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Adventure Title
Tales from the Yawning Portal White Plume Mountain
Session
2
Date Played
2021-10-26 20:30:00 UTC
Levels Gained
GP +/-
7205
Downtime +/-
10.0
Location Played
Roll20
DM Name
DM Kurun
DM DCI Number
Notes
Continued from where they left off, found a room of floating river but decided to not investigate further. Went down the hallway, into the Terraced Aquarium. Killed all the inhabitants in there and destroyed all the glass wall. Went down the aquarium into a door, into Qesnef's prison, where they found another adventuring party who died and an Oni, with one survivor. Here, they found Blackrazor and other assorted treasures. Took the survivor with them, explored the East corridor. Alduin and Miette lost shoe to slime Found room with destroyed golems, it reanimated and reformed again to attack the party. Saw turnstile, the party snapped the turnstille. Passed through Geysers and Chain without difficulty. Found a Vampire, disintergrated him and found Whelm and other treasure. Left White Plume Mountain and returned all weapons to their rightful owner. ____________________________________________________________________________________________________ Total reward from WPM (including last session) MI: Luckstone (UC), Chain Mail +1 (R), Goggles of Night (UC), Armor of vulnerability (Slashing) (R) Ring of Protection(R), Ring of Spell Storing with 2 mirror image spells (R) Boots of Striding and Springing (UC) Consumables: Potion of healing (Greater) Scroll of Protection(Fiends) Potion of Flying Potion of Mind Reading Spell Scroll of Fear, Spell Scroll of Hold Person Spell Scroll of Conjure Minor Elementals, Spell Scroll of Dispel Magic, Spell Scroll of Magic Mouth 1,000 gp in small sacks, twenty gems (two big ones worth 1,000 gp each, one big one worth 5,000 gp, and seventeen others worth a total of 3,935 gp) 400 ep(200 gp), 300 gp, and seven gems worth a total of 1,300 gp. 600 gp, a piece of jewelry worth 2,000 gp, Jewelry worth 12000 gp, Gems worth 600 GP 1000 ep (500 GP). 200 pp.(1000 GP) Four pieces of Jewelry worth a total of 11000 gp 10000 SP (1000 GP) and 9000 GP Each player gets 7205 GP in total _________________________________________________________________________________________________________________ WPM weapon returned rewards 1. First Weapon Returned. Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Note: For Necklace of Prayer Beads You get 3 beads of curing, 2 beads of blessing and 1 bead of summons 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

Magic Items

Name Rarity Location Table Result Counts?
Luckstone Uncommon WPM true
Chain Mail +1 Rare WPM true
Goggles of Night Uncommon WPM true
Armor of Vulnerability (Slashing) (R) Rare WPM true
Ring of Protection Rare WPM true
Ring of Spell Storing Rare WPM true
2 mirror image spells
Boots of Striding and Springing Uncommon true