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Adventure Title
SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten
SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten
Session
1
1
Date Played
2023-07-19 19:25:00 UTC
2023-07-19 19:25:00 UTC
Levels Gained
GP +/-
35
35
Downtime +/-
10.0
10.0
Location Played
Pandemonium Adventurers League
Pandemonium Adventurers League
DM Name
Dan Chapman
Dan Chapman
DM DCI Number
Notes
STORY AWARD: THE FIRST KEY FRAGMENT You have saved Lorastina Sagecloud. She also gives you a replica of the first key fragment.
STORY AWARD: THE FIRST KEY FRAGMENT You have saved Lorastina Sagecloud. She also gives you a replica of the first key fragment.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Lover's Embrace (Coiling Grasp Tattoo) | Uncommon | SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten | true | ||
| Reward: LOVERS EMBRACE (COILING GRASP TATTOO) Wondrous item (tattoo), uncommon (requires attunement) Produced by a special needle, this magic tattoo has long intertwining designs. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in the Tasha’s Cauldron of Everything. The tattoo made with this needle dances across your skin, occasionally pulsing red in color. In addition, this tattoo has the Language minor property: The bearer can speak and understand Elvish while the item is on the bearer’s person. | |||||
| ☐ Smokepowder (packet) | Uncommon | true | |||
| SMOKEPOWDER (PACKET) Wondrous item, uncommon Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. This item is found in Waterdeep Dragon Heist. Included with this packet of smokepowder is (5) bullets | |||||