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Adventure Title
DAL07-01 A City on the Edge
DAL07-01 A City on the Edge
Session
1
1
Date Played
2023-07-07 18:02:00 UTC
2023-07-07 18:02:00 UTC
Levels Gained
1
1
GP +/-
87
87
Downtime +/-
50.0
50.0
Location Played
Online
Online
DM Name
DM Rees
DM Rees
DM DCI Number
735375
735375
Notes
Story Awards During the course of this adventure, the characters may earn the following story award. Snakes on a Brain. After being charmed by the grung’s gift, you experience recurring nightmares over the next few weeks. Most of them involve vicious serpents and a soft voice whispering to join them in the arms of oblivion. | Downtime days from previous Service Awards (40) added to this module because AdventureLeagueLog doesn't have a function to add them individually.
Story Awards During the course of this adventure, the characters may earn the following story award. Snakes on a Brain. After being charmed by the grung’s gift, you experience recurring nightmares over the next few weeks. Most of them involve vicious serpents and a soft voice whispering to join them in the arms of oblivion. | Downtime days from previous Service Awards (40) added to this module because AdventureLeagueLog doesn't have a function to add them individually.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Potion of Poison Resistance | Uncommon | DAL07-01 A City on the Edge | true | ||
| Potion, uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below. ROLL TABLE TO VTT d10 Damage Type 1 Acid 2 Cold 3 Fire 4 Force 5 Lightning 6 Necrotic 7 Poison 8 Psychic 9 Radiant 10 Thunder | |||||
| ☐ Potion of Healing x3 | Common | DAL07-01 A City on the Edge | true | ||
| Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained Healing Common 2d4 + 2 Greater healing Uncommon 4d4 + 4 Superior healing Rare 8d4 + 8 Supreme healing Very rare 10d4 + 20 | |||||
| ☐ Potion of Poison | Uncommon | DAL07-01 A City on the Edge | true | ||
| Potion, uncommon This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |||||
| ☐ Potion of Animal Friendship | Common | DAL07-01 A City on the Edge | true | ||
| Potion, uncommon When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. | |||||
| ☐ Alchemist's Fire (Flask) x2 | Common | DAL07-01 A City on the Edge | true | ||
| This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | |||||
| ☐ Scroll of Healing Word | Common | DAL07-01 A City on the Edge | true | ||
| A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st. | |||||
| ☐ Scroll of Protection from Evil and Good | Uncommon | DAL07-01 A City on the Edge | true | ||
| Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect. | |||||