Alduin Sybilar Character Sheet

Season:
Historic
Race:
High Half-Elf
Class:
Arcane Archer/Rogue
Background:
Faction Agent
Lifestyle:
Wealthy
Current Level:
15
ACP to Level:
4.0
Total GP:
8232.7
Total Downtime:
10
Tag:
Faction:
Harpers
Renown Rank:
Watcher (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Headband of Intellect,
+2 Longbow,
Amulet of Health,
Mariner's armor (studded leather),
Chain Mail +1,
Goggles of Night,
Armor of Vulnerability (Slashing) (R),
Ring of Protection ,
Ring of Spell Storing,
Boots of Striding and Springing,
Bracers of Archery,
Splint +1,
Staff of Healing,
Studded Leather Armor, +1,
Shield, +2,
Necklace of Fireballs,
Cloak of Elvenkind,
Kira's Crystal Ball

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2021-10-13 18:03 Purchase Log -200 Show Purchase

2 Potion of Healing
1 Potion of Healing (Greater)

2022-10-05 00:08 Purchase Log -1500 Show Purchase

Bought 3 potion of superior healing

2021-05-08 11:58 Purchase Log -26 Show Purchase

Bought Thieve's Tools and Woodcarver's Tools

2022-10-03 23:35 Trade Log -5 Luckstone > Cloak of Elvenkind Show Trade Log

Traded Luckstone for Elven Cloak with Gruck Blunstone

2021-11-09 20:02 Trade Log -5 > Necklace of Fireballs Show Trade Log

Traded Shield, +2 for Necklace of Fireballs.

Traded with Evangel

2021-11-09 19:55 Trade Log -5 +2 Hand Crossbow (Nettle) > Shield, +2 Show Trade Log

Player: Ian O'Donnell
DCI: 5317866663
Character: Lerrys
Item: Shield +2
From: DDAL09-19 Fang & Claw

2021-10-30 20:30 Trade Log -5 Rapier of Life Stealing > Studded Leather Armor, +1 Show Trade Log

Traded with Trading Post - Epic

2021-10-06 00:08 Trade Log -5 > Headband of Intellect Show Trade Log

Traded Pearl of Power for Headband of Intellect with Mork the Erudite

2021-07-22 12:26 Purchase Log 25 Show Purchase

Sold Longbow

2021-10-28 19:33 Purchase Log -850 Show Purchase

Bought 1 Greater Healing Potion and Half-Plate armor

2021-10-09 10:08 Trade Log -5 Necklace of Fireballs > +2 Longbow Show Trade Log

Traded Necklace of Fireballs for +2 Longbow with Gruck Bluntstone

2021-10-27 19:15 Trade Log Goggles of Night > Bracers of Archery Show Trade Log

Traded with Jack Frost

(@DarthPenance from DWB RPG - Discord)

2021-10-30 19:58 Purchase Log 400 Show Purchase

Diamonds for revivify

2021-10-13 18:03 Purchase Log -3 Show Purchase

Bought 60 arrows

2021-10-19 20:00 Tales from the Yawning Portal: White Plume Mountain 1 Show

Requested by Nier to find Blackrazor, Wave and Whelm. Teleported to White Plume Mountain

Met Sphinx, answered riddle and headed north
Kill Kelpies, found some treasures
Headed north, went to boiling lake and killed crab
Retrieved Wave and a treasure chest before the boiling lake kills the party
Went in spinning cylinder room, killed Teo but was brought back
Alice hands over the treasure in the room and tells the party to leave them alone.

Short rest, back to sphinx, headed east
got heat metal'ed and attacked by ghouls
Also went into the room of no friction, Egrus contracted Super-Tetanus

Current Loot:

MI: Luckstone (UC), Chain Mail +1 (R), Goggles of Night (UC), Wave (L, can only be claimed at T4)

1,000 gp in small sacks, twenty gems (two big ones worth 1,000 gp each, one big one worth 5,000 gp, and seventeen others worth a total of 3,935 gp)

400 ep(200 gp), 300 gp, and seven gems worth a total of 1,300 gp.

600 gp, a piece of jewelry worth 2,000 gp,

Total: 15335 GP


Used one potion of healing during the adventure.

2021-10-26 20:30 Tales from the Yawning Portal White Plume Mountain 2 7205 10 Luckstone, Chain Mail +1, Goggles of Night, Armor of Vulnerability (Slashing) (R), Ring of Protection , Ring of Spell Storing, Boots of Striding and Springing Show

Continued from where they left off, found a room of floating river but decided to not investigate further.

Went down the hallway, into the Terraced Aquarium. Killed all the inhabitants in there and destroyed all the glass wall.

Went down the aquarium into a door, into Qesnef's prison, where they found another adventuring party who died and an Oni, with one survivor.
Here, they found Blackrazor and other assorted treasures.

Took the survivor with them, explored the East corridor. Alduin and Miette lost shoe to slime

Found room with destroyed golems, it reanimated and reformed again to attack the party.

Saw turnstile, the party snapped the turnstille.

Passed through Geysers and Chain without difficulty.

Found a Vampire, disintergrated him and found Whelm and other treasure.

Left White Plume Mountain and returned all weapons to their rightful owner.


Total reward from WPM (including last session)

MI: Luckstone (UC), Chain Mail +1 (R), Goggles of Night (UC),
Armor of vulnerability (Slashing) (R)
Ring of Protection(R), Ring of Spell Storing with 2 mirror image spells (R)
Boots of Striding and Springing (UC)

Consumables: Potion of healing (Greater)
Scroll of Protection(Fiends)
Potion of Flying
Potion of Mind Reading
Spell Scroll of Fear, Spell Scroll of Hold Person
Spell Scroll of Conjure Minor Elementals, Spell Scroll of Dispel Magic, Spell Scroll of Magic Mouth

1,000 gp in small sacks, twenty gems (two big ones worth 1,000 gp each, one big one worth 5,000 gp, and seventeen others worth a total of 3,935 gp)

400 ep(200 gp), 300 gp, and seven gems worth a total of 1,300 gp.

600 gp, a piece of jewelry worth 2,000 gp,

Jewelry worth 12000 gp, Gems worth 600 GP

1000 ep (500 GP). 200 pp.(1000 GP) Four pieces of Jewelry worth a total of 11000 gp

10000 SP (1000 GP) and 9000 GP

Each player gets 7205 GP in total


WPM weapon returned rewards

  1. First Weapon Returned. Each character
    may choose five rare consumables (following normal
    rules for the number of pieces of magical
    ammunition). A character could, for example, choose
    2 potions of superior healing, 2 spells scroll of greater
    restoration, and 1d6 +2 crossbow bolts

  2. Second Weapon Returned. Each character may
    choose one of the following items: arrow catching
    shield, bracers of defense, canaith mandolin, necklace
    of prayer beads (with six beads), staff of the
    woodlands, +2 wand of the war mage, or a +2 weapon.

Note: For Necklace of Prayer Beads
You get 3 beads of curing, 2 beads of blessing and 1 bead of summons

  1. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
2021-07-24 21:00 DDHC00-DOIP Dragon Burrow quest 60 Necklace of Fireballs Show
  • Met Xant.
  • Defeated the Invisible stalker
  • Obtained dragon slayer longsword
  • Played for 2hrs
2021-05-07 23:00 DDEX1-1 Defiance in Phlan 1 1 80 10 Show

Did a few quests in Phlan

1) Assisted tracking dragon egg smuggler
2) Cleared out goblins in a cave and freed the prisoners
3) Ventured into secret passage in a tomb and destroyed magical glyphs powering a transportation circle
4) Successfully retrieved magical artifact for the Emerald Enclave

Items gained:
Potion of healing

2021-10-30 20:30 DDEP04 Reclamation of Phlan 1 240 10 Staff of Healing, +2 Hand Crossbow (Nettle) Show

Completed 3 medium encounters and 3 quests
Gold earned: 240gp per character
Used one potion of Superior Healing


Magic Items:
Staff of Healing

Weapon (quarterstaff), rare (requires attunement)

The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff
is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder
worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the
wielder feels fortunate and optimistic about what the future holds. A description of this item can be found
in the Dungeon Master’s Guide

+2 Hand Crossbow (Nettle)

This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is
heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The
crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
A description of this item can be found in the Dungeon Master’s Guide. Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.

Personality.

Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands
to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer
does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle
denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those
nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity
(Stealth) check that its wielder makes to move silently.


*Story Award: Friend of the Griffons: *

You've earned the respect of a griffon of the Earthspur Mountains. These proud
beasts nest high in the crags, tended by Emerald Enclave rangers. Your griffon mount travels with you
as a trusted friend and ally. The griffon answers to any name you choose. To keep it fed, you must provide it with living horseflesh. Increase your lifestyle expenses by 5gp per downtime day. This covers the expense of buying a draft horse every tenday to feed to your griffon. If you can't afford to feed the griffon, it returns to the Earthspur Mountains and never returns

2021-10-15 20:00 DDAL-DRW09 Vile Bounty 1 1000 10 Amulet of Health, Mariner's armor (studded leather) Show

Party were asked by Zehira Deryan in Neverwinter to investigate missing ships in the Sea of Swords
Party discover that the ships were taken to an island called Isolation.
Party traveled to Isolation on The Pursuit and snuck to shore at night.
Party learn from a dwarf captive of the hidden volcano base and learned that the Red Wizards were behind the operation and were shipping cargo and crew to the North for an "excavation"
Party met up and teamed up with the remaining Harpers agents.
Party rescued Carys Redspear and the crew of the Luskar Maid.
Party released the devastation orb and caused the island to sink.
Party escaped the island with a horde of angry pirates after them and escaped to Harpers safehouses in Waterdeep

Rewards
1 level if taken, 10 DT
Treasure worth 5000gp, 1000 gp each

Magic Items:
Amulet of Health
Mariner's armor (Studded Leather)

Consumables:
Potion of Heroism
Potion of mind control (beast)
Elixir of Health
Crossbow bolts +1 x4

Story Awards:
Bond of Fellowship- You encountered three Harper agents during your time in Isolation (cross out anyone who didn’t survive): Amri Thistlebrick, Salros Eventide, Tua
Redspear’s Ring - Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.


Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2021-10-13 18:03 Purchase Log Show Purchase

2 Potion of Healing
1 Potion of Healing (Greater)

2022-10-05 00:08 Purchase Log Show Purchase

Bought 3 potion of superior healing

2021-05-08 11:58 Purchase Log Show Purchase

Bought Thieve's Tools and Woodcarver's Tools

2022-10-03 23:35 Trade Log -5 Show Trade Log

Traded Luckstone for Elven Cloak with Gruck Blunstone

2021-11-09 20:02 Trade Log -5 Show Trade Log

Traded Shield, +2 for Necklace of Fireballs.

Traded with Evangel

2021-11-09 19:55 Trade Log -5 Show Trade Log

Player: Ian O'Donnell
DCI: 5317866663
Character: Lerrys
Item: Shield +2
From: DDAL09-19 Fang & Claw

2021-10-30 20:30 Trade Log -5 Show Trade Log

Traded with Trading Post - Epic

2021-10-06 00:08 Trade Log -5 Show Trade Log

Traded Pearl of Power for Headband of Intellect with Mork the Erudite

2021-07-22 12:26 Purchase Log Show Purchase

Sold Longbow

2021-10-28 19:33 Purchase Log Show Purchase

Bought 1 Greater Healing Potion and Half-Plate armor

2021-10-09 10:08 Trade Log -5 Show Trade Log

Traded Necklace of Fireballs for +2 Longbow with Gruck Bluntstone

2021-10-27 19:15 Trade Log Show Trade Log

Traded with Jack Frost

(@DarthPenance from DWB RPG - Discord)

2021-10-30 19:58 Purchase Log Show Purchase

Diamonds for revivify

2021-10-13 18:03 Purchase Log Show Purchase

Bought 60 arrows

2021-10-19 20:00 Tales from the Yawning Portal: White Plume Mountain 1 Show

Requested by Nier to find Blackrazor, Wave and Whelm. Teleported to White Plume Mountain

Met Sphinx, answered riddle and headed north
Kill Kelpies, found some treasures
Headed north, went to boiling lake and killed crab
Retrieved Wave and a treasure chest before the boiling lake kills the party
Went in spinning cylinder room, killed Teo but was brought back
Alice hands over the treasure in the room and tells the party to leave them alone.

Short rest, back to sphinx, headed east
got heat metal'ed and attacked by ghouls
Also went into the room of no friction, Egrus contracted Super-Tetanus

Current Loot:

MI: Luckstone (UC), Chain Mail +1 (R), Goggles of Night (UC), Wave (L, can only be claimed at T4)

1,000 gp in small sacks, twenty gems (two big ones worth 1,000 gp each, one big one worth 5,000 gp, and seventeen others worth a total of 3,935 gp)

400 ep(200 gp), 300 gp, and seven gems worth a total of 1,300 gp.

600 gp, a piece of jewelry worth 2,000 gp,

Total: 15335 GP


Used one potion of healing during the adventure.

2021-10-26 20:30 Tales from the Yawning Portal White Plume Mountain 2 10 Show

Continued from where they left off, found a room of floating river but decided to not investigate further.

Went down the hallway, into the Terraced Aquarium. Killed all the inhabitants in there and destroyed all the glass wall.

Went down the aquarium into a door, into Qesnef's prison, where they found another adventuring party who died and an Oni, with one survivor.
Here, they found Blackrazor and other assorted treasures.

Took the survivor with them, explored the East corridor. Alduin and Miette lost shoe to slime

Found room with destroyed golems, it reanimated and reformed again to attack the party.

Saw turnstile, the party snapped the turnstille.

Passed through Geysers and Chain without difficulty.

Found a Vampire, disintergrated him and found Whelm and other treasure.

Left White Plume Mountain and returned all weapons to their rightful owner.


Total reward from WPM (including last session)

MI: Luckstone (UC), Chain Mail +1 (R), Goggles of Night (UC),
Armor of vulnerability (Slashing) (R)
Ring of Protection(R), Ring of Spell Storing with 2 mirror image spells (R)
Boots of Striding and Springing (UC)

Consumables: Potion of healing (Greater)
Scroll of Protection(Fiends)
Potion of Flying
Potion of Mind Reading
Spell Scroll of Fear, Spell Scroll of Hold Person
Spell Scroll of Conjure Minor Elementals, Spell Scroll of Dispel Magic, Spell Scroll of Magic Mouth

1,000 gp in small sacks, twenty gems (two big ones worth 1,000 gp each, one big one worth 5,000 gp, and seventeen others worth a total of 3,935 gp)

400 ep(200 gp), 300 gp, and seven gems worth a total of 1,300 gp.

600 gp, a piece of jewelry worth 2,000 gp,

Jewelry worth 12000 gp, Gems worth 600 GP

1000 ep (500 GP). 200 pp.(1000 GP) Four pieces of Jewelry worth a total of 11000 gp

10000 SP (1000 GP) and 9000 GP

Each player gets 7205 GP in total


WPM weapon returned rewards

  1. First Weapon Returned. Each character
    may choose five rare consumables (following normal
    rules for the number of pieces of magical
    ammunition). A character could, for example, choose
    2 potions of superior healing, 2 spells scroll of greater
    restoration, and 1d6 +2 crossbow bolts

  2. Second Weapon Returned. Each character may
    choose one of the following items: arrow catching
    shield, bracers of defense, canaith mandolin, necklace
    of prayer beads (with six beads), staff of the
    woodlands, +2 wand of the war mage, or a +2 weapon.

Note: For Necklace of Prayer Beads
You get 3 beads of curing, 2 beads of blessing and 1 bead of summons

  1. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
2021-07-24 21:00 DDHC00-DOIP Dragon Burrow quest Show
  • Met Xant.
  • Defeated the Invisible stalker
  • Obtained dragon slayer longsword
  • Played for 2hrs
2021-05-07 23:00 DDEX1-1 Defiance in Phlan 1 10 Show

Did a few quests in Phlan

1) Assisted tracking dragon egg smuggler
2) Cleared out goblins in a cave and freed the prisoners
3) Ventured into secret passage in a tomb and destroyed magical glyphs powering a transportation circle
4) Successfully retrieved magical artifact for the Emerald Enclave

Items gained:
Potion of healing

2021-10-30 20:30 DDEP04 Reclamation of Phlan 10 Show

Completed 3 medium encounters and 3 quests
Gold earned: 240gp per character
Used one potion of Superior Healing


Magic Items:
Staff of Healing

Weapon (quarterstaff), rare (requires attunement)

The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff
is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder
worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the
wielder feels fortunate and optimistic about what the future holds. A description of this item can be found
in the Dungeon Master’s Guide

+2 Hand Crossbow (Nettle)

This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is
heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The
crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
A description of this item can be found in the Dungeon Master’s Guide. Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.

Personality.

Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands
to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer
does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle
denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those
nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity
(Stealth) check that its wielder makes to move silently.


*Story Award: Friend of the Griffons: *

You've earned the respect of a griffon of the Earthspur Mountains. These proud
beasts nest high in the crags, tended by Emerald Enclave rangers. Your griffon mount travels with you
as a trusted friend and ally. The griffon answers to any name you choose. To keep it fed, you must provide it with living horseflesh. Increase your lifestyle expenses by 5gp per downtime day. This covers the expense of buying a draft horse every tenday to feed to your griffon. If you can't afford to feed the griffon, it returns to the Earthspur Mountains and never returns

2021-10-15 20:00 DDAL-DRW09 Vile Bounty 10 Show

Party were asked by Zehira Deryan in Neverwinter to investigate missing ships in the Sea of Swords
Party discover that the ships were taken to an island called Isolation.
Party traveled to Isolation on The Pursuit and snuck to shore at night.
Party learn from a dwarf captive of the hidden volcano base and learned that the Red Wizards were behind the operation and were shipping cargo and crew to the North for an "excavation"
Party met up and teamed up with the remaining Harpers agents.
Party rescued Carys Redspear and the crew of the Luskar Maid.
Party released the devastation orb and caused the island to sink.
Party escaped the island with a horde of angry pirates after them and escaped to Harpers safehouses in Waterdeep

Rewards
1 level if taken, 10 DT
Treasure worth 5000gp, 1000 gp each

Magic Items:
Amulet of Health
Mariner's armor (Studded Leather)

Consumables:
Potion of Heroism
Potion of mind control (beast)
Elixir of Health
Crossbow bolts +1 x4

Story Awards:
Bond of Fellowship- You encountered three Harper agents during your time in Isolation (cross out anyone who didn’t survive): Amri Thistlebrick, Salros Eventide, Tua
Redspear’s Ring - Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.


Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2021-10-13 18:03 Purchase Log -200 Show Purchase

2 Potion of Healing
1 Potion of Healing (Greater)

2022-10-05 00:08 Purchase Log -1500 Show Purchase

Bought 3 potion of superior healing

2021-05-08 11:58 Purchase Log -26 Show Purchase

Bought Thieve's Tools and Woodcarver's Tools

2022-10-03 23:35 Trade Log -5 Luckstone > Cloak of Elvenkind Show Trade Log

Traded Luckstone for Elven Cloak with Gruck Blunstone

2021-11-09 20:02 Trade Log -5 > Necklace of Fireballs Show Trade Log

Traded Shield, +2 for Necklace of Fireballs.

Traded with Evangel

2021-11-09 19:55 Trade Log -5 +2 Hand Crossbow (Nettle) > Shield, +2 Show Trade Log

Player: Ian O'Donnell
DCI: 5317866663
Character: Lerrys
Item: Shield +2
From: DDAL09-19 Fang & Claw

2021-10-30 20:30 Trade Log -5 Rapier of Life Stealing > Studded Leather Armor, +1 Show Trade Log

Traded with Trading Post - Epic

2021-10-06 00:08 Trade Log -5 > Headband of Intellect Show Trade Log

Traded Pearl of Power for Headband of Intellect with Mork the Erudite

2021-07-22 12:26 Purchase Log 25 Show Purchase

Sold Longbow

2021-10-28 19:33 Purchase Log -850 Show Purchase

Bought 1 Greater Healing Potion and Half-Plate armor

2021-10-09 10:08 Trade Log -5 Necklace of Fireballs > +2 Longbow Show Trade Log

Traded Necklace of Fireballs for +2 Longbow with Gruck Bluntstone

2021-10-27 19:15 Trade Log Goggles of Night > Bracers of Archery Show Trade Log

Traded with Jack Frost

(@DarthPenance from DWB RPG - Discord)

2021-10-30 19:58 Purchase Log 400 Show Purchase

Diamonds for revivify

2021-10-13 18:03 Purchase Log -3 Show Purchase

Bought 60 arrows

2021-10-19 20:00 Tales from the Yawning Portal: White Plume Mountain 1 Show

Requested by Nier to find Blackrazor, Wave and Whelm. Teleported to White Plume Mountain

Met Sphinx, answered riddle and headed north
Kill Kelpies, found some treasures
Headed north, went to boiling lake and killed crab
Retrieved Wave and a treasure chest before the boiling lake kills the party
Went in spinning cylinder room, killed Teo but was brought back
Alice hands over the treasure in the room and tells the party to leave them alone.

Short rest, back to sphinx, headed east
got heat metal'ed and attacked by ghouls
Also went into the room of no friction, Egrus contracted Super-Tetanus

Current Loot:

MI: Luckstone (UC), Chain Mail +1 (R), Goggles of Night (UC), Wave (L, can only be claimed at T4)

1,000 gp in small sacks, twenty gems (two big ones worth 1,000 gp each, one big one worth 5,000 gp, and seventeen others worth a total of 3,935 gp)

400 ep(200 gp), 300 gp, and seven gems worth a total of 1,300 gp.

600 gp, a piece of jewelry worth 2,000 gp,

Total: 15335 GP


Used one potion of healing during the adventure.

2021-10-26 20:30 Tales from the Yawning Portal White Plume Mountain 2 7205 10 Luckstone, Chain Mail +1, Goggles of Night, Armor of Vulnerability (Slashing) (R), Ring of Protection , Ring of Spell Storing, Boots of Striding and Springing Show

Continued from where they left off, found a room of floating river but decided to not investigate further.

Went down the hallway, into the Terraced Aquarium. Killed all the inhabitants in there and destroyed all the glass wall.

Went down the aquarium into a door, into Qesnef's prison, where they found another adventuring party who died and an Oni, with one survivor.
Here, they found Blackrazor and other assorted treasures.

Took the survivor with them, explored the East corridor. Alduin and Miette lost shoe to slime

Found room with destroyed golems, it reanimated and reformed again to attack the party.

Saw turnstile, the party snapped the turnstille.

Passed through Geysers and Chain without difficulty.

Found a Vampire, disintergrated him and found Whelm and other treasure.

Left White Plume Mountain and returned all weapons to their rightful owner.


Total reward from WPM (including last session)

MI: Luckstone (UC), Chain Mail +1 (R), Goggles of Night (UC),
Armor of vulnerability (Slashing) (R)
Ring of Protection(R), Ring of Spell Storing with 2 mirror image spells (R)
Boots of Striding and Springing (UC)

Consumables: Potion of healing (Greater)
Scroll of Protection(Fiends)
Potion of Flying
Potion of Mind Reading
Spell Scroll of Fear, Spell Scroll of Hold Person
Spell Scroll of Conjure Minor Elementals, Spell Scroll of Dispel Magic, Spell Scroll of Magic Mouth

1,000 gp in small sacks, twenty gems (two big ones worth 1,000 gp each, one big one worth 5,000 gp, and seventeen others worth a total of 3,935 gp)

400 ep(200 gp), 300 gp, and seven gems worth a total of 1,300 gp.

600 gp, a piece of jewelry worth 2,000 gp,

Jewelry worth 12000 gp, Gems worth 600 GP

1000 ep (500 GP). 200 pp.(1000 GP) Four pieces of Jewelry worth a total of 11000 gp

10000 SP (1000 GP) and 9000 GP

Each player gets 7205 GP in total


WPM weapon returned rewards

  1. First Weapon Returned. Each character
    may choose five rare consumables (following normal
    rules for the number of pieces of magical
    ammunition). A character could, for example, choose
    2 potions of superior healing, 2 spells scroll of greater
    restoration, and 1d6 +2 crossbow bolts

  2. Second Weapon Returned. Each character may
    choose one of the following items: arrow catching
    shield, bracers of defense, canaith mandolin, necklace
    of prayer beads (with six beads), staff of the
    woodlands, +2 wand of the war mage, or a +2 weapon.

Note: For Necklace of Prayer Beads
You get 3 beads of curing, 2 beads of blessing and 1 bead of summons

  1. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
2021-07-24 21:00 DDHC00-DOIP Dragon Burrow quest 60 Necklace of Fireballs Show
  • Met Xant.
  • Defeated the Invisible stalker
  • Obtained dragon slayer longsword
  • Played for 2hrs
2021-05-07 23:00 DDEX1-1 Defiance in Phlan 1 80 10 Show

Did a few quests in Phlan

1) Assisted tracking dragon egg smuggler
2) Cleared out goblins in a cave and freed the prisoners
3) Ventured into secret passage in a tomb and destroyed magical glyphs powering a transportation circle
4) Successfully retrieved magical artifact for the Emerald Enclave

Items gained:
Potion of healing

2021-10-30 20:30 DDEP04 Reclamation of Phlan 240 10 Staff of Healing, +2 Hand Crossbow (Nettle) Show

Completed 3 medium encounters and 3 quests
Gold earned: 240gp per character
Used one potion of Superior Healing


Magic Items:
Staff of Healing

Weapon (quarterstaff), rare (requires attunement)

The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff
is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder
worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the
wielder feels fortunate and optimistic about what the future holds. A description of this item can be found
in the Dungeon Master’s Guide

+2 Hand Crossbow (Nettle)

This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is
heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The
crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
A description of this item can be found in the Dungeon Master’s Guide. Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.

Personality.

Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands
to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer
does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle
denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those
nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity
(Stealth) check that its wielder makes to move silently.


*Story Award: Friend of the Griffons: *

You've earned the respect of a griffon of the Earthspur Mountains. These proud
beasts nest high in the crags, tended by Emerald Enclave rangers. Your griffon mount travels with you
as a trusted friend and ally. The griffon answers to any name you choose. To keep it fed, you must provide it with living horseflesh. Increase your lifestyle expenses by 5gp per downtime day. This covers the expense of buying a draft horse every tenday to feed to your griffon. If you can't afford to feed the griffon, it returns to the Earthspur Mountains and never returns

2021-10-15 20:00 DDAL-DRW09 Vile Bounty 1000 10 Amulet of Health, Mariner's armor (studded leather) Show

Party were asked by Zehira Deryan in Neverwinter to investigate missing ships in the Sea of Swords
Party discover that the ships were taken to an island called Isolation.
Party traveled to Isolation on The Pursuit and snuck to shore at night.
Party learn from a dwarf captive of the hidden volcano base and learned that the Red Wizards were behind the operation and were shipping cargo and crew to the North for an "excavation"
Party met up and teamed up with the remaining Harpers agents.
Party rescued Carys Redspear and the crew of the Luskar Maid.
Party released the devastation orb and caused the island to sink.
Party escaped the island with a horde of angry pirates after them and escaped to Harpers safehouses in Waterdeep

Rewards
1 level if taken, 10 DT
Treasure worth 5000gp, 1000 gp each

Magic Items:
Amulet of Health
Mariner's armor (Studded Leather)

Consumables:
Potion of Heroism
Potion of mind control (beast)
Elixir of Health
Crossbow bolts +1 x4

Story Awards:
Bond of Fellowship- You encountered three Harper agents during your time in Isolation (cross out anyone who didn’t survive): Amri Thistlebrick, Salros Eventide, Tua
Redspear’s Ring - Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.