Adventure Logsheet
Starting gold - 5GP
Did a few quests in Phlan 1) Assisted tracking dragon egg smuggler 2) Cleared out goblins in a cave and freed the prisoners 3) Ventured into secret passage in a tomb and destroyed magical glyphs powering a transportation circle 4) Successfully retrieved magical artifact for the Emerald Enclave Items gained: Potion of healing
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Bought Thieve's Tools and Woodcarver's Tools
Met Tabaxi person named 'Screaming Wind' who instructed us to investigate the wanderlust poison that has been used to kill people in the area. Visited a satchel shop and encounted a Grung named 'Wadumu' who helped bring us to a village where poison was supposedly made. Survived flash flood and managed to venture through the forest, though with a few scrapes and bruises Wadumu told us that the Head Grung brought their people to the Yuan-Ti and that the Grungs are now enslaved by them Wadumu brought us into the village where we encountered a Yuan-Ti in the middle of a ritual Party finished off the Yuan-Ti and the guards Sent Mao-Mao back to 'Screaming WInd' to tell news of our discovery Wadumu will lead us to the Yuan-Ti's hideout Notes: 2 hour of gameplay 40 GP Goggles of Night
Got surrounded by zombies and magical plants at the courtyard. Managed to go down to the temple, encountered a powerful Yuan Ti Wadumu dealt the killing blow and killed the Yuan Ti, betrayed the party, and left us to die while temple collapsed Party barely manages to escape the temple Notes: Played for 3 hours Acquired 60 GP Pearl of Power
The party are asked by Ragvala, an ancient gold dragon who was once an adventurer, to recover a lost treasure belonging to his friend in the Quivering Forest. Party flew on Ragvala's back to the Forest and along the way befriended a griffon and a group of pixies. Party explored the Quivering Forest, met and spared the lost Oni Vid, and found the lute belonging to Rokhstasha, Ragvala's friend, and learned of the legend of the Five-Leaf Clovers. Ragvala brought the party to Rokstasha's home in the clouds, but were attacked by a Roc during the travel. Ragvala and the party defeated the Roc, but with Ragvala heavily injured. Though they were able to reach Rokhstasha's home, Ragvala's injuries were to severe and he passed away, giving his own treasure to the party and inviting them to be the new Five-Leaf Clover. Rewards: 4 hours of play / 1 level up for Tier 1 80gp Dragon's Lullaby (INSTRUMENT OF THE BARDS – MAC-FUIRMIDH CITTERN) Story Award - FIVE-LEAF CLOVER INITIATE Dragon's Lullaby has the following flavor: In addition, the cittern is pure white in color which makes it look like its components are made from pearls. A cloud like design of Shou origin is engraved on the instrument’s body, filled in light blue color, and outlined in black. When the instrument is used to cast a spell, tiny pink flower petals swirl around the caster’s body as it gets blown away by a harmless gust of wind. The petals’ movement matches the tempo of the music being played from the cittern. FIVE-LEAF CLOVER INITIATE : A senior member of the Five-Leaf Clover has taken a liking of you and made you a junior member of their adventuring group. A magical tattoo of a five-leaf clover has been permanently placed at the back of your right hand. When you put your will to it, harmless green flame erupts from the tattoo and engulfs your hand. The flame can provide dim light within 5 feet of you
Went to Thentia and met with High Priestess Seireri They have many refugees from the farmlands due to kobold invasion Met refugees and found out that the kobolds seem to be digging around looking for something On the way to the farm, met a group of kobolds and a lone goblin girl Killed the kobolds and spared the goblin girl, who showed us the unearthed artifact, a letter directer to Lord of Strahd regarding Deck of Cards that could free the Lord of Shadowfell Found out that there is a human wizard leading the kobolds Went to the farm and and ambushed the kobolds stationed there Managed to restrain the wizard who disclosed that he is an agent of Mechanus Wizard refused to surrender and party had to kill him Reported back to the High Priestess Magic Item: - Robe of Useful Items
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Sold Longbow
Met Xant. Defeated the Invisible stalker Obtained dragon slayer longsword Played for 2hrs
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Traded Pearl of Power for Headband of Intellect with Mork the Erudite
Used 20 DT to level up to 7
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Traded Necklace of Fireballs for +2 Longbow with Gruck Bluntstone
Treasure: Owlbear Beak (4 x 50 gp) = 200 gp Saeth’s Ring = 100 gp Lord Oreclasp’s Reward = 400 gp Silver Holy Symbol = 2.5 gp Healer’s Kit (Issac) Dagger (2 x 1 gp) = 2 gp Arrows (12) (Alduin) 704.5 gp/5 = 140.9 gp per person Story Awards: Saeth’s Ire. The adventurers have earned the ire of Saeth the cambion for slaying his mortal form. In encounters with Saeth in the future, he will seek to magically control and/or destroy adventurers with this Story Award over any other potential target. Ally of the Forest. Valenheart the unicorn owes the adventurers a favor. During a short or long rest, the unicorn’s blessing causes a magical bush with 10 berries to grow near the adventurer’s camp or abode, as per the goodberry spell. Cross this Story Award off once it is used. Story Summary: - The party arrived at Goldwyn Village to investigate the recent owlbear infestation. They spoke with Davith Miller, an initiate of Tymora who told them that his senior, Shin disappeared after an alleged owlbear attack. - The party ventured into the Elmwood Reserve, following the owlbear tracks towards their den. The party spotted a trail of blood into the den. - The party fought and killed the owlbear adults and owlbear juveniles, harvesting their beaks. They also took the owlbear chicks. - The party discovered Shin’s journal, revealing that she was looking for a unicorn named Valenheart deeper in the woods. - Following Shin’s directions, they came across Valenheart running from a pack of devils. They defeated them and Valenheart told them of a curse that originates from Oreclasp Keep. - The party travelled to Oreclasp Keep, confronted the lord who revealed himself to be Saeth, an old rival of Isaac. - The party defeated Saeth and released the curse from the surrounding lands.
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Bought 60 arrows
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2 Potion of Healing 1 Potion of Healing (Greater)
Party were asked by Zehira Deryan in Neverwinter to investigate missing ships in the Sea of Swords Party discover that the ships were taken to an island called Isolation. Party traveled to Isolation on The Pursuit and snuck to shore at night. Party learn from a dwarf captive of the hidden volcano base and learned that the Red Wizards were behind the operation and were shipping cargo and crew to the North for an "excavation" Party met up and teamed up with the remaining Harpers agents. Party rescued Carys Redspear and the crew of the Luskar Maid. Party released the devastation orb and caused the island to sink. Party escaped the island with a horde of angry pirates after them and escaped to Harpers safehouses in Waterdeep Rewards 1 level if taken, 10 DT Treasure worth 5000gp, 1000 gp each Magic Items: Amulet of Health Mariner's armor (Studded Leather) Consumables: Potion of Heroism Potion of mind control (beast) Elixir of Health Crossbow bolts +1 x4 Story Awards: Bond of Fellowship- You encountered three Harper agents during your time in Isolation (cross out anyone who didn’t survive): Amri Thistlebrick, Salros Eventide, Tua Redspear’s Ring - Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.
Spend DT to level up
Requested by Nier to find Blackrazor, Wave and Whelm. Teleported to White Plume Mountain Met Sphinx, answered riddle and headed north Kill Kelpies, found some treasures Headed north, went to boiling lake and killed crab Retrieved Wave and a treasure chest before the boiling lake kills the party Went in spinning cylinder room, killed Teo but was brought back Alice hands over the treasure in the room and tells the party to leave them alone. Short rest, back to sphinx, headed east got heat metal'ed and attacked by ghouls Also went into the room of no friction, Egrus contracted Super-Tetanus Current Loot: MI: Luckstone (UC), Chain Mail +1 (R), Goggles of Night (UC), Wave (L, can only be claimed at T4) 1,000 gp in small sacks, twenty gems (two big ones worth 1,000 gp each, one big one worth 5,000 gp, and seventeen others worth a total of 3,935 gp) 400 ep(200 gp), 300 gp, and seven gems worth a total of 1,300 gp. 600 gp, a piece of jewelry worth 2,000 gp, Total: 15335 GP Used one potion of healing during the adventure.
Continued from where they left off, found a room of floating river but decided to not investigate further. Went down the hallway, into the Terraced Aquarium. Killed all the inhabitants in there and destroyed all the glass wall. Went down the aquarium into a door, into Qesnef's prison, where they found another adventuring party who died and an Oni, with one survivor. Here, they found Blackrazor and other assorted treasures. Took the survivor with them, explored the East corridor. Alduin and Miette lost shoe to slime Found room with destroyed golems, it reanimated and reformed again to attack the party. Saw turnstile, the party snapped the turnstille. Passed through Geysers and Chain without difficulty. Found a Vampire, disintergrated him and found Whelm and other treasure. Left White Plume Mountain and returned all weapons to their rightful owner. Total reward from WPM (including last session) MI: Luckstone (UC), Chain Mail +1 (R), Goggles of Night (UC), Armor of vulnerability (Slashing) (R) Ring of Protection(R), Ring of Spell Storing with 2 mirror image spells (R) Boots of Striding and Springing (UC) Consumables: Potion of healing (Greater) Scroll of Protection(Fiends) Potion of Flying Potion of Mind Reading Spell Scroll of Fear, Spell Scroll of Hold Person Spell Scroll of Conjure Minor Elementals, Spell Scroll of Dispel Magic, Spell Scroll of Magic Mouth 1,000 gp in small sacks, twenty gems (two big ones worth 1,000 gp each, one big one worth 5,000 gp, and seventeen others worth a total of 3,935 gp) 400 ep(200 gp), 300 gp, and seven gems worth a total of 1,300 gp. 600 gp, a piece of jewelry worth 2,000 gp, Jewelry worth 12000 gp, Gems worth 600 GP 1000 ep (500 GP). 200 pp.(1000 GP) Four pieces of Jewelry worth a total of 11000 gp 10000 SP (1000 GP) and 9000 GP Each player gets 7205 GP in total WPM weapon returned rewards First Weapon Returned. Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Note: For Necklace of Prayer Beads You get 3 beads of curing, 2 beads of blessing and 1 bead of summons Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
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Traded with Jack Frost (@DarthPenance from DWB RPG - Discord)
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Bought 1 Greater Healing Potion and Half-Plate armor
Acquired 200 GP worth of diamonds and a Potion of Heroism
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Diamonds for revivify
Completed 3 medium encounters and 3 quests Gold earned: 240gp per character Used one potion of Superior Healing Magic Items: Staff of Healing Weapon (quarterstaff), rare (requires attunement) The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds. A description of this item can be found in the Dungeon Master’s Guide +2 Hand Crossbow (Nettle) This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. A description of this item can be found in the Dungeon Master’s Guide. Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling. Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently. *Story Award: Friend of the Griffons: * You've earned the respect of a griffon of the Earthspur Mountains. These proud beasts nest high in the crags, tended by Emerald Enclave rangers. Your griffon mount travels with you as a trusted friend and ally. The griffon answers to any name you choose. To keep it fed, you must provide it with living horseflesh. Increase your lifestyle expenses by 5gp per downtime day. This covers the expense of buying a draft horse every tenday to feed to your griffon. If you can't afford to feed the griffon, it returns to the Earthspur Mountains and never returns
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Traded with Trading Post - Epic
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Player: Ian O'Donnell DCI: 5317866663 Character: Lerrys Item: Shield +2 From: DDAL09-19 Fang & Claw
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Traded Shield, +2 for Necklace of Fireballs. Traded with Evangel
Use 30DT to level up
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Traded Luckstone for Elven Cloak with Gruck Blunstone
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Bought 3 potion of superior healing
CCC-MIND01-01 Lost In Thoughts 5th October 2022 Party invited to Phlan for a job Told that refugees returning to Phlan is missing Pointed to a nearby farmsteads for last reported location Party is brought over to investigate. Party finds the farmstead unsettling and not farmlike Directed by local livestock to the Inn Bivens Inn the party investigated, found a ledger and a young girl in hiding who told the party about weird behaviour Innkeeper attacks the party, party kills them and intellect devourers come out. Party after sleuthing deducts the involvement of mindflayers Visit local sage, casted Protection From Evil and Good, sage dies and intellect devourer appears. Party deducts a ulthilarid is involved, begins finding way to avoid them and reach the prisoner cave in the north. Party makes their way there undetected, except for guards in waiting. Party fights through the guard thralls, some mindwitness, mind flayers and ulthilarid Manages to save some prisoners but not the intended target Reported back to Calypso who gives the party more reward, alerts the alliance and promise them future jobs with better pay Rewards: 1 Advancement and 10 DT Calypso's Offer: 5000 GP Bivens Inn Haul: 800 GP 1165 GP and 8 SP per person Magic Item Permanent Magic Items: Kira's Crystal Ball Wonderous Item, Very Rare (requires attunement) The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. When a character that is attuned to this Crystal Ball spends an action peering into it, they can see events that have occurred in their past. Consumable Magic item Tana's Potion of Greater Healing x 1 Potion, Rare Bivens Oil of Sharpness x 1 Potion, Very Rare Biven's Potion of Invulnerability x 1 Potion, Rare Calypso's Scroll of Resurrection x 1 Scroll, rare