Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
☐ Smokepowder (packet) uncommon SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten Show
Notes:

SMOKEPOWDER (PACKET)
Wondrous item, uncommon
Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots.

If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage.

Casting dispel magic on smokepowder renders it permanently inert.
This item is found in Waterdeep Dragon Heist.

Included with this packet of smokepowder is (5) bullets

☐ Armor of Necrotic Resistance (Studded Leather) rare 12b Service Hours Awarded_Rare Reward Service Hours Award_Rare Show
Notes:

Armor (light, medium, or heavy), rare (requires attunement)
You have resistance to one type of damage while you wear this armor. The DM chooses the type or determines it randomly from the options below.

☐ Kagonesti Forest Shroud rare 12b Service Hours Award_Rare Reward Service Hours Award_Rare Item Show
Notes:

Wondrous Item, rare (requires attunement)
This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can’t be used again until the next dawn.
Dragonlance Item

☐ Wand of Magic Missiles uncommon CCC-WWC-01 In the Face of Fear Trade Log Show
Notes:

Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

☐ Potion of Water Breathing uncommon CCC-WWC-02 Dark Waters of Hate CCC-WWC-02 Dark Waters of Hate Show
Notes:

Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. This item can be found in the Dungeon Master’s Guide. You also earned the following Story Award: Mercy for the Merfolk King You displayed kindness by helping King Garnon’s spirit find eternal rest. Malana Homwell has noted your compassion and is impressed by your actions.

☐ Potion of Healing uncommon CCC-WWC-02 Dark Waters of Hate CCC-WWC-02 Dark Waters of Hate Show
Notes:

Potion, common A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action. This item can be found in the Player’s Handbook.

☐ Bag of Holding uncommon CCC-WWC-03 Tyrant of the Forgotten Forge CCC-WWC-03 Tyrant of the Forgotten Forge Show
Notes:

Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

☐ Potion of Healing uncommon CCC-WWC-04 The Black Hand CCC-WWC-04 The Black Hand Show
☐ Cloak of Protection +1 uncommon CCC-WWC-04 The Black Hand CCC-WWC-04 The Black Hand Show
Notes:

Wondrous Item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.

☐ Potion of Invulnerability rare CCC-WWC-05 Tyrant of Orcs CCC-WWC-05 Tyrant of Orcs Show
Notes:

Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.

☐ Potion of Greater Healing rare CCC-WWC-05 Tyrant of Orcs CCC-WWC-05 Tyrant of Orcs Show
☐ Spell Scroll: Silence common CCC-WWC-06 The Fear of Fiends CCC-WWC-06 The Fear of Fiends Show
☐ Spell Scroll: Feather Fall common CCC-WWC-06 The Fear of Fiends CCC-WWC-06 The Fear of Fiends Show
☐ Potion of Greater Healing uncommon CCC-WWC-06 The Fear of Fiends CCC-WWC-06 The Fear of Fiends Show
☐ Brooch of Shielding uncommon CCC-WWC-06 The Fear of Fiends CCC-WWC-06 The Fear of Fiends Show
Notes:

Wondrous item, uncommon (requires attunement)

This white metal brooch depicts the white raised hand of Torm. You have resistance to force damage, and immunity to the magic missile spell, while you wear it.

☐ Potion of Heroism uncommon CCC-WWC-07 The Icy Hand of Hate CCC-WWC-07 The Icy Hand of Hate Show
☐ Sentinel Shield uncommon CCC-WWC-07 The Icy Hand of Hate CCC-WWC-07 The Icy Hand of Hate Show
Notes:

Uncommon

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks.

The shield is emblazoned with a flaming sword, which is the holy symbol of the warrior god Tempus.

☐ Potion of Greater Healing uncommon CCC-WWC-07 The Icy Hand of Hate CCC-WWC-07 The Icy Hand of Hate Show
☐ Mystery Key common CCC-WWC-08 Pool of Annihilation CCC-WWC-08 Pool of Annihilation Show
Notes:

A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.

☐ Potion of Greater Healing uncommon CCC-WWC-08 Pool of Annihilation CCC-WWC-08 Pool of Annihilation Show