Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Staff of the Woodlands
rare
White Plum Mountain Reward for returning two weapons
DDHC-TYP-White Plume Mountain
Show
Whelm
legendary
White Plum Mountain Reward for returning all weapons
DDHC-TYP-White Plume Mountain
Show
Notes:
Whelm
Weapon (warhammer), legendary (requires attunement by a dwarf)
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky.
Thrown Weapon: Whelm has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged weapon attack using it, the target takes an extra 1d8 bludgeoning damage, or an extra 2d8 bludgeoning damage if the target is a giant. Each time you throw the weapon, it flies back to your hand after the attack. If you don't have a hand free, the weapon lands at your feet.
Shock Wave: You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn.
Supernatural Awareness: While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast detect evil and good or locate object from the weapon. Once you cast either spell, you can't cast it from the weapon again until the next dawn.
Sentience: Whelm is a sentient lawful neutral weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 15. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish. Giant, and Goblin. It shouts battle cries in Dwarvish when used in combat.
Personality: Whelm's purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails to destroy goblins and giants or to protect dwarves. Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It would do anything to protect those dwarves from harm. The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a vampire. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan.
Blessing of Protection
unique
White Plum Mountain Reward for returning all weapons
DDHC-TYP-White Plume Mountain
Show
Goggles of Night
uncommon
White Plum Mountain
DDHC-TYP-White Plume Mountain
Show
Stone of Good Luck
uncommon
White Plum Mountain
DDHC-TYP-White Plume Mountain
Show
Ring of Protection
rare
White Plum Mountain
DDHC-TYP-White Plume Mountain
Show
Boots of Striding and Springing
uncommon
White Plum Mountain
DDHC-TYP-White Plume Mountain
Show
Ring of Spell Storing
rare
White Plum Mountain
DDHC-TYP-White Plume Mountain
Show
Notes:
Contains 2xMirror Image
Clockwork Amulet
common
Traded with Sorsha
Trade Log
Show
Manual of Quickness of Action
very_rare
Traded with Noxius Nadarr
Trade Log
Show
Amulet of Proof against Detection and Location
uncommon
Traded with Krk
Trade Log
Show
Dragontooth Dagger
rare
Traded with Grammaton Cleric J4-K0B
Trade Log
Show
Pyrite Pleisosaurus
uncommon
Traded from Silk
Trade Log
Show
Battleaxe+1
uncommon
Traded from Silk
Trade Log
Show
Carpet of Flying, 4 ft. Ă— 6 ft. (Compass)
very_rare
Traded from Silk
Trade Log
Show
Gem of Seeing
rare
Traded from Lemuriankrapfen
Trade Log
Show
Gloves of Missile Snaring
uncommon
Traded from Lele Oropesa DCI#4320843123
Trade Log
Show
Notes:
Original Source: DDHC-DMM Level 12: Maze Level
Instrument of Scribing
common
Traded from Greg Wyrmvalor
Trade Log
Show
Faerie Dragon's Favor (Mantle of Spell Resistance)
rare
Traded from Greg Wyrmvalor
Trade Log
Show
Cloak of the Arachnida
very_rare
Traded from Glabbagool
Trade Log
Show
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Staff of the Woodlands | rare | White Plum Mountain Reward for returning two weapons | DDHC-TYP-White Plume Mountain | Show | ||
Whelm | legendary | White Plum Mountain Reward for returning all weapons | DDHC-TYP-White Plume Mountain | Show | ||
Notes:
Whelm Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain. You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky. Thrown Weapon: Whelm has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged weapon attack using it, the target takes an extra 1d8 bludgeoning damage, or an extra 2d8 bludgeoning damage if the target is a giant. Each time you throw the weapon, it flies back to your hand after the attack. If you don't have a hand free, the weapon lands at your feet. Shock Wave: You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn. Supernatural Awareness: While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast detect evil and good or locate object from the weapon. Once you cast either spell, you can't cast it from the weapon again until the next dawn. Sentience: Whelm is a sentient lawful neutral weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 15. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish. Giant, and Goblin. It shouts battle cries in Dwarvish when used in combat. Personality: Whelm's purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails to destroy goblins and giants or to protect dwarves. Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It would do anything to protect those dwarves from harm. The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a vampire. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan. |
||||||
Blessing of Protection | unique | White Plum Mountain Reward for returning all weapons | DDHC-TYP-White Plume Mountain | Show | ||
Goggles of Night | uncommon | White Plum Mountain | DDHC-TYP-White Plume Mountain | Show | ||
Stone of Good Luck | uncommon | White Plum Mountain | DDHC-TYP-White Plume Mountain | Show | ||
Ring of Protection | rare | White Plum Mountain | DDHC-TYP-White Plume Mountain | Show | ||
Boots of Striding and Springing | uncommon | White Plum Mountain | DDHC-TYP-White Plume Mountain | Show | ||
Ring of Spell Storing | rare | White Plum Mountain | DDHC-TYP-White Plume Mountain | Show | ||
Notes:
Contains 2xMirror Image |
||||||
Clockwork Amulet | common | Traded with Sorsha | Trade Log | Show | ||
Manual of Quickness of Action | very_rare | Traded with Noxius Nadarr | Trade Log | Show | ||
Amulet of Proof against Detection and Location | uncommon | Traded with Krk | Trade Log | Show | ||
Dragontooth Dagger | rare | Traded with Grammaton Cleric J4-K0B | Trade Log | Show | ||
Pyrite Pleisosaurus | uncommon | Traded from Silk | Trade Log | Show | ||
Battleaxe+1 | uncommon | Traded from Silk | Trade Log | Show | ||
Carpet of Flying, 4 ft. Ă— 6 ft. (Compass) | very_rare | Traded from Silk | Trade Log | Show | ||
Gem of Seeing | rare | Traded from Lemuriankrapfen | Trade Log | Show | ||
Gloves of Missile Snaring | uncommon | Traded from Lele Oropesa DCI#4320843123 | Trade Log | Show | ||
Notes:
Original Source: DDHC-DMM Level 12: Maze Level |
||||||
Instrument of Scribing | common | Traded from Greg Wyrmvalor | Trade Log | Show | ||
Faerie Dragon's Favor (Mantle of Spell Resistance) | rare | Traded from Greg Wyrmvalor | Trade Log | Show | ||
Cloak of the Arachnida | very_rare | Traded from Glabbagool | Trade Log | Show |