Lapis Drayven Character Sheet

Season:
Adventure League
Race:
Human-Variant
Class:
Genie Warlock
Background:
Archaeologist
Lifestyle:
Modest
Current Level:
17
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
1
ACP to Level:
4.0
Milestone Level:
17
Total GP:
62207
Total Downtime:
233
Tag:
Adventure League
Faction:
None
Faction Rank:
Heroic (rank 4)
Renown Rank:
Novice (rank 1)
Total Renown:
0
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
95
Magic Item Limit:
10
☐ Night Caller,
☐ Potion of Fire Breath,
☐ Scroll of Command,
☐ Scroll of Cure Wounds (2nd level),
☐ Inflict Wounds (2nd level),
☐ Scroll of Mage Armor,
☐ Scroll of Guiding Bolt,
☐ Scroll of Faerie Fire,
☐ Scroll of Knock,
☐ Scroll of Spider Climb,
☐ Scroll of Expeditious Retreat,
☐ Quaal's Feather Token (Tree),
☐ Elixir of Health (3 Doses),
☐ Potion of Healing x2,
☐ Shatterspike,
☐ Wand of Entangle,
☐ Superior Healing Potions x2,
☐ Seledang Bomoh (Mantle of Spell Resistance) ,
☐ Once Was Solace (TALKING DOLL),
☐ Spell Scroll of Haste,
☐ Spell Scroll of Dispel Magic,
☐ Potion of Greater Healing,
☐ Mace of Smiting,
☐ Dark Shard Amulet,
☐ Potion of Healing,
☐ Ioun Stone of Protection,
☐ Amulet of Health,
☐ Studded Leather Armor (Mariner's Armor),
☐ Crossbow Ammunition, +1,
☐ Elixir of Health,
☐ Potion of Mind Control (Beast),
☐ Potion of Heroism,
☐ Ring of Spell Storing,
☐ Glamored Studded Leather,
☐ Spell Scroll of Mass Cure Wounds,
☐ Wand of Magic Missles,
☐ Half-plate +1,
☐ Dagger of Venom,
☐ Boots of Levitation (Gleaming),
☐ Spell Scroll of Life Transference,
☐ Frost Brand Scimitar,
☐ Ring of Shooting Stars,
☐ Ring of Free Action,
☐ Spell Scroll of Control Winds,
☐ Potion of Superior Healing,
☐ Potion of Climbing,
☐ Wand of the War Mage +2,
☐ Scroll of Banishment,
☐ Potion of Greater Healing,
☐ Potion of Superior Healing,
☐ Rod of the Pact Keeper +3,
☐ Belt of Stone Giant Strength,
☐ Bracers of Defense,
☐ Potion of Vitality,
Potion of Comprehension,
☐ Tome of Leadership and Influence,
☐ Staff of Power,
☐ Skyfist (Dwarven Thrower),
☐ Potion of Invisibility,
☐ Tome of Leadership and Influence,
☐ Scroll of Forcecage,
☐ Scroll of Simulacrum,
☐ Scroll of Programmed Illusion,
☐ Potion of Superior Healing,
☐ Potion of Frost Giant Strength,
☐ Potion of Speed,
☐ Spell Scroll of Greater Invisibility,
☐ Potion of Invulnerability,
☐ Staff of Thunder and Lightning,
☐ Ioun Stone of Intellect,
☐ Moon-Touched Sword (Greatsword),
☐ Potion of Superior Healing,
☐ Portable Hole,
☐ Instrument of the Bards (Anstruth Harp),
☐ Necklace of Fireballs (9 charges),
☐ Potion of Heroism,
☐ Potion of Invulnerability,
☐ Spell Scroll of Cone of Cold,
☐ Spell Scroll of Silence,
☐ Tyr’s Blessing of Luck,
☐ Dancing Rapier (Angel Sting),
☐ Potion of Greater Healing,
☐ Potion of Flying,
☐ Staff of Thunder and Lightning,
☐ Tentacle Rod,
☐ Potion of Greater Healing,
☐ Bronze Griffon Figurine of Wondrous Power,
☐ Rope of Entanglement,
☐ Mace of Terror,
☐ Potion of Fire Resistance,
☐ Ring of Telekinesis,
☐ Brazier of Commanding Fire Elementals,
☐ Any Very Rare Item*,
☐ Mace of Disruption,
☐ Any Rare Armor or Weapon

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2023-03-24 17:52 CCC-BMG-23 PHLAN 2-2 Hatemaster 1 1834 10 Show

Story Award
Tyr’s Blessing of Command
Blessing, very rare (requires attunement)
This blessing has been bestowed upon you by Tyr in recognition of your service to the city and citizens
of Phlan in the face of great peril to your own wellbeing. Your Charisma score increases by 2, up to a
maximum of 20. This blessing may be refused. If accepted, it requires an attunement slot.
This blessing is offered to all adventurers regardless of completing the other two adventures
in the trilogy. This blessing is not tradeable, and if refused or unattuned, it may not be regained.

Guardian Medal
The Guardian Medal is bestowed to each character. The medal has a value of 1000 gp, but is worth more by
displaying it in Phlan. It garners significant influence within the city, and to a lesser degree in other Moonsea
cities. Adventurers wearing a guardian medal gain advantage on all Charisma based ability checks
within the Phlan.

2023-03-31 18:28 CCC-BMG-24 PHLAN 2-3 The Royal We 1 1667 10 ☐ Tyr’s Blessing of Luck Show

Story Award
Characters have the opportunity to earn the following story awards during this adventure.
In Service to the Iron General. This is an optional reward. You may choose to forgo applying the experience of this adventure if doing so would advance you to 17th level. You may only defer the awards in order to complete the other adventures in the PHLAN2 trilogy, or PHLAN2-S, in subsequent sessions. You must apply all deferred experience before playing any other adventures not part of the PHLAN2 Sovereignty Trilogy.

2022-12-14 19:40 CCC-BMG-MOON13-1 Lure of the Reefs 1 1 1000 10 ☐ Ring of Free Action, ☐ Spell Scroll of Control Winds, ☐ Potion of Superior Healing, ☐ Potion of Climbing Show
2022-10-08 15:00 CCC-GHC-BK03-08 The Archmage's New Robes 1 1 8333 10 ☐ Boots of Levitation (Gleaming), ☐ Spell Scroll of Life Transference Show
2023-04-09 03:22 CCC-GHC-BK1-10 The Heart of Shadow 1 8333 10 ☐ Dancing Rapier (Angel Sting), ☐ Potion of Greater Healing, ☐ Potion of Flying Show
2023-01-06 18:52 CCC-ROZK-01-01 Binder's Torment 1 1 491 10 ☐ Wand of the War Mage +2, ☐ Scroll of Banishment, ☐ Potion of Greater Healing, ☐ Potion of Superior Healing Show

Heroes of Reclamation Day
You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods sold within the city.

An Ally in the Ebon Tide
You convinced the Blackwind, Ezechiel Irnestul, to sign on with either the Zhentarim or the Lords’ Alliance. He survives, and his Ebon Tide may prove useful someday soon.

2023-01-20 17:54 CCC-ROZK-01-02 Zhentarim's Lament 1 1110 10 ☐ Tome of Leadership and Influence, ☐ Scroll of Forcecage, ☐ Scroll of Simulacrum, ☐ Scroll of Programmed Illusion Show

Story Award Nature of the Woven You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2022-06-19 14:49 CCC-STORM-01 The Barrows of Solina 1 1 125 10 ☐ Dawnfire (Sun Blade), ☐ Superior Healing Potions x2 Show

Story Awards:
Solina's Blessing
In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.

2022-07-10 18:33 CCC-Tarot02-09 The Thentia Job 1 833 10 ☐ Wand of Magic Missles Show

Story Award
The Runt
You've befriended the runt of the litter, Ember. This cat has jet black fur with streaks of campfire orange and is warm to the touch, a nod to its elemental origins. Ember loves to pounce at Dancing Lights and will chase ranged spells. Ember has the statistics of a cat.

Tarot Card of Fate (Strength): Upright
You retrived the Woad heart from the Vault and handed it over to Kialila. No doubt the infected of Thentia are that much closer to a cure.

Karasht's Spellbook
Karasht’s Spell Book Contains the following spells:

1st: ​Expeditious Retreat, Feather Fall, Jump, Longstrider
2nd: ​Alter Self, Rope Trick, Spider Climb
3rd: ​Blink, Fly, Haste
4th:​ Fabricate, Polymorph, Stoneshape
5th: ​Animate Objects, Passwall, Telekinesis
6th: ​Flesh to Stone
7th: ​Reverse Gravity
8th: ​Control Weather
9th: ​True Polymorph

2022-07-18 19:45 CCC-TRI-06 Haggard Heroes 1 1 2000 10 ☐ Half-plate +1 Show

White Worm Initiate
The Barbarian Tribe 'Tribe of the White Worm' has accepted you with open arms after going through their trials. As a reward, they will come to your aide when you are in dire need and you always have a safe place to rest while in the Glacier of the White Worm.

2022-10-08 18:41 Copied Rituals from "Jean" 1 -500 -5 Show

1st Level: Illusory Script, Tenser's Floating Disk, 100g, 2 days
3rd level: Phantom Steed-150g-1 days
5th Level: Rary's Telepathic Bond-250g-2 days

2022-12-14 21:38 Copied Spells from 'Julia' -700 -6 Show

Copied Spells from 'Julia'
2nd Level Rituals-Gentle Repose, Magic Mouth, Skywrite, - 300g - 3 days
3rd Level Rituals-Feign Death-150g-1 day
5th Level Rituals-Contact Other Plane - 250g-2 days

Total: 700g, 6 DT

2022-06-19 18:42 Copied Spells from Vivian 1 -150 3 Show

Detect Magic*
Comprehend Languages *
Identify

2022-07-10 18:34 Copy Ritual Spells from 'Morgan' 1 -450 -9 Show

Copied the following Spells:

1st-Alarm
2nd-Gentle Repose
3rd-Leomund's Tiny Hut, Meld Into Stone, Water Breathing
4th-Divination

5th-Contact Other Plane

2022-07-09 15:50 DDAL 04-08 The Broken One 1 60 10 ☐ Ring of Spell Storing Show
2022-07-09 17:49 DDAL-04-09 The Tempter 1 177 10 ☐ Glamored Studded Leather, ☐ Spell Scroll of Mass Cure Wounds Show
2023-02-04 13:59 DDAL05-08 Durlag’s Tower 1 850 10 ☐ Potion of Superior Healing, ☐ Potion of Frost Giant Strength, ☐ Potion of Speed, ☐ Spell Scroll of Greater Invisibility, ☐ Potion of Invulnerability, ☐ Staff of Thunder and Lightning Show

Reward: Quasit's Essence
Optional rule, unique (requires attunement by a warlock with a quasit familiar)

The quasit K’nap, long trapped in Durlag’s Tower with the obese and foul nalfeshnee Schvalt, demonstrated a greater-than-average ability to perform autonomous actions. You have retained a bit of his fleeting essence, and may choose to bolster your own quasit familiar using a powerful ritual that requires the destruction of a powerful magic item. If you perform this ritual (see sidebar, below), your quasit familiar grants you access to the Variant: Quasit Familiar rule from the Monster Manual.

Quasit Familiar Ritual
If you defeated K’nap, you gain access to a special ritual. By spending five downtime days destroying the staff of thunder and lightning and mixing its arcane components with the essence of the quasit, you gain access to the Variant: Quasit Familiar rule as described on page 63 of the Monster Manual. Gaining the benefit of this variant rule uses one of your attunement slots. In addition, the destroyed staff permanently counts against the number of permanent magic items you possess, and can’t be traded—even if you later forfeit the benefit of this ritual. If you ever choose to “unattune” from the benefit of this ritual, the attunement slot is once more available, but the staff of thunder and lightning and the benefit of the ritual fueled by its destruction are forever lost, never to be reclaimed

Story Award: Favor of SEER
If the characters choose to not sell the jade dagger, they may instead turn it over to SEER. If they do, they all earn her admiration, as this very dagger was lost during an expedition that, in her words; “went poorly”. The blade is a family heritage item and all that remains of her long-lost uncle, whom she refuses to name directly. SEER is willing to provide a character that has this story award with one spell scroll of second level or lower. If the character is a member of the Lords’ Alliance, they can instead choose a spell scroll of up to third level. If the character is a member of the Lords’ Alliance and is rank four or higher, they may instead choose a spell scroll of level 3 or lower and also receive a potion of heroism. Any spell chosen for this reward must be on the wizard spell list and cannot be a ritual. Once a reward is chosen, strike out this story award.

Downtime Activity: Vergadain's Firespirits
Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe!

You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half.

Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

2022-06-25 20:30 DDAL 10-07 Into Darkness 1 1 80 10 ☐ Mace of Smiting, ☐ Dark Shard Amulet Show
2022-07-08 17:30 DDAL-DRW09-Vile Bounty 1 1 833 10 ☐ Amulet of Health, ☐ Studded Leather Armor (Mariner's Armor), ☐ Crossbow Ammunition, +1, ☐ Elixir of Health, ☐ Potion of Mind Control (Beast), ☐ Potion of Heroism Show

Story Award
Bond of Fellowship
You encountered three Harper agents during your time in
Isolation (cross out anyone who didn’t survive):
• Amri Thistlebrick
• Salros Eventide
• Tua
Redspear’s Ring
Northlander captain Carys Redspear has given you one of
her arm rings, which her crew will recognize should you
ever cross paths.

2023-01-07 19:07 DDAL-DRW-14 The City That Should Not Be 1 1 8333 10 ☐ Belt of Stone Giant Strength, ☐ Bracers of Defense, ☐ Potion of Vitality, Potion of Comprehension Show

Story Awards
Bond of Fellowship
You encountered three Harper agents during your time inXorvintroth (cross out anyone who didn’t survive):
• Amri Thistlebrick
• Salros Eventide
• Tua
|
Thay Suspects
The Red Wizards at Xorvintroth suspect outside agents have infiltrated the city and actively search for them.
|
Xorvintroth Base Security You secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. In addition to the minimum preparations, you also did the following (cross out any that don’t apply):

• Gave the magic-draining statues to the star spawn.

Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2023-03-24 17:52 CCC-BMG-23 PHLAN 2-2 Hatemaster 1 10 Show

Story Award
Tyr’s Blessing of Command
Blessing, very rare (requires attunement)
This blessing has been bestowed upon you by Tyr in recognition of your service to the city and citizens
of Phlan in the face of great peril to your own wellbeing. Your Charisma score increases by 2, up to a
maximum of 20. This blessing may be refused. If accepted, it requires an attunement slot.
This blessing is offered to all adventurers regardless of completing the other two adventures
in the trilogy. This blessing is not tradeable, and if refused or unattuned, it may not be regained.

Guardian Medal
The Guardian Medal is bestowed to each character. The medal has a value of 1000 gp, but is worth more by
displaying it in Phlan. It garners significant influence within the city, and to a lesser degree in other Moonsea
cities. Adventurers wearing a guardian medal gain advantage on all Charisma based ability checks
within the Phlan.

2023-03-31 18:28 CCC-BMG-24 PHLAN 2-3 The Royal We 1 10 Show

Story Award
Characters have the opportunity to earn the following story awards during this adventure.
In Service to the Iron General. This is an optional reward. You may choose to forgo applying the experience of this adventure if doing so would advance you to 17th level. You may only defer the awards in order to complete the other adventures in the PHLAN2 trilogy, or PHLAN2-S, in subsequent sessions. You must apply all deferred experience before playing any other adventures not part of the PHLAN2 Sovereignty Trilogy.

2022-12-14 19:40 CCC-BMG-MOON13-1 Lure of the Reefs 1 10 Show
2022-10-08 15:00 CCC-GHC-BK03-08 The Archmage's New Robes 1 10 Show
2023-04-09 03:22 CCC-GHC-BK1-10 The Heart of Shadow 1 10 Show
2023-01-06 18:52 CCC-ROZK-01-01 Binder's Torment 1 10 Show

Heroes of Reclamation Day
You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods sold within the city.

An Ally in the Ebon Tide
You convinced the Blackwind, Ezechiel Irnestul, to sign on with either the Zhentarim or the Lords’ Alliance. He survives, and his Ebon Tide may prove useful someday soon.

2023-01-20 17:54 CCC-ROZK-01-02 Zhentarim's Lament 1 10 Show

Story Award Nature of the Woven You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2022-06-19 14:49 CCC-STORM-01 The Barrows of Solina 1 10 Show

Story Awards:
Solina's Blessing
In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.

2022-07-10 18:33 CCC-Tarot02-09 The Thentia Job 1 10 Show

Story Award
The Runt
You've befriended the runt of the litter, Ember. This cat has jet black fur with streaks of campfire orange and is warm to the touch, a nod to its elemental origins. Ember loves to pounce at Dancing Lights and will chase ranged spells. Ember has the statistics of a cat.

Tarot Card of Fate (Strength): Upright
You retrived the Woad heart from the Vault and handed it over to Kialila. No doubt the infected of Thentia are that much closer to a cure.

Karasht's Spellbook
Karasht’s Spell Book Contains the following spells:

1st: ​Expeditious Retreat, Feather Fall, Jump, Longstrider
2nd: ​Alter Self, Rope Trick, Spider Climb
3rd: ​Blink, Fly, Haste
4th:​ Fabricate, Polymorph, Stoneshape
5th: ​Animate Objects, Passwall, Telekinesis
6th: ​Flesh to Stone
7th: ​Reverse Gravity
8th: ​Control Weather
9th: ​True Polymorph

2022-07-18 19:45 CCC-TRI-06 Haggard Heroes 1 10 Show

White Worm Initiate
The Barbarian Tribe 'Tribe of the White Worm' has accepted you with open arms after going through their trials. As a reward, they will come to your aide when you are in dire need and you always have a safe place to rest while in the Glacier of the White Worm.

2022-10-08 18:41 Copied Rituals from "Jean" 1 -5 Show

1st Level: Illusory Script, Tenser's Floating Disk, 100g, 2 days
3rd level: Phantom Steed-150g-1 days
5th Level: Rary's Telepathic Bond-250g-2 days

2022-12-14 21:38 Copied Spells from 'Julia' -6 Show

Copied Spells from 'Julia'
2nd Level Rituals-Gentle Repose, Magic Mouth, Skywrite, - 300g - 3 days
3rd Level Rituals-Feign Death-150g-1 day
5th Level Rituals-Contact Other Plane - 250g-2 days

Total: 700g, 6 DT

2022-06-19 18:42 Copied Spells from Vivian 1 3 Show

Detect Magic*
Comprehend Languages *
Identify

2022-07-10 18:34 Copy Ritual Spells from 'Morgan' 1 -9 Show

Copied the following Spells:

1st-Alarm
2nd-Gentle Repose
3rd-Leomund's Tiny Hut, Meld Into Stone, Water Breathing
4th-Divination

5th-Contact Other Plane

2022-07-09 15:50 DDAL 04-08 The Broken One 1 10 Show
2022-07-09 17:49 DDAL-04-09 The Tempter 1 10 Show
2023-02-04 13:59 DDAL05-08 Durlag’s Tower 1 10 Show

Reward: Quasit's Essence
Optional rule, unique (requires attunement by a warlock with a quasit familiar)

The quasit K’nap, long trapped in Durlag’s Tower with the obese and foul nalfeshnee Schvalt, demonstrated a greater-than-average ability to perform autonomous actions. You have retained a bit of his fleeting essence, and may choose to bolster your own quasit familiar using a powerful ritual that requires the destruction of a powerful magic item. If you perform this ritual (see sidebar, below), your quasit familiar grants you access to the Variant: Quasit Familiar rule from the Monster Manual.

Quasit Familiar Ritual
If you defeated K’nap, you gain access to a special ritual. By spending five downtime days destroying the staff of thunder and lightning and mixing its arcane components with the essence of the quasit, you gain access to the Variant: Quasit Familiar rule as described on page 63 of the Monster Manual. Gaining the benefit of this variant rule uses one of your attunement slots. In addition, the destroyed staff permanently counts against the number of permanent magic items you possess, and can’t be traded—even if you later forfeit the benefit of this ritual. If you ever choose to “unattune” from the benefit of this ritual, the attunement slot is once more available, but the staff of thunder and lightning and the benefit of the ritual fueled by its destruction are forever lost, never to be reclaimed

Story Award: Favor of SEER
If the characters choose to not sell the jade dagger, they may instead turn it over to SEER. If they do, they all earn her admiration, as this very dagger was lost during an expedition that, in her words; “went poorly”. The blade is a family heritage item and all that remains of her long-lost uncle, whom she refuses to name directly. SEER is willing to provide a character that has this story award with one spell scroll of second level or lower. If the character is a member of the Lords’ Alliance, they can instead choose a spell scroll of up to third level. If the character is a member of the Lords’ Alliance and is rank four or higher, they may instead choose a spell scroll of level 3 or lower and also receive a potion of heroism. Any spell chosen for this reward must be on the wizard spell list and cannot be a ritual. Once a reward is chosen, strike out this story award.

Downtime Activity: Vergadain's Firespirits
Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe!

You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half.

Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

2022-06-25 20:30 DDAL 10-07 Into Darkness 1 10 Show
2022-07-08 17:30 DDAL-DRW09-Vile Bounty 1 10 Show

Story Award
Bond of Fellowship
You encountered three Harper agents during your time in
Isolation (cross out anyone who didn’t survive):
• Amri Thistlebrick
• Salros Eventide
• Tua
Redspear’s Ring
Northlander captain Carys Redspear has given you one of
her arm rings, which her crew will recognize should you
ever cross paths.

2023-01-07 19:07 DDAL-DRW-14 The City That Should Not Be 1 10 Show

Story Awards
Bond of Fellowship
You encountered three Harper agents during your time inXorvintroth (cross out anyone who didn’t survive):
• Amri Thistlebrick
• Salros Eventide
• Tua
|
Thay Suspects
The Red Wizards at Xorvintroth suspect outside agents have infiltrated the city and actively search for them.
|
Xorvintroth Base Security You secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. In addition to the minimum preparations, you also did the following (cross out any that don’t apply):

• Gave the magic-draining statues to the star spawn.

Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2023-03-24 17:52 CCC-BMG-23 PHLAN 2-2 Hatemaster 1 1834 10 Show

Story Award
Tyr’s Blessing of Command
Blessing, very rare (requires attunement)
This blessing has been bestowed upon you by Tyr in recognition of your service to the city and citizens
of Phlan in the face of great peril to your own wellbeing. Your Charisma score increases by 2, up to a
maximum of 20. This blessing may be refused. If accepted, it requires an attunement slot.
This blessing is offered to all adventurers regardless of completing the other two adventures
in the trilogy. This blessing is not tradeable, and if refused or unattuned, it may not be regained.

Guardian Medal
The Guardian Medal is bestowed to each character. The medal has a value of 1000 gp, but is worth more by
displaying it in Phlan. It garners significant influence within the city, and to a lesser degree in other Moonsea
cities. Adventurers wearing a guardian medal gain advantage on all Charisma based ability checks
within the Phlan.

2023-03-31 18:28 CCC-BMG-24 PHLAN 2-3 The Royal We 1 1667 10 ☐ Tyr’s Blessing of Luck Show

Story Award
Characters have the opportunity to earn the following story awards during this adventure.
In Service to the Iron General. This is an optional reward. You may choose to forgo applying the experience of this adventure if doing so would advance you to 17th level. You may only defer the awards in order to complete the other adventures in the PHLAN2 trilogy, or PHLAN2-S, in subsequent sessions. You must apply all deferred experience before playing any other adventures not part of the PHLAN2 Sovereignty Trilogy.

2022-12-14 19:40 CCC-BMG-MOON13-1 Lure of the Reefs 1 1000 10 ☐ Ring of Free Action, ☐ Spell Scroll of Control Winds, ☐ Potion of Superior Healing, ☐ Potion of Climbing Show
2022-10-08 15:00 CCC-GHC-BK03-08 The Archmage's New Robes 1 8333 10 ☐ Boots of Levitation (Gleaming), ☐ Spell Scroll of Life Transference Show
2023-04-09 03:22 CCC-GHC-BK1-10 The Heart of Shadow 1 8333 10 ☐ Dancing Rapier (Angel Sting), ☐ Potion of Greater Healing, ☐ Potion of Flying Show
2023-01-06 18:52 CCC-ROZK-01-01 Binder's Torment 1 491 10 ☐ Wand of the War Mage +2, ☐ Scroll of Banishment, ☐ Potion of Greater Healing, ☐ Potion of Superior Healing Show

Heroes of Reclamation Day
You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods sold within the city.

An Ally in the Ebon Tide
You convinced the Blackwind, Ezechiel Irnestul, to sign on with either the Zhentarim or the Lords’ Alliance. He survives, and his Ebon Tide may prove useful someday soon.

2023-01-20 17:54 CCC-ROZK-01-02 Zhentarim's Lament 1 1110 10 ☐ Tome of Leadership and Influence, ☐ Scroll of Forcecage, ☐ Scroll of Simulacrum, ☐ Scroll of Programmed Illusion Show

Story Award Nature of the Woven You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2022-06-19 14:49 CCC-STORM-01 The Barrows of Solina 1 125 10 ☐ Dawnfire (Sun Blade), ☐ Superior Healing Potions x2 Show

Story Awards:
Solina's Blessing
In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.

2022-07-10 18:33 CCC-Tarot02-09 The Thentia Job 1 833 10 ☐ Wand of Magic Missles Show

Story Award
The Runt
You've befriended the runt of the litter, Ember. This cat has jet black fur with streaks of campfire orange and is warm to the touch, a nod to its elemental origins. Ember loves to pounce at Dancing Lights and will chase ranged spells. Ember has the statistics of a cat.

Tarot Card of Fate (Strength): Upright
You retrived the Woad heart from the Vault and handed it over to Kialila. No doubt the infected of Thentia are that much closer to a cure.

Karasht's Spellbook
Karasht’s Spell Book Contains the following spells:

1st: ​Expeditious Retreat, Feather Fall, Jump, Longstrider
2nd: ​Alter Self, Rope Trick, Spider Climb
3rd: ​Blink, Fly, Haste
4th:​ Fabricate, Polymorph, Stoneshape
5th: ​Animate Objects, Passwall, Telekinesis
6th: ​Flesh to Stone
7th: ​Reverse Gravity
8th: ​Control Weather
9th: ​True Polymorph

2022-07-18 19:45 CCC-TRI-06 Haggard Heroes 1 2000 10 ☐ Half-plate +1 Show

White Worm Initiate
The Barbarian Tribe 'Tribe of the White Worm' has accepted you with open arms after going through their trials. As a reward, they will come to your aide when you are in dire need and you always have a safe place to rest while in the Glacier of the White Worm.

2022-10-08 18:41 Copied Rituals from "Jean" 1 -500 -5 Show

1st Level: Illusory Script, Tenser's Floating Disk, 100g, 2 days
3rd level: Phantom Steed-150g-1 days
5th Level: Rary's Telepathic Bond-250g-2 days

2022-12-14 21:38 Copied Spells from 'Julia' -700 -6 Show

Copied Spells from 'Julia'
2nd Level Rituals-Gentle Repose, Magic Mouth, Skywrite, - 300g - 3 days
3rd Level Rituals-Feign Death-150g-1 day
5th Level Rituals-Contact Other Plane - 250g-2 days

Total: 700g, 6 DT

2022-06-19 18:42 Copied Spells from Vivian 1 -150 3 Show

Detect Magic*
Comprehend Languages *
Identify

2022-07-10 18:34 Copy Ritual Spells from 'Morgan' 1 -450 -9 Show

Copied the following Spells:

1st-Alarm
2nd-Gentle Repose
3rd-Leomund's Tiny Hut, Meld Into Stone, Water Breathing
4th-Divination

5th-Contact Other Plane

2022-07-09 15:50 DDAL 04-08 The Broken One 1 60 10 ☐ Ring of Spell Storing Show
2022-07-09 17:49 DDAL-04-09 The Tempter 1 177 10 ☐ Glamored Studded Leather, ☐ Spell Scroll of Mass Cure Wounds Show
2023-02-04 13:59 DDAL05-08 Durlag’s Tower 1 850 10 ☐ Potion of Superior Healing, ☐ Potion of Frost Giant Strength, ☐ Potion of Speed, ☐ Spell Scroll of Greater Invisibility, ☐ Potion of Invulnerability, ☐ Staff of Thunder and Lightning Show

Reward: Quasit's Essence
Optional rule, unique (requires attunement by a warlock with a quasit familiar)

The quasit K’nap, long trapped in Durlag’s Tower with the obese and foul nalfeshnee Schvalt, demonstrated a greater-than-average ability to perform autonomous actions. You have retained a bit of his fleeting essence, and may choose to bolster your own quasit familiar using a powerful ritual that requires the destruction of a powerful magic item. If you perform this ritual (see sidebar, below), your quasit familiar grants you access to the Variant: Quasit Familiar rule from the Monster Manual.

Quasit Familiar Ritual
If you defeated K’nap, you gain access to a special ritual. By spending five downtime days destroying the staff of thunder and lightning and mixing its arcane components with the essence of the quasit, you gain access to the Variant: Quasit Familiar rule as described on page 63 of the Monster Manual. Gaining the benefit of this variant rule uses one of your attunement slots. In addition, the destroyed staff permanently counts against the number of permanent magic items you possess, and can’t be traded—even if you later forfeit the benefit of this ritual. If you ever choose to “unattune” from the benefit of this ritual, the attunement slot is once more available, but the staff of thunder and lightning and the benefit of the ritual fueled by its destruction are forever lost, never to be reclaimed

Story Award: Favor of SEER
If the characters choose to not sell the jade dagger, they may instead turn it over to SEER. If they do, they all earn her admiration, as this very dagger was lost during an expedition that, in her words; “went poorly”. The blade is a family heritage item and all that remains of her long-lost uncle, whom she refuses to name directly. SEER is willing to provide a character that has this story award with one spell scroll of second level or lower. If the character is a member of the Lords’ Alliance, they can instead choose a spell scroll of up to third level. If the character is a member of the Lords’ Alliance and is rank four or higher, they may instead choose a spell scroll of level 3 or lower and also receive a potion of heroism. Any spell chosen for this reward must be on the wizard spell list and cannot be a ritual. Once a reward is chosen, strike out this story award.

Downtime Activity: Vergadain's Firespirits
Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe!

You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half.

Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

2022-06-25 20:30 DDAL 10-07 Into Darkness 1 80 10 ☐ Mace of Smiting, ☐ Dark Shard Amulet Show
2022-07-08 17:30 DDAL-DRW09-Vile Bounty 1 833 10 ☐ Amulet of Health, ☐ Studded Leather Armor (Mariner's Armor), ☐ Crossbow Ammunition, +1, ☐ Elixir of Health, ☐ Potion of Mind Control (Beast), ☐ Potion of Heroism Show

Story Award
Bond of Fellowship
You encountered three Harper agents during your time in
Isolation (cross out anyone who didn’t survive):
• Amri Thistlebrick
• Salros Eventide
• Tua
Redspear’s Ring
Northlander captain Carys Redspear has given you one of
her arm rings, which her crew will recognize should you
ever cross paths.

2023-01-07 19:07 DDAL-DRW-14 The City That Should Not Be 1 8333 10 ☐ Belt of Stone Giant Strength, ☐ Bracers of Defense, ☐ Potion of Vitality, Potion of Comprehension Show

Story Awards
Bond of Fellowship
You encountered three Harper agents during your time inXorvintroth (cross out anyone who didn’t survive):
• Amri Thistlebrick
• Salros Eventide
• Tua
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Thay Suspects
The Red Wizards at Xorvintroth suspect outside agents have infiltrated the city and actively search for them.
|
Xorvintroth Base Security You secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. In addition to the minimum preparations, you also did the following (cross out any that don’t apply):

• Gave the magic-draining statues to the star spawn.