Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Wraps of Unarmed Power +2 rare Traded from Farmer Trade Log Show
Wand of the Warmage+2 rare Reward DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Wand of Magic Missiles uncommon Murder Weapon Keys of the Golden Vault: Affair on the Concordant Express Show
The Red Death (Guardian Boots of Speed) rare Adventure Reward WBW-DC-VMT-02 Court of the Owl King Show
Notes:

Wondrous Item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item is found in the Dungeon Master’s Guide. These oxblood boots once belonged to a quickling archfey, and remnants of his Signature Magic, the Quickforce, still empower the item. Once an ally of Count Zurenkov, he was cut down and his domain taken when he refused to surrender the Quickforce to Zurenkov’s crusade against the Owl King. When the boots are activated, black, bat-shaped lightning crackles from them when the wearer moves. When wearer rolls initiative they can hear echoes of the anguished whispers of the original owner, granting a +2 bonus to initiative if the bearer isn’t incapacitated:

Flavour Text:

• “No one can outrun pain.”
• “A dark path to run…”
• I was the fastest fey alive…”
• “It’s impossible to be everywhere at once.”
• “You can’t turn back the clock.”

Talon's Hood (Sentinel Hat of Vermin) common Worn by assassins WBW-DC-VMT-02 Court of the Owl King Show
Notes:

Wondrous Item, common

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. This item is found in Xanathar’s Guide to Everything. This goggled hood is shaped like the head of a great horned owl, and is part of the ceremonial uniform of the Owl King’s Talons, an order of assassins. The goggles’ inner lens glows faintly when a creature it has summoned is within 120 feet of it.

Stout (+2 Longsword) rare Sword Wraith Commander CCC-GHC-BK1-05 For The Glory Of Bloutar! Show
Notes:

This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.

This item can be found in the Dungeon Master’s Guide.

Stone of Good Luck uncommon Wave Box DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Smokepowder (*) uncommon Trade Log Show
Silver Horn of Valhalla rare Engine Car Keys of the Golden Vault: Affair on the Concordant Express Show
Notes:

Wondrous item, rare

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly.

If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4+2 None
41-75 Brass 3d4+3 Proficiency with all simple weapons
76-90 Bronze 4d4+4 Proficiency with all medium armor
91-00 Iron 5d4+5 Proficiency with all martial weapons

Silvered Greatsword +3 very_rare Engine Car Keys of the Golden Vault: Affair on the Concordant Express Show
Notes:

Weapon (greatsword), very rare

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Silvered Weapons

Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weap⁠ons, so cautious adventurers invest extra coin to plate their weap⁠ons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.

Ring of Spell Storing rare Oni DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Ring of Protection rare Oni DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Pistol +1 uncommon Season 12 DM Reward DM Reward: +1 Pistol + 10 DT days (UC Rewards) Show
Notes:

Includes 10 shots (smokepowder + bullets)

Periapt Of Proof Against Poison rare DM Reward DM Reward: Season 12B - Rare Reward: Periapt Of Proof Against Poison Show
Mithral Armor (Chainmail) uncommon Engine Car Keys of the Golden Vault: Affair on the Concordant Express Show
Notes:

Armor (medium or heavy, but not hide), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.

Ioun Stone of Protection rare Adventure Reward WBW-DC-NBDD-01 Play the Game Show
Notes:

Wondrous Item, Rare (Requires Attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Protection. You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.

Handgonne of the Ild Rune (Bregan D'aerth Handgonne) uncommon Traded from MarleyX Trade Log Show
Notes:

Handgonne of the Ild Rune (Bregan D'aerth Handgonne) (UC)
This Handgonne origins from a cert (Bregan D'aerth Handgonne) and was transformed into an uncommon magic item using a Opal of the Ild Rune (R). It uses the pistol stats and comes with the following special rules from the Forgotten Realms Content Cataloge: This item cannot be sold. Black powder doesn't function in Faerun, so smokepowder must be used instead. Smokepowder can be purchased for 50 gp a satchet which contains enough powder for five shots. Any quantity of smokepowder counts as one permanent magic item as it pertains to your magic item limit. Additionally, a character keeping this item can purchase bullets from the DMG. Alternatively, character proficient in smith's tools can craft bullets using the rules in the PHB. Ammunition and gunpowder can’t otherwise be purchased. Smokepowder isn’t suitable for any purpose other to fire this weapon (i.e. NO explosives may be crafted, etc).

Googles of Night uncommon Found in Wererat Den DDHC00-DoIP Dragon of Icespire Peak - Mountain's Toe Goldmine Show
Goggles of Night uncommon Wave Box DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
DOHWAR PLUSHIE (TALKING DOLL) common Adventure Reward SJ-DC-DWR-01 Dohwar Heist Show
Notes:

Wondrous Item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones.

Whatever the condition, it must occur within 5 feet of the doll to make it speak.

For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

This item is found in Xanathar’s Guide to Everything.

Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.