Adventure Logsheet
For convenience, treasure from multiple sessions listed in one session.
🗹 Item Carried 🗸 Consumable Carried ☐ Not Carried ☒ Traded/Discarded 🏲 Will use for Trade
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Character advance from level 3 to 4 per Season 11B service rewards hours. Adventure League Log still uses old format. I must manually add level advancement and gold to the character.
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Character advance from level 4 to 5 per Season 11B service rewards hours. Adventure League Log still uses old format. I must manually add level advancement and gold to the character.
Story Awards: Solina's Blessing In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.
Detect Magic* Comprehend Languages * Identify
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Purchased Scroll of Water Walking from FG Pug's Fai Chen * Also copied it into book
Story Award Bond of Fellowship You encountered three Harper agents during your time in Isolation (cross out anyone who didn’t survive): • Amri Thistlebrick • Salros Eventide • Tua Redspear’s Ring Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.
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Purchased Ritual Scrolls: 1-Purify Food and Drink, Detect Poison and Disease, Unseen Servant, 300g 2-Animal Messenger, Beast Sense, Augury, Locate Plants and Animals, Silence*-750g
1-Purify Food and Drink, Detect Poison and Disease, Unseen Servant, 300g 2-Animal Messenger, Beast Sense, Augury, Locate Plants and Animals, Silence-750g
Story Award The Runt You've befriended the runt of the litter, Ember. This cat has jet black fur with streaks of campfire orange and is warm to the touch, a nod to its elemental origins. Ember loves to pounce at Dancing Lights and will chase ranged spells. Ember has the statistics of a cat. Tarot Card of Fate (Strength): Upright You retrived the Woad heart from the Vault and handed it over to Kialila. No doubt the infected of Thentia are that much closer to a cure. Karasht's Spellbook Karasht’s Spell Book Contains the following spells: 1st: Expeditious Retreat, Feather Fall, Jump, Longstrider 2nd: Alter Self, Rope Trick, Spider Climb 3rd: Blink, Fly, Haste 4th: Fabricate, Polymorph, Stoneshape 5th: Animate Objects, Passwall, Telekinesis 6th: Flesh to Stone 7th: Reverse Gravity 8th: Control Weather 9th: True Polymorph
Copied the following Spells: 1st-Alarm 2nd-Gentle Repose 3rd-Leomund's Tiny Hut, Meld Into Stone, Water Breathing 4th-Divination 5th-Contact Other Plane
White Worm Initiate The Barbarian Tribe 'Tribe of the White Worm' has accepted you with open arms after going through their trials. As a reward, they will come to your aide when you are in dire need and you always have a safe place to rest while in the Glacier of the White Worm.
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Traded Tongkat Nenek Kebayan (Staff of Healing) to Oriens Drayven for Dagger of Venom
1st Level: Illusory Script, Tenser's Floating Disk, 100g, 2 days 3rd level: Phantom Steed-150g-1 days 5th Level: Rary's Telepathic Bond-250g-2 days
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Spell Components Purchase, Levels 1-7 Illusory Script (R) Lead-based ink 10 gp Illusion Protection from Evil and Good Holy Water or Powdered Iron and Silver (5cp-25gp)*** (1gp suggested) Abjuration Level 2 Augury (R) Sticks, bones, or other divination tokens 25 gp Divination Continual Flame Ruby 50 gp Evocation Warding Bond Pair of platinum rings 50 gp Abjuration Level 3 Clairvoyance Glass eye (seeing) or jeweled horn (hearing) 100 gp Divination Magic Circle Holy water or powdered silver and iron 100 gp Abjuration Summon Fey** Gilded flower 300 gp Conjuration Summon Lesser Demons* Vial of blood <24hrs old (not needed**** or consumed if no circle of protection is made as part of this spell) n/a Conjurtation Summon Shadowspawn** Tears in a crystal vial 300 gp Conjuration Summon Undead** Gilded skull 300 gp Necromancy Level 4 Shadow of Moil* Undead eyeball in a gem 150 gp Necromancy Summon Aberration** Platinum inlaid vial w/ pickled tentacle and eyeball 400 gp Conjuration Summon Greater Demon* Vial of blood <24hrs old (not needed**** or consumed if no circle of protection is made as part of this spell) n/a Conjurtation Level 5 Hallow (Fiend only) Herbs, oils, and incense 1000 gp Evocation Infernal Calling* Ruby 999 gp Conjuration Scrying Focus (crystal ball, silver mirror, font, etc.) 1000 gp Divination Level 6 Circle of Death Crushed black pearl powder 500 gp Necromancy Create Undead 1 black onyx stone for each corpse 150 gp each Necromancy Soul Cage* Tiny silver cage 100 gp Necromancy Summon Fiend** Ruby vial with humanoid blood 600 gp Conjuration T's Otherworldy Guise** Object engraved with a symbol of the Outer Planes 500 gp Transmutation True Seeing Ointment (mushroom powder, saffron, and fat) 25 gp Divination Level 7 Force Cage Ruby dust 1500 gp Evocation Plane Shift Forked metal rod attuned to destination plane 250 gp Conjuration Level 8 Level 9 Astral Projection 1 jacinth each target 1 ornately carved bar of silver each target 1000 gp each 100 gp each Necromancy Imprisonment Statuette of target and special component 500 gp per Hit Die Abjuration
Copied Spells from 'Julia' 2nd Level Rituals-Gentle Repose, Magic Mouth, Skywrite, - 300g - 3 days 3rd Level Rituals-Feign Death-150g-1 day 5th Level Rituals-Contact Other Plane - 250g-2 days Total: 700g, 6 DT
Heroes of Reclamation Day You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods sold within the city. An Ally in the Ebon Tide You convinced the Blackwind, Ezechiel Irnestul, to sign on with either the Zhentarim or the Lords’ Alliance. He survives, and his Ebon Tide may prove useful someday soon.
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Traded Animated Shield to Clypeus Drayven for Rod of the Pact Keeper +3
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Clothing, cold weather Type: Adventuring Gear Cost: 10 gp Weight: 5 lbs This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves. As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold (see “Extreme Cold”).
Story Awards Bond of Fellowship You encountered three Harper agents during your time inXorvintroth (cross out anyone who didn’t survive): • Amri Thistlebrick • Salros Eventide • Tua | Thay Suspects The Red Wizards at Xorvintroth suspect outside agents have infiltrated the city and actively search for them. | Xorvintroth Base Security You secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. In addition to the minimum preparations, you also did the following (cross out any that don’t apply): • Gave the magic-draining statues to the star spawn.
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Service Hours Rewards to Lapis Drayven Level +1 (Denied) Tome of Leadership and Influence + 10000g
Story Award Nature of the Woven You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.
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purchased the following scrolls from AL Vendor 1-Ceremony 75g 2-Wristpocket 150g 5-Commune with Nature, Commune 1000g each -2225 Copied AL Scrolls into Pact Tome via Book of Ancient Secrets 1st level 50g, 2 hours DT 2nd level 100g, 4 hours DT 5th level 250g, 10 hours DT (each) -650g, 2 DT days
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Purchasing Spell Components 1 Find Familiar (R) Charcoal, incense, herbs 10 gp Conjuration Identify (R) Pearl 100 gp Divination Illusory Script (R) Lead-based ink 10 gp Illusion Ceremony (R)* Powdered silver 25 gp Abjuration 2 Magic Mouth (R) Jade dust 10 gp Illusion Augury (R) Sticks, bones, or other divination tokens 25 gp Divination 4 Divination (R) Incense and a sacrifical offering 25 gp Divination 6 Forbiddance (R) Holy water, rare incense, powdered ruby 1000 gp Abjuration
Reward: Quasit's Essence Optional rule, unique (requires attunement by a warlock with a quasit familiar) The quasit K’nap, long trapped in Durlag’s Tower with the obese and foul nalfeshnee Schvalt, demonstrated a greater-than-average ability to perform autonomous actions. You have retained a bit of his fleeting essence, and may choose to bolster your own quasit familiar using a powerful ritual that requires the destruction of a powerful magic item. If you perform this ritual (see sidebar, below), your quasit familiar grants you access to the Variant: Quasit Familiar rule from the Monster Manual. Quasit Familiar Ritual If you defeated K’nap, you gain access to a special ritual. By spending five downtime days destroying the staff of thunder and lightning and mixing its arcane components with the essence of the quasit, you gain access to the Variant: Quasit Familiar rule as described on page 63 of the Monster Manual. Gaining the benefit of this variant rule uses one of your attunement slots. In addition, the destroyed staff permanently counts against the number of permanent magic items you possess, and can’t be traded—even if you later forfeit the benefit of this ritual. If you ever choose to “unattune” from the benefit of this ritual, the attunement slot is once more available, but the staff of thunder and lightning and the benefit of the ritual fueled by its destruction are forever lost, never to be reclaimed Story Award: Favor of SEER If the characters choose to not sell the jade dagger, they may instead turn it over to SEER. If they do, they all earn her admiration, as this very dagger was lost during an expedition that, in her words; “went poorly”. The blade is a family heritage item and all that remains of her long-lost uncle, whom she refuses to name directly. SEER is willing to provide a character that has this story award with one spell scroll of second level or lower. If the character is a member of the Lords’ Alliance, they can instead choose a spell scroll of up to third level. If the character is a member of the Lords’ Alliance and is rank four or higher, they may instead choose a spell scroll of level 3 or lower and also receive a potion of heroism. Any spell chosen for this reward must be on the wizard spell list and cannot be a ritual. Once a reward is chosen, strike out this story award. Downtime Activity: Vergadain's Firespirits Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.
Story Award Tyr’s Blessing of Command Blessing, very rare (requires attunement) This blessing has been bestowed upon you by Tyr in recognition of your service to the city and citizens of Phlan in the face of great peril to your own wellbeing. Your Charisma score increases by 2, up to a maximum of 20. This blessing may be refused. If accepted, it requires an attunement slot. This blessing is offered to all adventurers regardless of completing the other two adventures in the trilogy. This blessing is not tradeable, and if refused or unattuned, it may not be regained. Guardian Medal The Guardian Medal is bestowed to each character. The medal has a value of 1000 gp, but is worth more by displaying it in Phlan. It garners significant influence within the city, and to a lesser degree in other Moonsea cities. Adventurers wearing a guardian medal gain advantage on all Charisma based ability checks within the Phlan.
Story Awards Bond of Fellowship You encountered three Harper agents during your mission (cross out anyone who didn’t survive): • Amri Thistlebrick • Salros Eventide • Tua | On the Run The Xorvintroth safe house has been compromised and destroyed. You and your Harper allies are on the run as the Red Wizards close in. | Thay Suspects The Red Wizards at Xorvintroth suspect enemy agents have infiltrated the city, and are actively searching for them.
Story Award Characters have the opportunity to earn the following story awards during this adventure. In Service to the Iron General. This is an optional reward. You may choose to forgo applying the experience of this adventure if doing so would advance you to 17th level. You may only defer the awards in order to complete the other adventures in the PHLAN2 trilogy, or PHLAN2-S, in subsequent sessions. You must apply all deferred experience before playing any other adventures not part of the PHLAN2 Sovereignty Trilogy.
1000 Gold to Lady Vivian Ellisdale for Heroe's Feast Remi's Blessing-Blessing of Health
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Traded Dawnfire to Acies Drayven for Mace of Disruption