Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
☐ Smokepowder (packet)
uncommon
SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten
Show
Notes:
SMOKEPOWDER (PACKET)
Wondrous item, uncommon
Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots.
If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage.
Casting dispel magic on smokepowder renders it permanently inert.
This item is found in Waterdeep Dragon Heist.
Included with this packet of smokepowder is (5) bullets
☐ Armor of Necrotic Resistance (Studded Leather)
rare
12b Service Hours Awarded_Rare Reward
Service Hours Award_Rare
Show
Notes:
Armor (light, medium, or heavy), rare (requires attunement)
You have resistance to one type of damage while you wear this armor. The DM chooses the type or determines it randomly from the options below.
☐ Kagonesti Forest Shroud
rare
12b Service Hours Award_Rare Reward
Service Hours Award_Rare Item
Show
Notes:
Wondrous Item, rare (requires attunement)
This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can’t be used again until the next dawn.
Dragonlance Item
☐ Wand of Magic Missiles
uncommon
CCC-WWC-01 In the Face of Fear
Trade Log
Show
Notes:
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
☐ Potion of Water Breathing
uncommon
CCC-WWC-02 Dark Waters of Hate
CCC-WWC-02 Dark Waters of Hate
Show
Notes:
Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. This item can be found in the Dungeon Master’s Guide. You also earned the following Story Award: Mercy for the Merfolk King You displayed kindness by helping King Garnon’s spirit find eternal rest. Malana Homwell has noted your compassion and is impressed by your actions.
☐ Potion of Healing
uncommon
CCC-WWC-02 Dark Waters of Hate
CCC-WWC-02 Dark Waters of Hate
Show
Notes:
Potion, common A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action. This item can be found in the Player’s Handbook.
☐ Bag of Holding
uncommon
CCC-WWC-03 Tyrant of the Forgotten Forge
CCC-WWC-03 Tyrant of the Forgotten Forge
Show
Notes:
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
☐ Potion of Healing
uncommon
CCC-WWC-04 The Black Hand
CCC-WWC-04 The Black Hand
Show
☐ Cloak of Protection +1
uncommon
CCC-WWC-04 The Black Hand
CCC-WWC-04 The Black Hand
Show
Notes:
Wondrous Item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.
☐ Potion of Invulnerability
rare
CCC-WWC-05 Tyrant of Orcs
CCC-WWC-05 Tyrant of Orcs
Show
Notes:
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.
☐ Potion of Greater Healing
rare
CCC-WWC-05 Tyrant of Orcs
CCC-WWC-05 Tyrant of Orcs
Show
☐ Spell Scroll: Silence
common
CCC-WWC-06 The Fear of Fiends
CCC-WWC-06 The Fear of Fiends
Show
☐ Spell Scroll: Feather Fall
common
CCC-WWC-06 The Fear of Fiends
CCC-WWC-06 The Fear of Fiends
Show
☐ Potion of Greater Healing
uncommon
CCC-WWC-06 The Fear of Fiends
CCC-WWC-06 The Fear of Fiends
Show
☐ Brooch of Shielding
uncommon
CCC-WWC-06 The Fear of Fiends
CCC-WWC-06 The Fear of Fiends
Show
Notes:
Wondrous item, uncommon (requires attunement)
This white metal brooch depicts the white raised hand of Torm. You have resistance to force damage, and immunity to the magic missile spell, while you wear it.
☐ Potion of Heroism
uncommon
CCC-WWC-07 The Icy Hand of Hate
CCC-WWC-07 The Icy Hand of Hate
Show
☐ Sentinel Shield
uncommon
CCC-WWC-07 The Icy Hand of Hate
CCC-WWC-07 The Icy Hand of Hate
Show
Notes:
Uncommon
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks.
The shield is emblazoned with a flaming sword, which is the holy symbol of the warrior god Tempus.
☐ Potion of Greater Healing
uncommon
CCC-WWC-07 The Icy Hand of Hate
CCC-WWC-07 The Icy Hand of Hate
Show
☐ Mystery Key
common
CCC-WWC-08 Pool of Annihilation
CCC-WWC-08 Pool of Annihilation
Show
Notes:
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
☐ Potion of Greater Healing
uncommon
CCC-WWC-08 Pool of Annihilation
CCC-WWC-08 Pool of Annihilation
Show
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Smokepowder (packet) | uncommon | SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten | Show | |||
|
Notes:
SMOKEPOWDER (PACKET) If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Included with this packet of smokepowder is (5) bullets |
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| ☐ Armor of Necrotic Resistance (Studded Leather) | rare | 12b Service Hours Awarded_Rare Reward | Service Hours Award_Rare | Show | ||
|
Notes:
Armor (light, medium, or heavy), rare (requires attunement) |
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| ☐ Kagonesti Forest Shroud | rare | 12b Service Hours Award_Rare Reward | Service Hours Award_Rare Item | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) |
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| ☐ Wand of Magic Missiles | uncommon | CCC-WWC-01 In the Face of Fear | Trade Log | Show | ||
|
Notes:
Wand, uncommon The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| ☐ Potion of Water Breathing | uncommon | CCC-WWC-02 Dark Waters of Hate | CCC-WWC-02 Dark Waters of Hate | Show | ||
|
Notes:
Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. This item can be found in the Dungeon Master’s Guide. You also earned the following Story Award: Mercy for the Merfolk King You displayed kindness by helping King Garnon’s spirit find eternal rest. Malana Homwell has noted your compassion and is impressed by your actions. |
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| ☐ Potion of Healing | uncommon | CCC-WWC-02 Dark Waters of Hate | CCC-WWC-02 Dark Waters of Hate | Show | ||
|
Notes:
Potion, common A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action. This item can be found in the Player’s Handbook. |
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| ☐ Bag of Holding | uncommon | CCC-WWC-03 Tyrant of the Forgotten Forge | CCC-WWC-03 Tyrant of the Forgotten Forge | Show | ||
|
Notes:
Wondrous Item, uncommon If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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| ☐ Potion of Healing | uncommon | CCC-WWC-04 The Black Hand | CCC-WWC-04 The Black Hand | Show | ||
| ☐ Cloak of Protection +1 | uncommon | CCC-WWC-04 The Black Hand | CCC-WWC-04 The Black Hand | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| ☐ Potion of Invulnerability | rare | CCC-WWC-05 Tyrant of Orcs | CCC-WWC-05 Tyrant of Orcs | Show | ||
|
Notes:
Potion, rare |
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| ☐ Potion of Greater Healing | rare | CCC-WWC-05 Tyrant of Orcs | CCC-WWC-05 Tyrant of Orcs | Show | ||
| ☐ Spell Scroll: Silence | common | CCC-WWC-06 The Fear of Fiends | CCC-WWC-06 The Fear of Fiends | Show | ||
| ☐ Spell Scroll: Feather Fall | common | CCC-WWC-06 The Fear of Fiends | CCC-WWC-06 The Fear of Fiends | Show | ||
| ☐ Potion of Greater Healing | uncommon | CCC-WWC-06 The Fear of Fiends | CCC-WWC-06 The Fear of Fiends | Show | ||
| ☐ Brooch of Shielding | uncommon | CCC-WWC-06 The Fear of Fiends | CCC-WWC-06 The Fear of Fiends | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) This white metal brooch depicts the white raised hand of Torm. You have resistance to force damage, and immunity to the magic missile spell, while you wear it. |
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| ☐ Potion of Heroism | uncommon | CCC-WWC-07 The Icy Hand of Hate | CCC-WWC-07 The Icy Hand of Hate | Show | ||
| ☐ Sentinel Shield | uncommon | CCC-WWC-07 The Icy Hand of Hate | CCC-WWC-07 The Icy Hand of Hate | Show | ||
|
Notes:
Uncommon While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a flaming sword, which is the holy symbol of the warrior god Tempus. |
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| ☐ Potion of Greater Healing | uncommon | CCC-WWC-07 The Icy Hand of Hate | CCC-WWC-07 The Icy Hand of Hate | Show | ||
| ☐ Mystery Key | common | CCC-WWC-08 Pool of Annihilation | CCC-WWC-08 Pool of Annihilation | Show | ||
|
Notes:
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. |
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| ☐ Potion of Greater Healing | uncommon | CCC-WWC-08 Pool of Annihilation | CCC-WWC-08 Pool of Annihilation | Show | ||