Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Blessing of Protection unique Reward DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Silvered Greatsword +3 very_rare Engine Car Keys of the Golden Vault: Affair on the Concordant Express Show
Notes:

Weapon (greatsword), very rare

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Silvered Weapons

Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weap⁠ons, so cautious adventurers invest extra coin to plate their weap⁠ons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.

Wand of the Warmage+2 rare Reward DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Bracers of Defence rare Traded from Rafael Trade Log Show
Dimensional Shackles rare The Stranger Keys of the Golden Vault: Affair on the Concordant Express Show
Notes:

Wondrous item, rare

You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal.

You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.

Amulet of Health rare Traded from Greg Wyrmvalor Trade Log Show
Silver Horn of Valhalla rare Engine Car Keys of the Golden Vault: Affair on the Concordant Express Show
Notes:

Wondrous item, rare

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly.

If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4+2 None
41-75 Brass 3d4+3 Proficiency with all simple weapons
76-90 Bronze 4d4+4 Proficiency with all medium armor
91-00 Iron 5d4+5 Proficiency with all martial weapons

Stout (+2 Longsword) rare Sword Wraith Commander CCC-GHC-BK1-05 For The Glory Of Bloutar! Show
Notes:

This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.

This item can be found in the Dungeon Master’s Guide.

Periapt Of Proof Against Poison rare DM Reward DM Reward: Season 12B - Rare Reward: Periapt Of Proof Against Poison Show
Ring of Spell Storing rare Oni DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Ring of Protection rare Oni DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Armor of Vulnerability (cursed) rare Oni DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Armor of Vulnerability (slashing) rare Traded with Pillow Trade Log Show
Amulet of the Devout +2 rare Golden Vault Reward Keys of the Golden Vault: Affair on the Concordant Express Show
The Red Death (Guardian Boots of Speed) rare Adventure Reward WBW-DC-VMT-02 Court of the Owl King Show
Notes:

Wondrous Item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item is found in the Dungeon Master’s Guide. These oxblood boots once belonged to a quickling archfey, and remnants of his Signature Magic, the Quickforce, still empower the item. Once an ally of Count Zurenkov, he was cut down and his domain taken when he refused to surrender the Quickforce to Zurenkov’s crusade against the Owl King. When the boots are activated, black, bat-shaped lightning crackles from them when the wearer moves. When wearer rolls initiative they can hear echoes of the anguished whispers of the original owner, granting a +2 bonus to initiative if the bearer isn’t incapacitated:

Flavour Text:

• “No one can outrun pain.”
• “A dark path to run…”
• I was the fastest fey alive…”
• “It’s impossible to be everywhere at once.”
• “You can’t turn back the clock.”

Chain Mail+1 rare Kelpie Lair DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Boots of Striding and Springing uncommon Sir Bluto DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Smokepowder (*) uncommon Trade Log Show
Pistol +1 uncommon Season 12 DM Reward DM Reward: +1 Pistol + 10 DT days (UC Rewards) Show
Notes:

Includes 10 shots (smokepowder + bullets)

Handgonne of the Ild Rune (Bregan D'aerth Handgonne) uncommon Traded from MarleyX Trade Log Show
Notes:

Handgonne of the Ild Rune (Bregan D'aerth Handgonne) (UC)
This Handgonne origins from a cert (Bregan D'aerth Handgonne) and was transformed into an uncommon magic item using a Opal of the Ild Rune (R). It uses the pistol stats and comes with the following special rules from the Forgotten Realms Content Cataloge: This item cannot be sold. Black powder doesn't function in Faerun, so smokepowder must be used instead. Smokepowder can be purchased for 50 gp a satchet which contains enough powder for five shots. Any quantity of smokepowder counts as one permanent magic item as it pertains to your magic item limit. Additionally, a character keeping this item can purchase bullets from the DMG. Alternatively, character proficient in smith's tools can craft bullets using the rules in the PHB. Ammunition and gunpowder can’t otherwise be purchased. Smokepowder isn’t suitable for any purpose other to fire this weapon (i.e. NO explosives may be crafted, etc).