Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Wand of the Warmage+2
rare
Reward
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Wand of Magic Missiles
uncommon
Murder Weapon
Keys of the Golden Vault: Affair on the Concordant Express
Show
The Red Death (Guardian Boots of Speed)
rare
Adventure Reward
WBW-DC-VMT-02 Court of the Owl King
Show
Notes:
Wondrous Item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item is found in the Dungeon Master’s Guide. These oxblood boots once belonged to a quickling archfey, and remnants of his Signature Magic, the Quickforce, still empower the item. Once an ally of Count Zurenkov, he was cut down and his domain taken when he refused to surrender the Quickforce to Zurenkov’s crusade against the Owl King. When the boots are activated, black, bat-shaped lightning crackles from them when the wearer moves. When wearer rolls initiative they can hear echoes of the anguished whispers of the original owner, granting a +2 bonus to initiative if the bearer isn’t incapacitated:
Flavour Text:
• “No one can outrun pain.”
• “A dark path to run…”
• I was the fastest fey alive…”
• “It’s impossible to be everywhere at once.”
• “You can’t turn back the clock.”
Talon's Hood (Sentinel Hat of Vermin)
common
Worn by assassins
WBW-DC-VMT-02 Court of the Owl King
Show
Notes:
Wondrous Item, common
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. This item is found in Xanathar’s Guide to Everything. This goggled hood is shaped like the head of a great horned owl, and is part of the ceremonial uniform of the Owl King’s Talons, an order of assassins. The goggles’ inner lens glows faintly when a creature it has summoned is within 120 feet of it.
Stout (+2 Longsword)
rare
Sword Wraith Commander
CCC-GHC-BK1-05 For The Glory Of Bloutar!
Show
Notes:
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.
Stone of Good Luck
uncommon
Wave Box
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Smokepowder (*)
uncommon
Trade Log
Show
Silver Horn of Valhalla
rare
Engine Car
Keys of the Golden Vault: Affair on the Concordant Express
Show
Notes:
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4+2 None
41-75 Brass 3d4+3 Proficiency with all simple weapons
76-90 Bronze 4d4+4 Proficiency with all medium armor
91-00 Iron 5d4+5 Proficiency with all martial weapons
Silvered Greatsword +3
very_rare
Engine Car
Keys of the Golden Vault: Affair on the Concordant Express
Show
Notes:
Weapon (greatsword), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Silvered Weapons
Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.
Ring of Spell Storing
rare
Oni
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Ring of Protection
rare
Oni
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Pistol +1
uncommon
Season 12 DM Reward
DM Reward: +1 Pistol + 10 DT days (UC Rewards)
Show
Notes:
Includes 10 shots (smokepowder + bullets)
Periapt Of Proof Against Poison
rare
DM Reward
DM Reward: Season 12B - Rare Reward: Periapt Of Proof Against Poison
Show
Mithral Armor (Chainmail)
uncommon
Engine Car
Keys of the Golden Vault: Affair on the Concordant Express
Show
Notes:
Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Handgonne of the Ild Rune (Bregan D'aerth Handgonne)
uncommon
Traded from MarleyX
Trade Log
Show
Notes:
Handgonne of the Ild Rune (Bregan D'aerth Handgonne) (UC)
This Handgonne origins from a cert (Bregan D'aerth Handgonne) and was transformed into an uncommon magic item using a Opal of the Ild Rune (R). It uses the pistol stats and comes with the following special rules from the Forgotten Realms Content Cataloge: This item cannot be sold. Black powder doesn't function in Faerun, so smokepowder must be used instead. Smokepowder can be purchased for 50 gp a satchet which contains enough powder for five shots. Any quantity of smokepowder counts as one permanent magic item as it pertains to your magic item limit. Additionally, a character keeping this item can purchase bullets from the DMG. Alternatively, character proficient in smith's tools can craft bullets using the rules in the PHB. Ammunition and gunpowder can’t otherwise be purchased. Smokepowder isn’t suitable for any purpose other to fire this weapon (i.e. NO explosives may be crafted, etc).
Googles of Night
uncommon
Found in Wererat Den
DDHC00-DoIP Dragon of Icespire Peak - Mountain's Toe Goldmine
Show
Goggles of Night
uncommon
Wave Box
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
DOHWAR PLUSHIE (TALKING DOLL)
common
Adventure Reward
SJ-DC-DWR-01 Dohwar Heist
Show
Notes:
Wondrous Item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones.
Whatever the condition, it must occur within 5 feet of the doll to make it speak.
For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
This item is found in Xanathar’s Guide to Everything.
Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.
Dimensional Shackles
rare
The Stranger
Keys of the Golden Vault: Affair on the Concordant Express
Show
Notes:
Wondrous item, rare
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal.
You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Decanter of Endless Water
uncommon
Aquarium Wagon
Keys of the Golden Vault: Affair on the Concordant Express
Show
Notes:
Wondrous item, uncommon
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:
“Stream” produces 1 gallon of water.
“Fountain” produces 5 gallons of water.
“Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Wand of the Warmage+2 | rare | Reward | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Wand of Magic Missiles | uncommon | Murder Weapon | Keys of the Golden Vault: Affair on the Concordant Express | Show | ||
The Red Death (Guardian Boots of Speed) | rare | Adventure Reward | WBW-DC-VMT-02 Court of the Owl King | Show | ||
Notes:
Wondrous Item, rare (requires attunement) Flavour Text: • “No one can outrun pain.” |
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Talon's Hood (Sentinel Hat of Vermin) | common | Worn by assassins | WBW-DC-VMT-02 Court of the Owl King | Show | ||
Notes:
Wondrous Item, common This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. This item is found in Xanathar’s Guide to Everything. This goggled hood is shaped like the head of a great horned owl, and is part of the ceremonial uniform of the Owl King’s Talons, an order of assassins. The goggles’ inner lens glows faintly when a creature it has summoned is within 120 feet of it. |
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Stout (+2 Longsword) | rare | Sword Wraith Commander | CCC-GHC-BK1-05 For The Glory Of Bloutar! | Show | ||
Notes:
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty. This item can be found in the Dungeon Master’s Guide. |
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Stone of Good Luck | uncommon | Wave Box | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Smokepowder (*) | uncommon | Trade Log | Show | |||
Silver Horn of Valhalla | rare | Engine Car | Keys of the Golden Vault: Affair on the Concordant Express | Show | ||
Notes:
Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. |
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Silvered Greatsword +3 | very_rare | Engine Car | Keys of the Golden Vault: Affair on the Concordant Express | Show | ||
Notes:
Weapon (greatsword), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. |
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Ring of Spell Storing | rare | Oni | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Ring of Protection | rare | Oni | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
Pistol +1 | uncommon | Season 12 DM Reward | DM Reward: +1 Pistol + 10 DT days (UC Rewards) | Show | ||
Notes:
Includes 10 shots (smokepowder + bullets) |
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Periapt Of Proof Against Poison | rare | DM Reward | DM Reward: Season 12B - Rare Reward: Periapt Of Proof Against Poison | Show | ||
Mithral Armor (Chainmail) | uncommon | Engine Car | Keys of the Golden Vault: Affair on the Concordant Express | Show | ||
Notes:
Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. |
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Handgonne of the Ild Rune (Bregan D'aerth Handgonne) | uncommon | Traded from MarleyX | Trade Log | Show | ||
Notes:
Handgonne of the Ild Rune (Bregan D'aerth Handgonne) (UC) |
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Googles of Night | uncommon | Found in Wererat Den | DDHC00-DoIP Dragon of Icespire Peak - Mountain's Toe Goldmine | Show | ||
Goggles of Night | uncommon | Wave Box | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | ||
DOHWAR PLUSHIE (TALKING DOLL) | common | Adventure Reward | SJ-DC-DWR-01 Dohwar Heist | Show | ||
Notes:
Wondrous Item, common (requires attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful. |
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Dimensional Shackles | rare | The Stranger | Keys of the Golden Vault: Affair on the Concordant Express | Show | ||
Notes:
Wondrous item, rare You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. |
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Decanter of Endless Water | uncommon | Aquarium Wagon | Keys of the Golden Vault: Affair on the Concordant Express | Show | ||
Notes:
Wondrous item, uncommon This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: “Stream” produces 1 gallon of water. |