Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
☐ Flail +2 rare Trade Log Show
Notes:

you have +2 to hit and to damage.

☐ Serpent Scale Armor uncommon Trade Log Show
Notes:

Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

Notes: Set: AC Max Dex Modifier, Stealth Disadvantage

☐ Amulet of the Devout +2 rare Trade Log Show
Notes:

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

☐ Manual of Gainful Exercise very_rare 12b Service Hours Awarded_Very Rare Service Hours Award_Very Rare Show
Notes:

Wondrous Item, very rare
This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

☐ Spell Scroll: Power Word Stun rare BMG-DRW-OD-09 - Sschindylryn, the City of Portals BMG-DRW-OD-09 - Sschindylryn, the City of Portals Show
Notes:

8th-Level Enchantment

Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell has no effect.

The s⁠tunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.

☐ Wakened Dragon-Touched Focus (Chromatic) common BMG-DRW-OD-09 - Sschindylryn, the City of Portals BMG-DRW-OD-09 - Sschindylryn, the City of Portals Show
Notes:

Wondrous Item, very rare (requires attunement by a spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales.

You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.

Chromatic. Whenever you use a spell slot to cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spell’s damage rolls.

While you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Wakened.

Chromatic. Hold monster, Rime’s binding ice

☐ Hat of Wizardry common BMG-DRW-OD-09 - Sschindylryn, the City of Portals BMG-DRW-OD-09 - Sschindylryn, the City of Portals Show
Notes:

Wondrous item, common (requires attunement by a wizard)

This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:

You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

☐ Cloak of Billowing uncommon CCC-BMG-Moon-16-1 Augurs of Spring CCC-BMG-Moon-16-1 Augurs of Spring Show
Notes:

Wondrous item, common

While wearing this cloak, you can use a bonus action to make it billow dramatically.

This item is found in Xanathar’s Guide to Everything

☐ Javelin of Lightning uncommon CCC-BMG-Moon-16-1 Augurs of Spring CCC-BMG-Moon-16-1 Augurs of Spring Show
Notes:

Weapon (javelin), uncommon

The blackened wood of this javelin was taken from a tree struck by lightning. When activated, the lightning bolt is black and sends a chill through the user’s body.

This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

This item is found in the Dungeon Master’s Guide.

☐ Potion of Heroism rare CCC-BWM-07-02 The Beast Within CCC-BWM-07-02 The Beast Within Show
Notes:

Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
This item can be found in the Dungeon Master’s Guide.

☐ Figurine of Wondrous Power: Golden Lions rare CCC-BWM-07-02 The Beast Within CCC-BWM-07-02 The Beast Within Show
Notes:

Wondrous item, rare
These gold statuettes of lions are always created in pairs. You can use on figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it can’t bbe used again until 7 days have passed.
When summoned, each lion wears a drape, one with the word “Honor” written in High Shou and another with the word “Duty” written in High Shou as well.
This item can be found in the Dungeon Master’s Guide on Table G.

☐ Flute of Scribing (Instrument of Scribing) common CCC-BWM-07-02 The Beast Within CCC-BWM-07-02 The Beast Within Show
Notes:

Wondrous item, common (requires attunement)
This flute has 3 charges. While you are playing it, you can use an action to expend 1 charge from the flute and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.
The flute regains all expended charges daily at dwan.
This item can be found in Xanathar’s Guide to Everything.

☐ Potion of Superior Healing rare CCC-BWM-07-03 The Beast Unleashed CCC-BWM-07-03 The Beast Unleashed Show
Notes:

Potion of Superior Healing
Potion, rare
You regain 8d4+8 hit points when you drink this potion. This item is found in the Dungeon Master’s Guide.

☐ Potion of Heroism rare CCC-BWM-07-03 The Beast Unleashed CCC-BWM-07-03 The Beast Unleashed Show
Notes:

Potion of Heroism
Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. This item is found in the Dungeon Master’s Guide.

☐ Daern’s Instant Fortress rare CCC-BWM-07-03 The Beast Unleashed CCC-BWM-07-03 The Beast Unleashed Show
Notes:

Wondrous Item, rare
You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty.
The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.
Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren't being worn or carried take this damage and are pushed automatically.
The tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.

☐ Potion of Bewitching common CCC-BWM-07-03 The Beast Unleashed CCC-BWM-07-03 The Beast Unleashed Show
Notes:

Wondrous item, common
This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic. This item is found in Xanathar’s Guide to Everything.

☐ Instrument of Illusions common CCC-TAROT-0106 Lies in the Moonlight CCC-TAROT-0106 Lies in the Moonlight Show
Notes:

Wondrous Item, Common
While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything.

☐ Moon Strike Short Bow, +1 uncommon CCC-TAROT-0106 Lies in the Moonlight CCC-TAROT-0106 Lies in the Moonlight Show
Notes:

Moon Strike, Short Bow +1
Weapon, Short Bow, Uncommon
This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.
See the full description of this item, which can be found in the Dungeon Masters Guide.

☐ Shield +2 with +2 Initiative (Shield of the Silver Dragon) rare Curse of Strahd, Chapter 4, Rooms of Weeping, K.41 Service Hours Rewards Applied Show
Notes:

Armor (shield), rare
While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

+2 shield emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon (see chapter 7). The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

☐ Shield +1 uncommon DAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl Show