Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Potion of Healing common CCC-GHC-BK1-06 Legacy and Virtue Show
Notes:

1d4+4

Potion of Healing common CCC-CONMAR01-01 Helping Hands Show
Notes:

Potion, Common

You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potion of Superior Healing common DDHC - JRC - In the Mists of Manivarsha Show
Notes:

8d4 + 8

Story Award: QUalith Psi Crystal Retrieved common BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC) Show
Notes:

Qualith Psi Crystal Retrieved
You retrieved the Qualith psi crystal from the Suzail docks
before it could be sent to Thay

Potion of Healing common DDAL-DRW-INT-02 Watchers of the Trollclaws Show
Notes:

2d4+2

Spellscroll Detect Magic common DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

1st-Level Divination (ritual)

Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of co⁠mmon metal, a thin sheet of lead, or 3 feet of wood or dirt.

Earring of Message common BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC) Show
Notes:

Wondrous Item, Common

The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.

Stone of Good Luck (Muschel) common DDHC - JRC - In the Mists of Manivarsha Show
Notes:

Stone of Good Luck
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Potion of Healing common DDEX2-4 Mayhem in the Earthspur Mines Show
Notes:

Potion of Healing
Adventuring gear (potion), common

You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

Weight: 0.5

Story Award The Demiplane of Dread common DDAL04-13 Show
Notes:

The Demiplane of Dread. You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching.

Impression of Obsession. You have been subjected to the spiritual impressions of a witch called Esmae Amarantha. Though you aren’t sure how, you have been told that the impressions will be enough for you to harness the power of an ancient locket to somehow sap the witch of her power.

Quivering with Anger. You stood idle by while elves of the Quivering Forest were slaughtered by animated plants. Because of this, those that survived have broken their pact with the hag, Jeny Greenteeth. In her anger, she forevermore refuses to provide you with any spellcasting services.

Sentinel Shield uncommon DDAL-DRW-INT-02 Watchers of the Trollclaws Show
Notes:

Armor (shield), uncommon - 6 lb. AC +2

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it.

Spellscroll of Water Breathing uncommon DDAL04-13 Show
Notes:

Casting Time: 1 action
Range: 30 feet
Target: Up to ten willing creatures you can see within range
Components: V S M (A short reed or piece of straw)
Duration: 24 hours
Classes: Artificer, Druid, Ranger, Sorcerer, Wizard
This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

Balance of Harmony uncommon DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Balance of Harmony
Wondrous item, uncommon

This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends.

Potion of Necrotic Resistance uncommon DDAL-DRW-INT-02 Watchers of the Trollclaws Show
Notes:

Potion, uncommon
When you drink this potion, you gain resistance to necrotic damage for 1 hour.

Spell Scroll of Water Walk uncommon DDAL04-13 Show
Notes:

Water Walk
3 Transmutation

Casting Time: 1 action
Range: 30 feet
Target: Up to ten willing creatures you can see within range
Components: V S M (A piece of cork)
Duration: 1 hour
Classes: Artificer, Cleric, Druid, Ranger, Sorcerer
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

Dust of Disappearance 3x uncommon DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Dust of Disappearance
Wondrous item, uncommon

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

Circlet of Blasting uncommon CCC-GHC-BK1-06 Legacy and Virtue Show
Notes:

Circlet of Blasting
Wondrous item, uncommon, Table F
This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration.
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.

Spellscroll of Speak with Animals uncommon CCC-CONMAR01-01 Helping Hands Show
Notes:

Spell Scroll of Speak with Animals

Scroll, uncommon

You gain the ability to comprehend and verbally communicate with b⁠easts for the Duration. The knowledge and awareness of many Beasts is limited by their Intelligence, but at minimum, b⁠easts can give you information about nearby locations and Monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM’s discretion.

Stone of ill Luck (Curse Removed) uncommon DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Stone of Ill Luck
Wondrous item, uncommon (requires attunement)

This polished agate appears to be a stone of good luck to anyone who tries to identify it, and it confers that item’s property while on your person.

Curse. This item is cursed. While it is on your person, you take a −2 penalty to ability checks and saving throws. Until the curse is discovered, the DM secretly applies this penalty, assuming you are adding the item’s bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic.

Hat of Disguise uncommon DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Hat of Disguise
Wondrous item, uncommon (requires attunement)

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.