Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Blessing of Protection
unique
Reward
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Silvered Greatsword +3
very_rare
Engine Car
Keys of the Golden Vault: Affair on the Concordant Express
Show
Notes:
Weapon (greatsword), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Silvered Weapons
Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.
Dimensional Shackles
rare
The Stranger
Keys of the Golden Vault: Affair on the Concordant Express
Show
Notes:
Wondrous item, rare
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal.
You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Amulet of Health
rare
Traded from Greg Wyrmvalor
Trade Log
Show
Silver Horn of Valhalla
rare
Engine Car
Keys of the Golden Vault: Affair on the Concordant Express
Show
Notes:
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4+2 None
41-75 Brass 3d4+3 Proficiency with all simple weapons
76-90 Bronze 4d4+4 Proficiency with all medium armor
91-00 Iron 5d4+5 Proficiency with all martial weapons
Stout (+2 Longsword)
rare
Sword Wraith Commander
CCC-GHC-BK1-05 For The Glory Of Bloutar!
Show
Notes:
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.
Armor of Vulnerability (slashing)
rare
Traded with Pillow
Trade Log
Show
Cloak of Displacement
rare
DM Reward
Rare Reward: Cloak of Displacement
Show
Periapt Of Proof Against Poison
rare
DM Reward
DM Reward: Season 12B - Rare Reward: Periapt Of Proof Against Poison
Show
Ring of Spell Storing
rare
Oni
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Ring of Protection
rare
Oni
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Armor of Vulnerability (cursed)
rare
Oni
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Ioun Stone of Protection
rare
Adventure Reward
WBW-DC-NBDD-01 Play the Game
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.
When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.
Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.
As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.
The type of stone determines its rarity and effects.
Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
The Red Death (Guardian Boots of Speed)
rare
Adventure Reward
WBW-DC-VMT-02 Court of the Owl King
Show
Notes:
Wondrous Item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item is found in the Dungeon Master’s Guide. These oxblood boots once belonged to a quickling archfey, and remnants of his Signature Magic, the Quickforce, still empower the item. Once an ally of Count Zurenkov, he was cut down and his domain taken when he refused to surrender the Quickforce to Zurenkov’s crusade against the Owl King. When the boots are activated, black, bat-shaped lightning crackles from them when the wearer moves. When wearer rolls initiative they can hear echoes of the anguished whispers of the original owner, granting a +2 bonus to initiative if the bearer isn’t incapacitated:
Flavour Text:
• “No one can outrun pain.”
• “A dark path to run…”
• I was the fastest fey alive…”
• “It’s impossible to be everywhere at once.”
• “You can’t turn back the clock.”
Wraps of Unarmed Power +2
rare
Traded from Farmer
Trade Log
Show
Wand of the Warmage+2
rare
Reward
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Chain Mail+1
rare
Kelpie Lair
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Bracers of Defence
rare
Traded from Rafael
Trade Log
Show
Goggles of Night
uncommon
Wave Box
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Smokepowder (*)
uncommon
Trade Log
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Blessing of Protection | unique | Reward | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Silvered Greatsword +3 | very_rare | Engine Car | Keys of the Golden Vault: Affair on the Concordant Express | Show | ||
Notes:
Weapon (greatsword), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. |
||||||
Dimensional Shackles | rare | The Stranger | Keys of the Golden Vault: Affair on the Concordant Express | Show | ||
Notes:
Wondrous item, rare You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. |
||||||
Amulet of Health | rare | Traded from Greg Wyrmvalor | Trade Log | Show | ||
Silver Horn of Valhalla | rare | Engine Car | Keys of the Golden Vault: Affair on the Concordant Express | Show | ||
Notes:
Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. |
||||||
Stout (+2 Longsword) | rare | Sword Wraith Commander | CCC-GHC-BK1-05 For The Glory Of Bloutar! | Show | ||
Notes:
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty. This item can be found in the Dungeon Master’s Guide. |
||||||
Armor of Vulnerability (slashing) | rare | Traded with Pillow | Trade Log | Show | ||
Cloak of Displacement | rare | DM Reward | Rare Reward: Cloak of Displacement | Show | ||
Periapt Of Proof Against Poison | rare | DM Reward | DM Reward: Season 12B - Rare Reward: Periapt Of Proof Against Poison | Show | ||
Ring of Spell Storing | rare | Oni | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Ring of Protection | rare | Oni | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Armor of Vulnerability (cursed) | rare | Oni | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Ioun Stone of Protection | rare | Adventure Reward | WBW-DC-NBDD-01 Play the Game | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color. When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time. Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it. As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it. The type of stone determines its rarity and effects. Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head. |
||||||
The Red Death (Guardian Boots of Speed) | rare | Adventure Reward | WBW-DC-VMT-02 Court of the Owl King | Show | ||
Notes:
Wondrous Item, rare (requires attunement) Flavour Text: • “No one can outrun pain.” |
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Wraps of Unarmed Power +2 | rare | Traded from Farmer | Trade Log | Show | ||
Wand of the Warmage+2 | rare | Reward | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Chain Mail+1 | rare | Kelpie Lair | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Bracers of Defence | rare | Traded from Rafael | Trade Log | Show | ||
Goggles of Night | uncommon | Wave Box | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Smokepowder (*) | uncommon | Trade Log | Show |