Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Smokepowder (*) uncommon Trade Log Show
DOHWAR PLUSHIE (TALKING DOLL) common Adventure Reward SJ-DC-DWR-01 Dohwar Heist Show
Notes:

Wondrous Item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones.

Whatever the condition, it must occur within 5 feet of the doll to make it speak.

For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

This item is found in Xanathar’s Guide to Everything.

Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.

The Red Death (Guardian Boots of Speed) rare Adventure Reward WBW-DC-VMT-02 Court of the Owl King Show
Notes:

Wondrous Item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item is found in the Dungeon Master’s Guide. These oxblood boots once belonged to a quickling archfey, and remnants of his Signature Magic, the Quickforce, still empower the item. Once an ally of Count Zurenkov, he was cut down and his domain taken when he refused to surrender the Quickforce to Zurenkov’s crusade against the Owl King. When the boots are activated, black, bat-shaped lightning crackles from them when the wearer moves. When wearer rolls initiative they can hear echoes of the anguished whispers of the original owner, granting a +2 bonus to initiative if the bearer isn’t incapacitated:

Flavour Text:

• “No one can outrun pain.”
• “A dark path to run…”
• I was the fastest fey alive…”
• “It’s impossible to be everywhere at once.”
• “You can’t turn back the clock.”

Decanter of Endless Water uncommon Aquarium Wagon Keys of the Golden Vault: Affair on the Concordant Express Show
Notes:

Wondrous item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

“Stream” produces 1 gallon of water.
“Fountain” produces 5 gallons of water.
“Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

Periapt Of Proof Against Poison rare DM Reward DM Reward: Season 12B - Rare Reward: Periapt Of Proof Against Poison Show
Silvered Greatsword +3 very_rare Engine Car Keys of the Golden Vault: Affair on the Concordant Express Show
Notes:

Weapon (greatsword), very rare

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Silvered Weapons

Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weap⁠ons, so cautious adventurers invest extra coin to plate their weap⁠ons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.

Mithral Armor (Chainmail) uncommon Engine Car Keys of the Golden Vault: Affair on the Concordant Express Show
Notes:

Armor (medium or heavy, but not hide), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.

Silver Horn of Valhalla rare Engine Car Keys of the Golden Vault: Affair on the Concordant Express Show
Notes:

Wondrous item, rare

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly.

If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4+2 None
41-75 Brass 3d4+3 Proficiency with all simple weapons
76-90 Bronze 4d4+4 Proficiency with all medium armor
91-00 Iron 5d4+5 Proficiency with all martial weapons

Googles of Night uncommon Found in Wererat Den DDHC00-DoIP Dragon of Icespire Peak - Mountain's Toe Goldmine Show
Amulet of the Devout +2 rare Golden Vault Reward Keys of the Golden Vault: Affair on the Concordant Express Show
Chain Mail+1 rare Kelpie Lair DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Wand of Magic Missiles uncommon Murder Weapon Keys of the Golden Vault: Affair on the Concordant Express Show
Ring of Protection rare Oni DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Armor of Vulnerability (cursed) rare Oni DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Ring of Spell Storing rare Oni DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Wand of the Warmage+2 rare Reward DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Blessing of Protection unique Reward DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Pistol +1 uncommon Season 12 DM Reward DM Reward: +1 Pistol + 10 DT days (UC Rewards) Show
Notes:

Includes 10 shots (smokepowder + bullets)

Boots of Striding and Springing uncommon Sir Bluto DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Stout (+2 Longsword) rare Sword Wraith Commander CCC-GHC-BK1-05 For The Glory Of Bloutar! Show
Notes:

This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.

This item can be found in the Dungeon Master’s Guide.