Show Log Entry

Adventure Title
DDAL04-13
Session
1
Date Played
2024-05-31 19:30:00 UTC
Levels Gained
1
GP +/-
1000
Downtime +/-
10.0
Location Played
DM Name
DM DCI Number
Notes

Magic Items

Name Rarity Location Table Result Counts?
Potion of Flying Very Rare true
Potion of Flying Potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. Weight: 0.5
Ring of Animal Influence Rare true
Ring Of Animal Influence Ring, rare This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: • Animal friendship (save DC 13) • Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower • Speak with animals This ring is decorated with canid and raptor symbols. The wearer feels predatory urges and desires a diet of fresh meat. This item can be found in the Dungeon Master’s Guide.
Story Award The Demiplane of Dread Common true
The Demiplane of Dread. You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching. Impression of Obsession. You have been subjected to the spiritual impressions of a witch called Esmae Amarantha. Though you aren’t sure how, you have been told that the impressions will be enough for you to harness the power of an ancient locket to somehow sap the witch of her power. Quivering with Anger. You stood idle by while elves of the Quivering Forest were slaughtered by animated plants. Because of this, those that survived have broken their pact with the hag, Jeny Greenteeth. In her anger, she forevermore refuses to provide you with any spellcasting services.
Spell Scroll of Water Walk Uncommon true
Water Walk 3 Transmutation Casting Time: 1 action Range: 30 feet Target: Up to ten willing creatures you can see within range Components: V S M (A piece of cork) Duration: 1 hour Classes: Artificer, Cleric, Druid, Ranger, Sorcerer This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration. If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Spellscroll of Water Breathing Uncommon true
Casting Time: 1 action Range: 30 feet Target: Up to ten willing creatures you can see within range Components: V S M (A short reed or piece of straw) Duration: 24 hours Classes: Artificer, Druid, Ranger, Sorcerer, Wizard This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.