Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Talon's Hood (Sentinel Hat of Vermin) common Worn by assassins WBW-DC-VMT-02 Court of the Owl King Show
Notes:

Wondrous Item, common

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. This item is found in Xanathar’s Guide to Everything. This goggled hood is shaped like the head of a great horned owl, and is part of the ceremonial uniform of the Owl King’s Talons, an order of assassins. The goggles’ inner lens glows faintly when a creature it has summoned is within 120 feet of it.

DOHWAR PLUSHIE (TALKING DOLL) common Adventure Reward SJ-DC-DWR-01 Dohwar Heist Show
Notes:

Wondrous Item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones.

Whatever the condition, it must occur within 5 feet of the doll to make it speak.

For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

This item is found in Xanathar’s Guide to Everything.

Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.

Pistol +1 uncommon Season 12 DM Reward DM Reward: +1 Pistol + 10 DT days (UC Rewards) Show
Notes:

Includes 10 shots (smokepowder + bullets)

Googles of Night uncommon Found in Wererat Den DDHC00-DoIP Dragon of Icespire Peak - Mountain's Toe Goldmine Show
Smokepowder (*) uncommon Trade Log Show
Handgonne of the Ild Rune (Bregan D'aerth Handgonne) uncommon Traded from MarleyX Trade Log Show
Notes:

Handgonne of the Ild Rune (Bregan D'aerth Handgonne) (UC)
This Handgonne origins from a cert (Bregan D'aerth Handgonne) and was transformed into an uncommon magic item using a Opal of the Ild Rune (R). It uses the pistol stats and comes with the following special rules from the Forgotten Realms Content Cataloge: This item cannot be sold. Black powder doesn't function in Faerun, so smokepowder must be used instead. Smokepowder can be purchased for 50 gp a satchet which contains enough powder for five shots. Any quantity of smokepowder counts as one permanent magic item as it pertains to your magic item limit. Additionally, a character keeping this item can purchase bullets from the DMG. Alternatively, character proficient in smith's tools can craft bullets using the rules in the PHB. Ammunition and gunpowder can’t otherwise be purchased. Smokepowder isn’t suitable for any purpose other to fire this weapon (i.e. NO explosives may be crafted, etc).

Boots of Striding and Springing uncommon Sir Bluto DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Goggles of Night uncommon Wave Box DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Stone of Good Luck uncommon Wave Box DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Wand of Magic Missiles uncommon Murder Weapon Keys of the Golden Vault: Affair on the Concordant Express Show
Decanter of Endless Water uncommon Aquarium Wagon Keys of the Golden Vault: Affair on the Concordant Express Show
Notes:

Wondrous item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

“Stream” produces 1 gallon of water.
“Fountain” produces 5 gallons of water.
“Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

Mithral Armor (Chainmail) uncommon Engine Car Keys of the Golden Vault: Affair on the Concordant Express Show
Notes:

Armor (medium or heavy, but not hide), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.

Ring of Protection rare Oni DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Armor of Vulnerability (cursed) rare Oni DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Amulet of the Devout +2 rare Golden Vault Reward Keys of the Golden Vault: Affair on the Concordant Express Show
Silver Horn of Valhalla rare Engine Car Keys of the Golden Vault: Affair on the Concordant Express Show
Notes:

Wondrous item, rare

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly.

If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4+2 None
41-75 Brass 3d4+3 Proficiency with all simple weapons
76-90 Bronze 4d4+4 Proficiency with all medium armor
91-00 Iron 5d4+5 Proficiency with all martial weapons

Armor of Vulnerability (slashing) rare Traded with Pillow Trade Log Show
Chain Mail+1 rare Kelpie Lair DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Wand of the Warmage+2 rare Reward DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Periapt Of Proof Against Poison rare DM Reward DM Reward: Season 12B - Rare Reward: Periapt Of Proof Against Poison Show