Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Staff of Power
very_rare
DDHC-CoS-4
Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward
Show
Notes:
Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
☐ ANTGALADION, HARMONIOUS DANCING LONGSWORD
very_rare
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
Show
Notes:
The blade of this elegantly curved elven longsword is made of the sharpest and coldest ice from the domain of Aesandoral the Ice Lord. As quick as the blizzard winds, it only takes one minute to attune. Its name is inscribed on its blade in Sylvan. Its command phrase is “Long may winter reign.”
☐ Arcane Grimoire +3 (Ananeira’s Research Journal)
very_rare
WBW-DC-AA-ASHALON-02 Under the Cover of Stars
WBW-DC-AA-ASHALON-02 Under the Cover of Stars
Show
Notes:
(Arcane Grimoire +3) (This book holds all of the archfey Ananeira’s research notes about the cosmos. The pages are black, and whatever is written on it shines like stars. On its cover is a raw moonstone crystal that shines when the light hits it. Holding it makes you more aware of your surroundings and place in the universe, and among the stars. It provides a +2 to your Initiative bonus.)
☐ Heward’s Handy Spice Pouch
rare
CCC-SQC-03-02 Shiitake
CCC-SQC-03-02 Shiitake
Show
Notes:
Wondrous Item, rare
This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.
Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.
The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.
Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Notes: Utility, Container
☐ Cloak of the Bat
rare
Service Hours Awarded_2024: 50th Anniversary_Rare Reward
Service Hours Awarded_2024: 50th Anniversary
Show
Notes:
Wondrous Item, rare (requires attunement)
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.
While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
☐ Blazherserblane (BLAH-JER-SIR-BLAIN) - Longsword (Beacon Minor Property)
rare
FR-DC-LIGA-02 - House of Shadow
FR-DC-LIGA-02 - House of Shadow
Show
Notes:
ONGSWORD (BEACON MINOR PROPRIETY)
Weapon (Longsword), rare
You gain a +2 bonus to atack and damage rolls made with this
magic weapon. It has the beacon minor property. The bearer
can use a bonus action to cause the item to shed bright light in
a 10-foot radius and dim light for an additional 10 feet, or to
extnguish the light.
☐ Cape of the Mountebank
rare
DDAL-DRW05 Uncertain Scrutiny
Service Hours Awarded_2024: 50th Anniversary_Rare Reward
Show
Notes:
Wondrous Item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
☐ ARMOR OF THE FIRST FROST Elven Chain
rare
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
Show
Notes:
The surface of this icy armor is cold to the touch, with tendrils of frost decorating the metal. While wearing this, you have a keener understanding of duty and responsibility. Despite the material it is made of, the temperature around you always remains comfortable, even in the hottest or coldest environments.)
☐ Potion of Diminution
rare
DDEX3-11 The Quest for Sporedome
DDEX3-11 The Quest for Sporedome
Show
☐ Rod of the Pact Keeper +2
rare
DDEX3-13 Writhing in the Dark
DDEX3-13 Writhing in the Dark
Show
☐ Ring of Feather Falling
rare
Service Hours Awarded_2024: 50th Anniversary_Rare Reward
Service Hours Awarded_2024: 50th Anniversary
Show
Notes:
Ring, rare (requires attunement)
When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
☐ Arcane Grimoire +2
rare
DDHC-KGV-07 Axe from the Grave
Trade Log
Show
Notes:
Wondrous Item, varies (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Horn of All-Hello-Ing (Horn of Valhalla-Silver)
rare
WBW-DC-JSH-CEL1 Better with Friends
WBW-DC-JSH-CEL1 Better with Friends
Show
Notes:
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.
Horn Type: Silver
Berserkers Summoned: 2d4 + 2
Requirement: None
This item is found in the Dungeon Master’s Guide.
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Description. This Silver Horn of Valhalla appears as a festive paper party noisemaker – and makes the noise you’d expect from one.
When you blow this horn, the berserkers summoned appear as 2d4+2 of your favourite people, ready to help you in your time of need.
☐ Potion of Heroism
rare
CCC-SQC-03-02 Shiitake
CCC-SQC-03-02 Shiitake
Show
Notes:
Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
☐ Half Plate of Poison Resistance
rare
DDEX3-11 The Quest for Sporedome
DDEX3-11 The Quest for Sporedome
Show
☐ Spell Scroll of Tongues
uncommon
Purchased Scroll from AL Vendor
Scribed Spells from Purchased Scrolls
Show
☐ Arcane Grimoire +1
uncommon
Starting Play at 5th Level
Starting Play at Level 5
Show
Notes:
Wondrous Item, varies (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Potion of Poison Resistance
uncommon
DAL07-01 A City on the Edge
DAL07-01 A City on the Edge
Show
Notes:
Potion, uncommon
When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.
ROLL TABLE TO VTT
d10 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Necrotic
7 Poison
8 Psychic
9 Radiant
10 Thunder
☐ Goggles of Night
uncommon
DDAL07-04 A Walk in the Park
DDAL07-04 A Walk in the Park
Show
Notes:
Wondrous Item, uncommon
The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat.
☐ Potion of Advantage
uncommon
WBW-DC-JSH-CEL1 Better with Friends
WBW-DC-JSH-CEL1 Better with Friends
Show
Notes:
Potion, uncommon
When you drink this potion, you gain advantage on one
ability check, attack roll, or saving throw of your choice that
you make within the next hour.
This potion takes the form of a sparkling, golden mist
that moves and pours like water.
This item is found in The Wild Beyond the Witchlight
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Staff of Power | very_rare | DDHC-CoS-4 | Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward | Show | ||
|
Notes:
Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard) The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. |
||||||
| ☐ ANTGALADION, HARMONIOUS DANCING LONGSWORD | very_rare | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | Show | ||
|
Notes:
The blade of this elegantly curved elven longsword is made of the sharpest and coldest ice from the domain of Aesandoral the Ice Lord. As quick as the blizzard winds, it only takes one minute to attune. Its name is inscribed on its blade in Sylvan. Its command phrase is “Long may winter reign.” |
||||||
| ☐ Arcane Grimoire +3 (Ananeira’s Research Journal) | very_rare | WBW-DC-AA-ASHALON-02 Under the Cover of Stars | WBW-DC-AA-ASHALON-02 Under the Cover of Stars | Show | ||
|
Notes:
(Arcane Grimoire +3) (This book holds all of the archfey Ananeira’s research notes about the cosmos. The pages are black, and whatever is written on it shines like stars. On its cover is a raw moonstone crystal that shines when the light hits it. Holding it makes you more aware of your surroundings and place in the universe, and among the stars. It provides a +2 to your Initiative bonus.) |
||||||
| ☐ Heward’s Handy Spice Pouch | rare | CCC-SQC-03-02 Shiitake | CCC-SQC-03-02 Shiitake | Show | ||
|
Notes:
Wondrous Item, rare Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. Notes: Utility, Container |
||||||
| ☐ Cloak of the Bat | rare | Service Hours Awarded_2024: 50th Anniversary_Rare Reward | Service Hours Awarded_2024: 50th Anniversary | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. |
||||||
| ☐ Blazherserblane (BLAH-JER-SIR-BLAIN) - Longsword (Beacon Minor Property) | rare | FR-DC-LIGA-02 - House of Shadow | FR-DC-LIGA-02 - House of Shadow | Show | ||
|
Notes:
ONGSWORD (BEACON MINOR PROPRIETY) |
||||||
| ☐ Cape of the Mountebank | rare | DDAL-DRW05 Uncertain Scrutiny | Service Hours Awarded_2024: 50th Anniversary_Rare Reward | Show | ||
|
Notes:
Wondrous Item, rare When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. |
||||||
| ☐ ARMOR OF THE FIRST FROST Elven Chain | rare | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | Show | ||
|
Notes:
The surface of this icy armor is cold to the touch, with tendrils of frost decorating the metal. While wearing this, you have a keener understanding of duty and responsibility. Despite the material it is made of, the temperature around you always remains comfortable, even in the hottest or coldest environments.) |
||||||
| ☐ Potion of Diminution | rare | DDEX3-11 The Quest for Sporedome | DDEX3-11 The Quest for Sporedome | Show | ||
| ☐ Rod of the Pact Keeper +2 | rare | DDEX3-13 Writhing in the Dark | DDEX3-13 Writhing in the Dark | Show | ||
| ☐ Ring of Feather Falling | rare | Service Hours Awarded_2024: 50th Anniversary_Rare Reward | Service Hours Awarded_2024: 50th Anniversary | Show | ||
|
Notes:
Ring, rare (requires attunement) |
||||||
| ☐ Arcane Grimoire +2 | rare | DDHC-KGV-07 Axe from the Grave | Trade Log | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a wizard) You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. RARITY BONUS |
||||||
| ☐ Horn of All-Hello-Ing (Horn of Valhalla-Silver) | rare | WBW-DC-JSH-CEL1 Better with Friends | WBW-DC-JSH-CEL1 Better with Friends | Show | ||
|
Notes:
Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly. Horn Type: Silver Berserkers Summoned: 2d4 + 2 Requirement: None This item is found in the Dungeon Master’s Guide. War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. Description. This Silver Horn of Valhalla appears as a festive paper party noisemaker – and makes the noise you’d expect from one. When you blow this horn, the berserkers summoned appear as 2d4+2 of your favourite people, ready to help you in your time of need. |
||||||
| ☐ Potion of Heroism | rare | CCC-SQC-03-02 Shiitake | CCC-SQC-03-02 Shiitake | Show | ||
|
Notes:
Potion, rare |
||||||
| ☐ Half Plate of Poison Resistance | rare | DDEX3-11 The Quest for Sporedome | DDEX3-11 The Quest for Sporedome | Show | ||
| ☐ Spell Scroll of Tongues | uncommon | Purchased Scroll from AL Vendor | Scribed Spells from Purchased Scrolls | Show | ||
| ☐ Arcane Grimoire +1 | uncommon | Starting Play at 5th Level | Starting Play at Level 5 | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a wizard) You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. RARITY BONUS |
||||||
| ☐ Potion of Poison Resistance | uncommon | DAL07-01 A City on the Edge | DAL07-01 A City on the Edge | Show | ||
|
Notes:
Potion, uncommon ROLL TABLE TO VTT |
||||||
| ☐ Goggles of Night | uncommon | DDAL07-04 A Walk in the Park | DDAL07-04 A Walk in the Park | Show | ||
|
Notes:
Wondrous Item, uncommon |
||||||
| ☐ Potion of Advantage | uncommon | WBW-DC-JSH-CEL1 Better with Friends | WBW-DC-JSH-CEL1 Better with Friends | Show | ||
|
Notes:
Potion, uncommon When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. This potion takes the form of a sparkling, golden mist that moves and pours like water. This item is found in The Wild Beyond the Witchlight |
||||||