Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Potion of Healing
common
CCC-GHC-BK1-06 Legacy and Virtue
Show
Notes:
1d4+4
Potion of Healing
common
CCC-CONMAR01-01 Helping Hands
Show
Notes:
Potion, Common
You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
Potion of Superior Healing
common
DDHC - JRC - In the Mists of Manivarsha
Show
Notes:
8d4 + 8
Story Award: QUalith Psi Crystal Retrieved
common
BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC)
Show
Notes:
Qualith Psi Crystal Retrieved
You retrieved the Qualith psi crystal from the Suzail docks
before it could be sent to Thay
Potion of Healing
common
DDAL-DRW-INT-02 Watchers of the Trollclaws
Show
Notes:
2d4+2
Spellscroll Detect Magic
common
DDHC-TYP-3 - The hidden shrine of Tamoachan
Show
Notes:
1st-Level Divination (ritual)
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Earring of Message
common
BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC)
Show
Notes:
Wondrous Item, Common
The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.
Stone of Good Luck (Muschel)
common
DDHC - JRC - In the Mists of Manivarsha
Show
Notes:
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Potion of Healing
common
DDEX2-4 Mayhem in the Earthspur Mines
Show
Notes:
Potion of Healing
Adventuring gear (potion), common
You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
Weight: 0.5
Story Award The Demiplane of Dread
common
DDAL04-13
Show
Notes:
The Demiplane of Dread. You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching.
Impression of Obsession. You have been subjected to the spiritual impressions of a witch called Esmae Amarantha. Though you aren’t sure how, you have been told that the impressions will be enough for you to harness the power of an ancient locket to somehow sap the witch of her power.
Quivering with Anger. You stood idle by while elves of the Quivering Forest were slaughtered by animated plants. Because of this, those that survived have broken their pact with the hag, Jeny Greenteeth. In her anger, she forevermore refuses to provide you with any spellcasting services.
Sentinel Shield
uncommon
DDAL-DRW-INT-02 Watchers of the Trollclaws
Show
Notes:
Armor (shield), uncommon - 6 lb. AC +2
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it.
Spellscroll of Water Breathing
uncommon
DDAL04-13
Show
Notes:
Casting Time: 1 action
Range: 30 feet
Target: Up to ten willing creatures you can see within range
Components: V S M (A short reed or piece of straw)
Duration: 24 hours
Classes: Artificer, Druid, Ranger, Sorcerer, Wizard
This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
Balance of Harmony
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
Show
Notes:
Balance of Harmony
Wondrous item, uncommon
This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends.
Potion of Necrotic Resistance
uncommon
DDAL-DRW-INT-02 Watchers of the Trollclaws
Show
Notes:
Potion, uncommon
When you drink this potion, you gain resistance to necrotic damage for 1 hour.
Spell Scroll of Water Walk
uncommon
DDAL04-13
Show
Notes:
Water Walk
3 Transmutation
Casting Time: 1 action
Range: 30 feet
Target: Up to ten willing creatures you can see within range
Components: V S M (A piece of cork)
Duration: 1 hour
Classes: Artificer, Cleric, Druid, Ranger, Sorcerer
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Dust of Disappearance 3x
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
Show
Notes:
Dust of Disappearance
Wondrous item, uncommon
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
Circlet of Blasting
uncommon
CCC-GHC-BK1-06 Legacy and Virtue
Show
Notes:
Circlet of Blasting
Wondrous item, uncommon, Table F
This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration.
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.
Spellscroll of Speak with Animals
uncommon
CCC-CONMAR01-01 Helping Hands
Show
Notes:
Spell Scroll of Speak with Animals
Scroll, uncommon
You gain the ability to comprehend and verbally communicate with beasts for the Duration. The knowledge and awareness of many Beasts is limited by their Intelligence, but at minimum, beasts can give you information about nearby locations and Monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM’s discretion.
Stone of ill Luck (Curse Removed)
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
Show
Notes:
Stone of Ill Luck
Wondrous item, uncommon (requires attunement)
This polished agate appears to be a stone of good luck to anyone who tries to identify it, and it confers that item’s property while on your person.
Curse. This item is cursed. While it is on your person, you take a −2 penalty to ability checks and saving throws. Until the curse is discovered, the DM secretly applies this penalty, assuming you are adding the item’s bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic.
Hat of Disguise
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
Show
Notes:
Hat of Disguise
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Potion of Healing | common | CCC-GHC-BK1-06 Legacy and Virtue | Show | |||
Notes:
1d4+4 |
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Potion of Healing | common | CCC-CONMAR01-01 Helping Hands | Show | |||
Notes:
Potion, Common You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. |
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Potion of Superior Healing | common | DDHC - JRC - In the Mists of Manivarsha | Show | |||
Notes:
8d4 + 8 |
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Story Award: QUalith Psi Crystal Retrieved | common | BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC) | Show | |||
Notes:
Qualith Psi Crystal Retrieved |
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Potion of Healing | common | DDAL-DRW-INT-02 Watchers of the Trollclaws | Show | |||
Notes:
2d4+2 |
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Spellscroll Detect Magic | common | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
1st-Level Divination (ritual) Casting Time: 1 action For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. |
||||||
Earring of Message | common | BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC) | Show | |||
Notes:
Wondrous Item, Common The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn. |
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Stone of Good Luck (Muschel) | common | DDHC - JRC - In the Mists of Manivarsha | Show | |||
Notes:
Stone of Good Luck While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
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Potion of Healing | common | DDEX2-4 Mayhem in the Earthspur Mines | Show | |||
Notes:
Potion of Healing You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. Weight: 0.5 |
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Story Award The Demiplane of Dread | common | DDAL04-13 | Show | |||
Notes:
The Demiplane of Dread. You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching. Impression of Obsession. You have been subjected to the spiritual impressions of a witch called Esmae Amarantha. Though you aren’t sure how, you have been told that the impressions will be enough for you to harness the power of an ancient locket to somehow sap the witch of her power. Quivering with Anger. You stood idle by while elves of the Quivering Forest were slaughtered by animated plants. Because of this, those that survived have broken their pact with the hag, Jeny Greenteeth. In her anger, she forevermore refuses to provide you with any spellcasting services. |
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Sentinel Shield | uncommon | DDAL-DRW-INT-02 Watchers of the Trollclaws | Show | |||
Notes:
Armor (shield), uncommon - 6 lb. AC +2 While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it. |
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Spellscroll of Water Breathing | uncommon | DDAL04-13 | Show | |||
Notes:
Casting Time: 1 action |
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Balance of Harmony | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Balance of Harmony This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends. |
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Potion of Necrotic Resistance | uncommon | DDAL-DRW-INT-02 Watchers of the Trollclaws | Show | |||
Notes:
Potion, uncommon |
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Spell Scroll of Water Walk | uncommon | DDAL04-13 | Show | |||
Notes:
Water Walk Casting Time: 1 action |
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Dust of Disappearance 3x | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Dust of Disappearance Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. |
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Circlet of Blasting | uncommon | CCC-GHC-BK1-06 Legacy and Virtue | Show | |||
Notes:
Circlet of Blasting |
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Spellscroll of Speak with Animals | uncommon | CCC-CONMAR01-01 Helping Hands | Show | |||
Notes:
Spell Scroll of Speak with Animals Scroll, uncommon You gain the ability to comprehend and verbally communicate with beasts for the Duration. The knowledge and awareness of many Beasts is limited by their Intelligence, but at minimum, beasts can give you information about nearby locations and Monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM’s discretion. |
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Stone of ill Luck (Curse Removed) | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Stone of Ill Luck This polished agate appears to be a stone of good luck to anyone who tries to identify it, and it confers that item’s property while on your person. Curse. This item is cursed. While it is on your person, you take a −2 penalty to ability checks and saving throws. Until the curse is discovered, the DM secretly applies this penalty, assuming you are adding the item’s bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic. |
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Hat of Disguise | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Hat of Disguise While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. |