Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Smokepowder (*) uncommon Trade Log Show
+1 All-Purpose-Tool uncommon 5th Level Season 11 Reward Trade Log Show
Eladrin Boots of Elvenkind uncommon Adventure Reward CCC-BMG MOON 6-2 Troubled Visions Show
Notes:

Wondrous Item, uncommon

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew.
Worn, they transform into slippers that match the seasons.
Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.

Cloak of Protection uncommon Adventure Reward CCC-BMG MOON 6-1 A Reopened Eye Show
Notes:

Cloak of Protection
Wondrous item, uncommon (requires attunement)

This cloak seems to be made of finely woven leaves, and the clasp is gleaming silver etched in elegant patterns.

You gain a +1 bonus to AC and saving throws while you wear this cloak.
This item is found on Magic Item Table F in the Dungeon Master’s Guide.

Blessing of Magic Resistance unique Adventure Reward FR-DC-MIND Mindflayed Adventures Show
Notes:

The intense psionic scream of a dying elder brain dragon left a psychic splinter in your brain. For the better or worse it grants you resistance against spells and magical effects. Now you have to just find a way how to deal with the voices in your head!

Phoenix Tear (Elemental Essence Shard) rare Adventure Reward SJ-DC-MONSTER-01 Phoenix Show
Notes:

Elemental Essence Shard
Wondrous item, rare (requires attunement by a sorcerer)

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

Roll a d4 and consult the Elemental Essence Shards table to determine the shard's essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.
Fire. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out.

“The shard shimmers in prismatic fire and glows faintly in darkness; an ethereal song of the phoenix echoes if you listen closely.”

Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Instrument of the Bards (Doss Lute) uncommon Adventure Reward CCC-TAROT- 02-02 Guardians Scourge Show
Notes:

Instrument of the Bards (Doss Lute)
Wondrous item, uncommon (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument withot being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spell uses your spellcasting ability and spell save DC.

When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus. This item is found on Magic Item Table F in the Dungeon Master’s Guide.

Emerald Enclave artisans transformed the body of Shaggy Man into this musical instrument. Fungal scarring mars the lute’s soundboard and its rose is a stylized tree crown that subtly changes with the seasons: flowers blossom (spring), leaves grow (summer), fruit ripens (fall), and snow collects (winter). When goblinoids or orcs are within 120 feet, the lute plays an angry tune.

Doss Lute Spells:
Animal friendship,
fly,
invisibility,
levitate,
protection from energy (fire only),
protection from evil and good,
protection from poison

Eschantrii Staff (Staff of Adornment) common Adventure Reward SJ-DC-MONSTER-01 Phoenix Show
Notes:

Staff of Adornment
Staff, weapon, common

If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.

This item is warm to the touch, crafted from plane-touched fire trees. Sigils of flames cover its surface. Shades of red and orange are the prominent colors

Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Book (Censer) of Controlling Air Elementals rare Adventure Reward given by the Dschinn DDHC-CM Zikran's Zephyrean Tome Show
Notes:

Censer of Controlling Air Elementals
Wondrous item, rare

While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.

Iron Bands of Bilarro rare Armory DDHC-CM Zikran's Zephyrean Tome Show
Notes:

Iron Bands of Bilarro
Wondrous item, rare

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.

Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.

A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.

Once the bands are used, they can’t be used again until the next dawn.

Porpherio’s Heart (Periapt of Health) uncommon Cave CCC-BMG-MOON4-3 Gate to the Unknown Show
Notes:

Porpherio’s Heart (Periapt of Health)

Wondrous Item, uncommon (Table C)

This crimson, heart-shaped jewel hangs from a delicate, silver chain. On it is inscribed, “My dearest Porpherio, sealer of my fate… May you forgive me for the choices I made and must further make. May your garden flourish until the end of time. I love you with all of my broken heart. Eternally yours, Ariel.”

You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed to you while you wear the pendant.

This item can be found on Table C in the Dungeon Master’s Guide.

Shadowneedle (Unbreakable Arrow) common Dwarven Ghost CCC-BMG-MOON4-3 Gate to the Unknown Show
Notes:

Shadowneedle (Unbreakable Arrow)
Weapon (arrow), common (Common Table)

One of 20 unbreakable arrows crafted with Shadowsong the Oathbow. When fired, the wielder may say, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.
This arrow can’t be broken, except when it is within an antimagic field.
This item can be found in Xanathar’s Guide to Everything.

Tantacle of Mending (Rope of Mending) common Elder Brain Dragon FR-DC-MIND Mindflayed Adventures Show
Notes:

Source: Xanathar's Guide to Everything

Wondrous item, common

You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed.

Unusual Material: This "Rope" is a tentacle and it defies every logic known to mankind.

Opal of the Ild Rune rare Giant Corpse Rewards As A Player (2/5): DDHC-SKT Storm King’s Thunder Show
Notes:

Opal of the Ild Rune
Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person.

Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.

Fire’s Friend. You have resistance to cold damage.

Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.

Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.

Moon-Touched Greatsword common House Area in Feywild CCC-BMG MOON 6-2 Troubled Visions Show
Notes:

The blade is thin to the point of being paper.
Geometric runes run along its length, in stark contrast to the sweeping elven make.
The script is unknown, but purportedly (or with the help of comprehend languages) it reads:
“I am but a shard. Find Xintocan.”

Heward's Handy Spice Pouch common Infinite Inscriptions PO-BK1-02 Trust No One Show
Notes:

Heward's Handy Spice Pouch
Wondrous item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

Serpent Scale Armor uncommon Original Source: DDHC-CM-07 Book of Cylinders Trade Log Show
Notes:

Traded from Sideth

Longbow of Melodies (Guardian) very_rare Present from a prisoner FR-DC-MIND Mindflayed Adventures Show
Notes:

Weapon (any bow), very rare (requires attunement)

This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic.

You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack.

Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead.

Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.

Guardian: The Bow whispers Warnings to it's Owner granting a +2 on Initiative Rolls

Gwa’thern Faln (Longbow+1 that doubles as a Quarterstaff+1) rare Reward from the Elves DDHC-MORD-01 Riddle of the Raven Queen Show
Notes:

Gwa’thern Faln
Weapon (longbow), rare (requires attunement)
This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior
You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.

Cloak of the Raven rare Reward of the Raven Queen DDHC-MORD-01 Riddle of the Raven Queen Show
Notes:

This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.

Cloak of the Bat
Wondrous item, major tier, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.