Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Weapon of Warning (Net)
uncommon
CCC-ELF-03-01 Death’s Claw
CCC-ELF-03-01 Death’s Claw
Show
☐ Potion of Advantage
uncommon
WBW-DC-JSH-CEL1 Better with Friends
WBW-DC-JSH-CEL1 Better with Friends
Show
Notes:
Potion, uncommon
When you drink this potion, you gain advantage on one
ability check, attack roll, or saving throw of your choice that
you make within the next hour.
This potion takes the form of a sparkling, golden mist
that moves and pours like water.
This item is found in The Wild Beyond the Witchlight
☐ Spellwrought Tatoo (2nd Level)
uncommon
12b Service Hours Awarded, Uncommon Reward
Service Hours Award_Common or Uncommon
Show
Notes:
Wondrous Item (tattoo), varies
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.
Spellwrought Tattoo
Spell
Level
Rarity Spellcasting
Ability Mod. Save
DC Attack
Bonus
Cantrip Common +3 13 +5
1st Common +3 13 +5
2nd Uncommon +3 13 +5
3rd Uncommon +4 15 +7
4th Rare +4 15 +7
5th Rare +5 17 +9
Magic Tattoo Coverage
Tattoo Rarity Area Covered
Common One hand or foot or a quarter of a limb
Uncommon Half a limb or the scalp
Rare One limb
Very Rare Two limbs or the chest or upper back
Legendary Two limbs and the torso
☐ Potion of Poison Resistance
uncommon
DAL07-01 A City on the Edge
DAL07-01 A City on the Edge
Show
Notes:
Potion, uncommon
When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.
ROLL TABLE TO VTT
d10 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Necrotic
7 Poison
8 Psychic
9 Radiant
10 Thunder
☐ Potion of Poison
uncommon
DAL07-01 A City on the Edge
DAL07-01 A City on the Edge
Show
Notes:
Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
☐ Scroll of Protection from Evil and Good
uncommon
DAL07-01 A City on the Edge
DAL07-01 A City on the Edge
Show
Notes:
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
☐ Spell Scroll: Ice Knife
uncommon
DDAL07-03 A Day at the Races
DDAL07-03 A Day at the Races
Show
Notes:
Scroll, uncommon
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
* - (a drop of water or a piece of ice)
☐ Quarterstaff +1
uncommon
DDAL07-03 A Day at the Races
DDAL07-03 A Day at the Races
Show
Notes:
You gain +1 to attack and damage rolls with this weapon.
☐ Goggles of Night
uncommon
DDAL07-04 A Walk in the Park
DDAL07-04 A Walk in the Park
Show
Notes:
Wondrous Item, uncommon
The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat.
☐ Arcane Grimoire +1
uncommon
Starting Play at 5th Level
Starting Play at Level 5
Show
Notes:
Wondrous Item, varies (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Spell Scroll of Tongues
uncommon
Purchased Scroll from AL Vendor
Scribed Spells from Purchased Scrolls
Show
☐ Spell Scroll of Haste
uncommon
Purchased Scroll from AL Vendor
Scribed Spells from Purchased Scrolls
Show
☐ Spell Scroll of Bestow Curse
uncommon
Purchased Scroll from AL Vendor
Scribed Spells from Purchased Scrolls
Show
☐ Spell Scroll of Enemies Abound
uncommon
Purchased Scroll from AL Vendor
Scribed Spells from Purchased Scrolls
Show
☐ Wand of Secrets
uncommon
CCC-SQC-03-01 Consumption
CCC-SQC-03-01 Consumption
Show
Notes:
Wand, uncommon
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
☐ Lightbringer
uncommon
12b Service Hours Awarded, Uncommon Reward
Service Hours Award_Common or Uncommon
Show
Notes:
Weapon (mace), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ The Vines of Avarice (Gloves of Thievery)
uncommon
CCC-ELF-03-02 Echoes of Rage
CCC-ELF-03-02 Echoes of Rage
Show
Notes:
These vines from the Cormanthor Forest can be wrapped around someone’s hands as a pair of fingerless gloves, turning invisible when worn correctly. They function as gloves of thievery. Whenever the wearer contemplates vengeance, they see a vision of a grand hearth lying in ruins.
☐ Spell Scroll of Summon Shadowspawn
uncommon
FR-DC-LIGA-02 - House of Shadow
FR-DC-LIGA-02 - House of Shadow
Show
Notes:
You call forth a shadowy spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block. When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature resembles a misshapen biped marked by the chosen emotion, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.
☐ Folding Boat
uncommon
Descent Into The Lost Caverns of Tsojcanth
Descent Into The Lost Caverns of Tsojcanth
Show
Notes:
Command Word "Shrimpkin"
Wondrous Item, rare
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
☐ Potion of Greater Healing
uncommon
CCC-BMG-11 HILL 1-3 Resurgence
CCC-BMG-12 HILL 1-3 Resurgence
Show
Notes:
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.
Potions of Healing
Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Weapon of Warning (Net) | uncommon | CCC-ELF-03-01 Death’s Claw | CCC-ELF-03-01 Death’s Claw | Show | ||
| ☐ Potion of Advantage | uncommon | WBW-DC-JSH-CEL1 Better with Friends | WBW-DC-JSH-CEL1 Better with Friends | Show | ||
|
Notes:
Potion, uncommon When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. This potion takes the form of a sparkling, golden mist that moves and pours like water. This item is found in The Wild Beyond the Witchlight |
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| ☐ Spellwrought Tatoo (2nd Level) | uncommon | 12b Service Hours Awarded, Uncommon Reward | Service Hours Award_Common or Uncommon | Show | ||
|
Notes:
Wondrous Item (tattoo), varies The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. Spellwrought Tattoo |
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| ☐ Potion of Poison Resistance | uncommon | DAL07-01 A City on the Edge | DAL07-01 A City on the Edge | Show | ||
|
Notes:
Potion, uncommon ROLL TABLE TO VTT |
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| ☐ Potion of Poison | uncommon | DAL07-01 A City on the Edge | DAL07-01 A City on the Edge | Show | ||
|
Notes:
Potion, uncommon If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
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| ☐ Scroll of Protection from Evil and Good | uncommon | DAL07-01 A City on the Edge | DAL07-01 A City on the Edge | Show | ||
|
Notes:
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect. |
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| ☐ Spell Scroll: Ice Knife | uncommon | DDAL07-03 A Day at the Races | DDAL07-03 A Day at the Races | Show | ||
|
Notes:
Scroll, uncommon You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st. |
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| ☐ Quarterstaff +1 | uncommon | DDAL07-03 A Day at the Races | DDAL07-03 A Day at the Races | Show | ||
|
Notes:
You gain +1 to attack and damage rolls with this weapon. |
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| ☐ Goggles of Night | uncommon | DDAL07-04 A Walk in the Park | DDAL07-04 A Walk in the Park | Show | ||
|
Notes:
Wondrous Item, uncommon |
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| ☐ Arcane Grimoire +1 | uncommon | Starting Play at 5th Level | Starting Play at Level 5 | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a wizard) You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. RARITY BONUS |
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| ☐ Spell Scroll of Tongues | uncommon | Purchased Scroll from AL Vendor | Scribed Spells from Purchased Scrolls | Show | ||
| ☐ Spell Scroll of Haste | uncommon | Purchased Scroll from AL Vendor | Scribed Spells from Purchased Scrolls | Show | ||
| ☐ Spell Scroll of Bestow Curse | uncommon | Purchased Scroll from AL Vendor | Scribed Spells from Purchased Scrolls | Show | ||
| ☐ Spell Scroll of Enemies Abound | uncommon | Purchased Scroll from AL Vendor | Scribed Spells from Purchased Scrolls | Show | ||
| ☐ Wand of Secrets | uncommon | CCC-SQC-03-01 Consumption | CCC-SQC-03-01 Consumption | Show | ||
|
Notes:
Wand, uncommon |
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| ☐ Lightbringer | uncommon | 12b Service Hours Awarded, Uncommon Reward | Service Hours Award_Common or Uncommon | Show | ||
|
Notes:
Weapon (mace), uncommon This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| ☐ The Vines of Avarice (Gloves of Thievery) | uncommon | CCC-ELF-03-02 Echoes of Rage | CCC-ELF-03-02 Echoes of Rage | Show | ||
|
Notes:
These vines from the Cormanthor Forest can be wrapped around someone’s hands as a pair of fingerless gloves, turning invisible when worn correctly. They function as gloves of thievery. Whenever the wearer contemplates vengeance, they see a vision of a grand hearth lying in ruins. |
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| ☐ Spell Scroll of Summon Shadowspawn | uncommon | FR-DC-LIGA-02 - House of Shadow | FR-DC-LIGA-02 - House of Shadow | Show | ||
|
Notes:
You call forth a shadowy spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block. When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature resembles a misshapen biped marked by the chosen emotion, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block. |
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| ☐ Folding Boat | uncommon | Descent Into The Lost Caverns of Tsojcanth | Descent Into The Lost Caverns of Tsojcanth | Show | ||
|
Notes:
Command Word "Shrimpkin" Wondrous Item, rare One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
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| ☐ Potion of Greater Healing | uncommon | CCC-BMG-11 HILL 1-3 Resurgence | CCC-BMG-12 HILL 1-3 Resurgence | Show | ||
|
Notes:
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained |
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