Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
☐ Warhammer +1
uncommon
DDHC-CoS Curse of Strahd-Chap 5-Valliki
DDHC-CoS Curse of Strahd-Chap 5-Valliki
Show
☐ Wolfskin Cap
uncommon
DDAL04-03 The Executioner
DDAL04-03 The Executioner
Show
Notes:
Wondrous item, uncommon (requires attunement)
This thick and fuzzy hat is actually a hat of disguise,
and looks incredibly comfortable. While it allows the
wearer to cast disguise self at-will, the power is
limited in that it only disguises the wearer as a plainlooking
brown-haired human male in his late
twenties. However, while so disguised, the wearer is
hidden from spells abilities that would detect its true
nature (such as divine sense). A description of this
item can be found in the Dungeon Master's Guide.
☐ Potion of Healing
common
DDAL04-03 The Executioner
DDAL04-03 The Executioner
Show
Notes:
Potion, common
A description of this item can be found in the
Dungeon Master's Guide.
☐ Moon Strike Short Bow, +1
uncommon
CCC-TAROT-0106 Lies in the Moonlight
CCC-TAROT-0106 Lies in the Moonlight
Show
Notes:
Moon Strike, Short Bow +1
Weapon, Short Bow, Uncommon
This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.
See the full description of this item, which can be found in the Dungeon Masters Guide.
☐ Instrument of Illusions
common
CCC-TAROT-0106 Lies in the Moonlight
CCC-TAROT-0106 Lies in the Moonlight
Show
Notes:
Wondrous Item, Common
While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything.
☐ Spear +2
rare
DDHC-TYP-6
Service Hours Rewards Applied
Show
Notes:
Weapon (spear), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage, Combat, Thrown, Versatile
☐ Shield +2 with +2 Initiative (Shield of the Silver Dragon)
rare
Curse of Strahd, Chapter 4, Rooms of Weeping, K.41
Service Hours Rewards Applied
Show
Notes:
Armor (shield), rare
While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
+2 shield emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon (see chapter 7). The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
☐ Boots of False Tracks
uncommon
DC-POA-PND-5 What Stalks the Night?
DC-POA-PND-5 What Stalks the Night?
Show
Notes:
Wondrous Item, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Notes: Movement
☐ Spell Scroll of Protection from Good and Evil
common
DC-POA-PND-5 What Stalks the Night?
DC-POA-PND-5 What Stalks the Night?
Show
Notes:
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
- - (holy water or powdered silver and iron, which the spell consumes)
☐ Necklace of Prayer Beads
rare
DDEP02 Mulmaster Undone (Tier 2: Water)
DDEP02 Mulmaster Undone (Tier 2: Water)
Show
Notes:
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.
d20 Bead of ... Spell
1-6 Blessing Bless
7-12 Curing Cure wounds (2nd level) or lesser restoration
13-16 Favor Greater restoration
17-18 Smiting Branding smite
19 Summons Planar ally
20 Wind walking Wind walk
(Cure Wounds x2, Wind Walking, Branding Smite, Bless, Lesser Restoration)
☐ Potion of Greater Healing x3
uncommon
DDEP02 Mulmaster Undone (Tier 2: Water)
DDEP02 Mulmaster Undone (Tier 2: Water)
Show
Notes:
Potion, uncommon
You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
☐ Spell Scroll of Comprehend Languages
common
DDEP02 Mulmaster Undone (Tier 2: Water)
DDEP02 Mulmaster Undone (Tier 2: Water)
Show
Notes:
Scroll, common
Save DC 13, Attack Bonus +5
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
☐ Spell Scroll of Snilloc's Snowball Swarm
uncommon
DDEP02 Mulmaster Undone (Tier 2: Water)
DDEP02 Mulmaster Undone (Tier 2: Water)
Show
Notes:
Scroll, uncommon
Save DC 13, Attack Bonus +5
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
☐ Spell Scroll of Tidal Wave
common
DDEP02 Mulmaster Undone (Tier 2: Water)
DDEP02 Mulmaster Undone (Tier 2: Water)
Show
Notes:
You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.
- - (a drop of water)
☐ Javelin of Lightning
uncommon
CCC-BMG-Moon-16-1 Augurs of Spring
CCC-BMG-Moon-16-1 Augurs of Spring
Show
Notes:
Weapon (javelin), uncommon
The blackened wood of this javelin was taken from a tree struck by lightning. When activated, the lightning bolt is black and sends a chill through the user’s body.
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
This item is found in the Dungeon Master’s Guide.
☐ Cloak of Billowing
uncommon
CCC-BMG-Moon-16-1 Augurs of Spring
CCC-BMG-Moon-16-1 Augurs of Spring
Show
Notes:
Wondrous item, common
While wearing this cloak, you can use a bonus action to make it billow dramatically.
This item is found in Xanathar’s Guide to Everything
☐ Plate Armor +2
very_rare
DDHC-Curse of Strahd
Service Awards Applied
Show
Notes:
Armor (light, medium, or heavy), very rare
You have a +2 bonus to AC while wearing this armor.
☐ Amulet of the Devout +2
rare
Trade Log
Show
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
☐ Rod of Rulership
rare
DDHC-DMM Dungeon of the Mad Mage-Level 8 & 9
DDHC-DMM Dungeon of the Mad Mage-Level 8 & 9
Show
Notes:
Rod, rare (requires attunement)
You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can't be used again until the next dawn.
☐ Heward’s Handy Spice Pouch
common
Inherited Malevolence-Common Magic Item
Inherited Malevolence-Common Magic Item
Show
Notes:
Inherited Malevolence-Common Magic Item
| Name | Rarity | Location | Table | Result ▲ | Source | |
|---|---|---|---|---|---|---|
| ☐ Warhammer +1 | uncommon | DDHC-CoS Curse of Strahd-Chap 5-Valliki | DDHC-CoS Curse of Strahd-Chap 5-Valliki | Show | ||
| ☐ Wolfskin Cap | uncommon | DDAL04-03 The Executioner | DDAL04-03 The Executioner | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) |
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| ☐ Potion of Healing | common | DDAL04-03 The Executioner | DDAL04-03 The Executioner | Show | ||
|
Notes:
Potion, common |
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| ☐ Moon Strike Short Bow, +1 | uncommon | CCC-TAROT-0106 Lies in the Moonlight | CCC-TAROT-0106 Lies in the Moonlight | Show | ||
|
Notes:
Moon Strike, Short Bow +1 |
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| ☐ Instrument of Illusions | common | CCC-TAROT-0106 Lies in the Moonlight | CCC-TAROT-0106 Lies in the Moonlight | Show | ||
|
Notes:
Wondrous Item, Common |
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| ☐ Spear +2 | rare | DDHC-TYP-6 | Service Hours Rewards Applied | Show | ||
|
Notes:
Weapon (spear), rare Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Bonus: Magic, Damage, Combat, Thrown, Versatile |
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| ☐ Shield +2 with +2 Initiative (Shield of the Silver Dragon) | rare | Curse of Strahd, Chapter 4, Rooms of Weeping, K.41 | Service Hours Rewards Applied | Show | ||
|
Notes:
Armor (shield), rare +2 shield emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon (see chapter 7). The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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| ☐ Boots of False Tracks | uncommon | DC-POA-PND-5 What Stalks the Night? | DC-POA-PND-5 What Stalks the Night? | Show | ||
|
Notes:
Wondrous Item, common Notes: Movement |
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| ☐ Spell Scroll of Protection from Good and Evil | common | DC-POA-PND-5 What Stalks the Night? | DC-POA-PND-5 What Stalks the Night? | Show | ||
|
Notes:
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
|
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| ☐ Necklace of Prayer Beads | rare | DDEP02 Mulmaster Undone (Tier 2: Water) | DDEP02 Mulmaster Undone (Tier 2: Water) | Show | ||
|
Notes:
Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. d20 Bead of ... Spell (Cure Wounds x2, Wind Walking, Branding Smite, Bless, Lesser Restoration) |
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| ☐ Potion of Greater Healing x3 | uncommon | DDEP02 Mulmaster Undone (Tier 2: Water) | DDEP02 Mulmaster Undone (Tier 2: Water) | Show | ||
|
Notes:
Potion, uncommon You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. |
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| ☐ Spell Scroll of Comprehend Languages | common | DDEP02 Mulmaster Undone (Tier 2: Water) | DDEP02 Mulmaster Undone (Tier 2: Water) | Show | ||
|
Notes:
Scroll, common Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
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| ☐ Spell Scroll of Snilloc's Snowball Swarm | uncommon | DDEP02 Mulmaster Undone (Tier 2: Water) | DDEP02 Mulmaster Undone (Tier 2: Water) | Show | ||
|
Notes:
Scroll, uncommon Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
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| ☐ Spell Scroll of Tidal Wave | common | DDEP02 Mulmaster Undone (Tier 2: Water) | DDEP02 Mulmaster Undone (Tier 2: Water) | Show | ||
|
Notes:
You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.
|
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| ☐ Javelin of Lightning | uncommon | CCC-BMG-Moon-16-1 Augurs of Spring | CCC-BMG-Moon-16-1 Augurs of Spring | Show | ||
|
Notes:
Weapon (javelin), uncommon The blackened wood of this javelin was taken from a tree struck by lightning. When activated, the lightning bolt is black and sends a chill through the user’s body. This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This item is found in the Dungeon Master’s Guide. |
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| ☐ Cloak of Billowing | uncommon | CCC-BMG-Moon-16-1 Augurs of Spring | CCC-BMG-Moon-16-1 Augurs of Spring | Show | ||
|
Notes:
Wondrous item, common While wearing this cloak, you can use a bonus action to make it billow dramatically. This item is found in Xanathar’s Guide to Everything |
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| ☐ Plate Armor +2 | very_rare | DDHC-Curse of Strahd | Service Awards Applied | Show | ||
|
Notes:
Armor (light, medium, or heavy), very rare |
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| ☐ Amulet of the Devout +2 | rare | Trade Log | Show | |||
|
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. |
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| ☐ Rod of Rulership | rare | DDHC-DMM Dungeon of the Mad Mage-Level 8 & 9 | DDHC-DMM Dungeon of the Mad Mage-Level 8 & 9 | Show | ||
|
Notes:
Rod, rare (requires attunement) |
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| ☐ Heward’s Handy Spice Pouch | common | Inherited Malevolence-Common Magic Item | Inherited Malevolence-Common Magic Item | Show | ||
|
Notes:
Inherited Malevolence-Common Magic Item |
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