Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▼
Source
Lantern of Revealing
uncommon
CCC-CONMAR01-01 Helping Hands
Show
Notes:
Wondrous item, uncommon
While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect.
Potion of Healing
common
CCC-CONMAR01-01 Helping Hands
Show
Notes:
Potion, Common
You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
Potion of Healing
common
CCC-GHC-BK1-06 Legacy and Virtue
Show
Notes:
1d4+4
Circlet of Blasting
uncommon
CCC-GHC-BK1-06 Legacy and Virtue
Show
Notes:
Circlet of Blasting
Wondrous item, uncommon, Table F
This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration.
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.
Sentinel Shield
uncommon
DDAL-DRW-INT-02 Watchers of the Trollclaws
Show
Notes:
Armor (shield), uncommon - 6 lb. AC +2
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it.
Potion of Necrotic Resistance
uncommon
DDAL-DRW-INT-02 Watchers of the Trollclaws
Show
Notes:
Potion, uncommon
When you drink this potion, you gain resistance to necrotic damage for 1 hour.
Potion of Healing
common
DDAL-DRW-INT-02 Watchers of the Trollclaws
Show
Notes:
2d4+2
Potion of Flying
very_rare
DDAL04-13
Show
Notes:
Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Weight: 0.5
Ring of Animal Influence
rare
DDAL04-13
Show
Notes:
Ring Of Animal Influence
Ring, rare
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:
• Animal friendship (save DC 13)
• Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower
• Speak with animals
This ring is decorated with canid and raptor symbols. The wearer feels predatory urges and desires a diet of fresh meat. This item can be found in the Dungeon Master’s Guide.
Story Award The Demiplane of Dread
common
DDAL04-13
Show
Notes:
The Demiplane of Dread. You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching.
Impression of Obsession. You have been subjected to the spiritual impressions of a witch called Esmae Amarantha. Though you aren’t sure how, you have been told that the impressions will be enough for you to harness the power of an ancient locket to somehow sap the witch of her power.
Quivering with Anger. You stood idle by while elves of the Quivering Forest were slaughtered by animated plants. Because of this, those that survived have broken their pact with the hag, Jeny Greenteeth. In her anger, she forevermore refuses to provide you with any spellcasting services.
Spell Scroll of Water Walk
uncommon
DDAL04-13
Show
Notes:
Water Walk
3 Transmutation
Casting Time: 1 action
Range: 30 feet
Target: Up to ten willing creatures you can see within range
Components: V S M (A piece of cork)
Duration: 1 hour
Classes: Artificer, Cleric, Druid, Ranger, Sorcerer
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Spellscroll of Water Breathing
uncommon
DDAL04-13
Show
Notes:
Casting Time: 1 action
Range: 30 feet
Target: Up to ten willing creatures you can see within range
Components: V S M (A short reed or piece of straw)
Duration: 24 hours
Classes: Artificer, Druid, Ranger, Sorcerer, Wizard
This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
Balance of Harmony
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
Show
Notes:
Balance of Harmony
Wondrous item, uncommon
This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends.
Mirror of the Past
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
Show
Notes:
Mirror of the Past
Wondrous item, rare
The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder’s reflection, the mirror presents scenes from the target’s past. Information conveyed is accurate, but it is random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can’t be used again until the next dawn.
Periapt of Wound Closure
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
Show
Notes:
Periapt of Wound Closure
Wondrous item, uncommon (requires attunement)
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
Rod of the Pact Keeper +1
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
Show
Notes:
Rod, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a warlock)
While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.
Potion of Hill Giant Strength
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
Show
Notes:
Potion of Giant Strength
Potion, rarity varies
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
Hat of Disguise
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
Show
Notes:
Hat of Disguise
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Spellscroll Stoneshape
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
Show
Notes:
4th-Level Transmutation
Casting Time: 1 action
Range: Touch
Components: V, S, M (soft clay, which must be worked into roughly the desired shape of the stone object)
Duration: Instantaneous
You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn’t possible.
Spellscroll of Speak with Animals
uncommon
CCC-CONMAR01-01 Helping Hands
Show
Notes:
Spell Scroll of Speak with Animals
Scroll, uncommon
You gain the ability to comprehend and verbally communicate with beasts for the Duration. The knowledge and awareness of many Beasts is limited by their Intelligence, but at minimum, beasts can give you information about nearby locations and Monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM’s discretion.
Name | Rarity | Location | Table | Result ▼ | Source | |
---|---|---|---|---|---|---|
Lantern of Revealing | uncommon | CCC-CONMAR01-01 Helping Hands | Show | |||
Notes:
Wondrous item, uncommon While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect. |
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Potion of Healing | common | CCC-CONMAR01-01 Helping Hands | Show | |||
Notes:
Potion, Common You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. |
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Potion of Healing | common | CCC-GHC-BK1-06 Legacy and Virtue | Show | |||
Notes:
1d4+4 |
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Circlet of Blasting | uncommon | CCC-GHC-BK1-06 Legacy and Virtue | Show | |||
Notes:
Circlet of Blasting |
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Sentinel Shield | uncommon | DDAL-DRW-INT-02 Watchers of the Trollclaws | Show | |||
Notes:
Armor (shield), uncommon - 6 lb. AC +2 While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it. |
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Potion of Necrotic Resistance | uncommon | DDAL-DRW-INT-02 Watchers of the Trollclaws | Show | |||
Notes:
Potion, uncommon |
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Potion of Healing | common | DDAL-DRW-INT-02 Watchers of the Trollclaws | Show | |||
Notes:
2d4+2 |
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Potion of Flying | very_rare | DDAL04-13 | Show | |||
Notes:
Potion of Flying When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. Weight: 0.5 |
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Ring of Animal Influence | rare | DDAL04-13 | Show | |||
Notes:
Ring Of Animal Influence This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: • Animal friendship (save DC 13) • Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower • Speak with animals This ring is decorated with canid and raptor symbols. The wearer feels predatory urges and desires a diet of fresh meat. This item can be found in the Dungeon Master’s Guide. |
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Story Award The Demiplane of Dread | common | DDAL04-13 | Show | |||
Notes:
The Demiplane of Dread. You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching. Impression of Obsession. You have been subjected to the spiritual impressions of a witch called Esmae Amarantha. Though you aren’t sure how, you have been told that the impressions will be enough for you to harness the power of an ancient locket to somehow sap the witch of her power. Quivering with Anger. You stood idle by while elves of the Quivering Forest were slaughtered by animated plants. Because of this, those that survived have broken their pact with the hag, Jeny Greenteeth. In her anger, she forevermore refuses to provide you with any spellcasting services. |
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Spell Scroll of Water Walk | uncommon | DDAL04-13 | Show | |||
Notes:
Water Walk Casting Time: 1 action |
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Spellscroll of Water Breathing | uncommon | DDAL04-13 | Show | |||
Notes:
Casting Time: 1 action |
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Balance of Harmony | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Balance of Harmony This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends. |
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Mirror of the Past | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Mirror of the Past The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder’s reflection, the mirror presents scenes from the target’s past. Information conveyed is accurate, but it is random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can’t be used again until the next dawn. |
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Periapt of Wound Closure | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Periapt of Wound Closure While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. |
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Rod of the Pact Keeper +1 | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Rod, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a warlock) |
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Potion of Hill Giant Strength | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Potion of Giant Strength When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score. |
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Hat of Disguise | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Hat of Disguise While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. |
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Spellscroll Stoneshape | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
4th-Level Transmutation Casting Time: 1 action You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn’t possible. |
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Spellscroll of Speak with Animals | uncommon | CCC-CONMAR01-01 Helping Hands | Show | |||
Notes:
Spell Scroll of Speak with Animals Scroll, uncommon You gain the ability to comprehend and verbally communicate with beasts for the Duration. The knowledge and awareness of many Beasts is limited by their Intelligence, but at minimum, beasts can give you information about nearby locations and Monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM’s discretion. |