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Adventure Title
FR-DC-LIGA-02 - House of Shadow
Session
1
Date Played
2024-04-12 18:49:00 UTC
Levels Gained
GP +/-
1000
Downtime +/-
10.0
Location Played
BMG VDDW
DM Name
Matt Brown
DM DCI Number
Notes
-1000 for Resurrection service of Tokke The Fighter in Amphail

Magic Items

Name Rarity Location Table Result Counts?
☐ Spell Scroll of Summon Shadowspawn Uncommon FR-DC-LIGA-02 - House of Shadow true
You call forth a shadowy spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block. When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature resembles a misshapen biped marked by the chosen emotion, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.
☐ Deck of Illusions Common FR-DC-LIGA-02 - House of Shadow true
Wondrous Item, Common This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards. The magic of the deck func􀆟ons only if cards are drawn at random (you can use an 0altered deck of playing cards to simulate the deck). You can use an ac􀆟on to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains un􀆟l dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an ac􀆟on to move it magically anywhere within 30 feet of its card. Any physical interac􀆟on with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an ac􀆟on to visually inspect the creature iden􀆟fies it as illusory with a successful DC 15 Intelligence (Inves􀆟ga􀆟on) check. The creature then appears translucent. The illusion lasts un􀆟l its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Playing Card Illusion Ace of hearts Red dragon King of hearts Knight and four guards Queen of hearts Succubus or incubus Jack of hearts Druid Ten of hearts Cloud giant Nine of hearts E􀆫n Eight of hearts Bugbear Two of hearts Goblin Ace of diamonds Beholder King of diamonds Archmage and mage appren􀆟ce Queen of diamonds Night hag Jack of diamonds Assassin Ten of diamonds Fire giant Nine of diamonds Ogre mage Eight of diamonds Gnoll Two of diamonds Kobold Ace of spades Lich King of spades Priest and two acolytes Queen of spades Medusa Jack of spades Veteran Ten of spades Frost giant Nine of spades Troll Eight of spades Hobgoblin Two of spades Goblin Ace of clubs Iron golem King of clubs Bandit captain and three bandits Queen of clubs Erinyes Jack of clubs Berserker Ten of clubs Hill giant Nine of clubs Ogre Eight of clubs Orc Two of clubs Kobold Jokers (2) You (the deck's owner)
☐ Blazherserblane (BLAH-JER-SIR-BLAIN) - Longsword (Beacon Minor Property) Rare FR-DC-LIGA-02 - House of Shadow true
ONGSWORD (BEACON MINOR PROPRIETY) Weapon (Longsword), rare You gain a +2 bonus to atack and damage rolls made with this magic weapon. It has the beacon minor property. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extnguish the light.