Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Armor of Necrotic Resistance (Studded Leather)
rare
12b Service Hours Awarded_Rare Reward
Service Hours Award_Rare
Show
Notes:
Armor (light, medium, or heavy), rare (requires attunement)
You have resistance to one type of damage while you wear this armor. The DM chooses the type or determines it randomly from the options below.
☐ Kagonesti Forest Shroud
rare
12b Service Hours Award_Rare Reward
Service Hours Award_Rare Item
Show
Notes:
Wondrous Item, rare (requires attunement)
This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can’t be used again until the next dawn.
Dragonlance Item
☐ Spell Scroll of Raise Dead
rare
CCC-WWC-08 Pool of Annihilation
CCC-WWC-08 Pool of Annihilation
Show
☐ Potion of Greater Healing
rare
CCC-WWC-05 Tyrant of Orcs
CCC-WWC-05 Tyrant of Orcs
Show
☐ Potion of Invulnerability
rare
CCC-WWC-05 Tyrant of Orcs
CCC-WWC-05 Tyrant of Orcs
Show
Notes:
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.
☐ Wand of Magic Missiles
uncommon
CCC-WWC-01 In the Face of Fear
Trade Log
Show
Notes:
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
☐ Half-plate +1
uncommon
DDEP04 Reclamation of Phlan
DDEP04 Reclamation of Phlan
Show
Notes:
This black enameled armor has a splash of green paint across the breastplate. No amount of cleaning will remove it; even magical attempts to remove the black or green paint prove useless. Any creature familiar with the Tears of Virulence are likely to treat the armor’s wearer with suspicion.
Armor (light, medium, or heavy), rare
You have a +1 bonus to AC while wearing this armor.
☐ Stone of Good Luck (Luckstone)
uncommon
DDEP04 Reclamation of Phlan
DDEP04 Reclamation of Phlan
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
☐ Pearl of Power
uncommon
DDAL07-05 Whispers in the Dark
DDAL07-05 Whispers in the Dark
Show
Notes:
This bright yellow pearl is set in a ring of black iron and glows with a warm, yellow light. The ring has been fashioned into the shape of a serpent that twists around its wearer’s finger with the pearl clutched in its mouth. While attuned to the pearl, the wearer’s dreams are consumed by a pair of yellow, serpentine eyes staring from fathomless darkness.
☐ Spell Scroll: Warding Bond
uncommon
DDAL07-05 Whispers in the Dark
DDAL07-05 Whispers in the Dark
Show
Notes:
This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.
The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.
- - (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration)
☐ Potion of Healing
uncommon
CCC-WWC-02 Dark Waters of Hate
CCC-WWC-02 Dark Waters of Hate
Show
Notes:
Potion, common A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action. This item can be found in the Player’s Handbook.
☐ Potion of Water Breathing
uncommon
CCC-WWC-02 Dark Waters of Hate
CCC-WWC-02 Dark Waters of Hate
Show
Notes:
Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. This item can be found in the Dungeon Master’s Guide. You also earned the following Story Award: Mercy for the Merfolk King You displayed kindness by helping King Garnon’s spirit find eternal rest. Malana Homwell has noted your compassion and is impressed by your actions.
☐ Lover's Embrace (Coiling Grasp Tattoo)
uncommon
SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten
SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten
Show
Notes:
Reward: LOVERS EMBRACE (COILING GRASP TATTOO)
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo has long intertwining designs.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.
This item is found in the Tasha’s Cauldron of Everything. The tattoo made with this needle dances across your skin, occasionally pulsing red in color. In addition, this tattoo has the Language minor property: The bearer can speak and understand Elvish while the item is on the bearer’s person.
☐ Smokepowder (packet)
uncommon
SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten
Show
Notes:
SMOKEPOWDER (PACKET)
Wondrous item, uncommon
Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots.
If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage.
Casting dispel magic on smokepowder renders it permanently inert.
This item is found in Waterdeep Dragon Heist.
Included with this packet of smokepowder is (5) bullets
☐ Potion of Greater Healing x3
uncommon
SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten
Purchase Log
Show
☐ Potion of Healing
uncommon
CCC-WWC-04 The Black Hand
CCC-WWC-04 The Black Hand
Show
☐ Brooch of Shielding
uncommon
CCC-WWC-06 The Fear of Fiends
CCC-WWC-06 The Fear of Fiends
Show
Notes:
Wondrous item, uncommon (requires attunement)
This white metal brooch depicts the white raised hand of Torm. You have resistance to force damage, and immunity to the magic missile spell, while you wear it.
☐ Potion of Greater Healing
uncommon
CCC-WWC-06 The Fear of Fiends
CCC-WWC-06 The Fear of Fiends
Show
☐ Sentinel Shield
uncommon
CCC-WWC-07 The Icy Hand of Hate
CCC-WWC-07 The Icy Hand of Hate
Show
Notes:
Uncommon
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks.
The shield is emblazoned with a flaming sword, which is the holy symbol of the warrior god Tempus.
☐ Potion of Greater Healing
uncommon
CCC-WWC-07 The Icy Hand of Hate
CCC-WWC-07 The Icy Hand of Hate
Show
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Armor of Necrotic Resistance (Studded Leather) | rare | 12b Service Hours Awarded_Rare Reward | Service Hours Award_Rare | Show | ||
|
Notes:
Armor (light, medium, or heavy), rare (requires attunement) |
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| ☐ Kagonesti Forest Shroud | rare | 12b Service Hours Award_Rare Reward | Service Hours Award_Rare Item | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) |
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| ☐ Spell Scroll of Raise Dead | rare | CCC-WWC-08 Pool of Annihilation | CCC-WWC-08 Pool of Annihilation | Show | ||
| ☐ Potion of Greater Healing | rare | CCC-WWC-05 Tyrant of Orcs | CCC-WWC-05 Tyrant of Orcs | Show | ||
| ☐ Potion of Invulnerability | rare | CCC-WWC-05 Tyrant of Orcs | CCC-WWC-05 Tyrant of Orcs | Show | ||
|
Notes:
Potion, rare |
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| ☐ Wand of Magic Missiles | uncommon | CCC-WWC-01 In the Face of Fear | Trade Log | Show | ||
|
Notes:
Wand, uncommon The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| ☐ Half-plate +1 | uncommon | DDEP04 Reclamation of Phlan | DDEP04 Reclamation of Phlan | Show | ||
|
Notes:
This black enameled armor has a splash of green paint across the breastplate. No amount of cleaning will remove it; even magical attempts to remove the black or green paint prove useless. Any creature familiar with the Tears of Virulence are likely to treat the armor’s wearer with suspicion. |
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| ☐ Stone of Good Luck (Luckstone) | uncommon | DDEP04 Reclamation of Phlan | DDEP04 Reclamation of Phlan | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| ☐ Pearl of Power | uncommon | DDAL07-05 Whispers in the Dark | DDAL07-05 Whispers in the Dark | Show | ||
|
Notes:
This bright yellow pearl is set in a ring of black iron and glows with a warm, yellow light. The ring has been fashioned into the shape of a serpent that twists around its wearer’s finger with the pearl clutched in its mouth. While attuned to the pearl, the wearer’s dreams are consumed by a pair of yellow, serpentine eyes staring from fathomless darkness. |
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| ☐ Spell Scroll: Warding Bond | uncommon | DDAL07-05 Whispers in the Dark | DDAL07-05 Whispers in the Dark | Show | ||
|
Notes:
This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage. The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.
|
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| ☐ Potion of Healing | uncommon | CCC-WWC-02 Dark Waters of Hate | CCC-WWC-02 Dark Waters of Hate | Show | ||
|
Notes:
Potion, common A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action. This item can be found in the Player’s Handbook. |
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| ☐ Potion of Water Breathing | uncommon | CCC-WWC-02 Dark Waters of Hate | CCC-WWC-02 Dark Waters of Hate | Show | ||
|
Notes:
Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. This item can be found in the Dungeon Master’s Guide. You also earned the following Story Award: Mercy for the Merfolk King You displayed kindness by helping King Garnon’s spirit find eternal rest. Malana Homwell has noted your compassion and is impressed by your actions. |
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| ☐ Lover's Embrace (Coiling Grasp Tattoo) | uncommon | SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten | SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten | Show | ||
|
Notes:
Reward: LOVERS EMBRACE (COILING GRASP TATTOO) Produced by a special needle, this magic tattoo has long intertwining designs. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in the Tasha’s Cauldron of Everything. The tattoo made with this needle dances across your skin, occasionally pulsing red in color. In addition, this tattoo has the Language minor property: The bearer can speak and understand Elvish while the item is on the bearer’s person. |
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| ☐ Smokepowder (packet) | uncommon | SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten | Show | |||
|
Notes:
SMOKEPOWDER (PACKET) If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Included with this packet of smokepowder is (5) bullets |
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| ☐ Potion of Greater Healing x3 | uncommon | SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten | Purchase Log | Show | ||
| ☐ Potion of Healing | uncommon | CCC-WWC-04 The Black Hand | CCC-WWC-04 The Black Hand | Show | ||
| ☐ Brooch of Shielding | uncommon | CCC-WWC-06 The Fear of Fiends | CCC-WWC-06 The Fear of Fiends | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) This white metal brooch depicts the white raised hand of Torm. You have resistance to force damage, and immunity to the magic missile spell, while you wear it. |
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| ☐ Potion of Greater Healing | uncommon | CCC-WWC-06 The Fear of Fiends | CCC-WWC-06 The Fear of Fiends | Show | ||
| ☐ Sentinel Shield | uncommon | CCC-WWC-07 The Icy Hand of Hate | CCC-WWC-07 The Icy Hand of Hate | Show | ||
|
Notes:
Uncommon While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a flaming sword, which is the holy symbol of the warrior god Tempus. |
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| ☐ Potion of Greater Healing | uncommon | CCC-WWC-07 The Icy Hand of Hate | CCC-WWC-07 The Icy Hand of Hate | Show | ||