common. |
||||||
| ☐ Brooch of Shielding | uncommon | DC-PoA-TDG01-11 DALEVISION Song Contest | DC-PoA-TDG01-11 DALEVISION Song Contest | Show | ||
|
Notes:
“Gorg-Eous Brooch ” |
||||||
| ☐ Rhythm-Maker’s Drum +2 | rare | DDHC-KGV-08 Vidorant's Vault | Trade Log | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a bard) As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can’t be used again until the next dawn. RARITY BONUS |
||||||
| ☐ Dragonhide Belt +2 | rare | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a Monk) RARITY BONUS |
||||||