Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Instrument of Scribing common Traded from Greg Wyrmvalor Trade Log Show
Heward's Handy Spice Pouch common Infinite Inscriptions PO-BK1-02 Trust No One Show
Notes:

Heward's Handy Spice Pouch
Wondrous item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

Tantacle of Mending (Rope of Mending) common Elder Brain Dragon FR-DC-MIND Mindflayed Adventures Show
Notes:

Source: Xanathar's Guide to Everything

Wondrous item, common

You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed.

Unusual Material: This "Rope" is a tentacle and it defies every logic known to mankind.

Moon-Touched Greatsword common House Area in Feywild CCC-BMG MOON 6-2 Troubled Visions Show
Notes:

The blade is thin to the point of being paper.
Geometric runes run along its length, in stark contrast to the sweeping elven make.
The script is unknown, but purportedly (or with the help of comprehend languages) it reads:
“I am but a shard. Find Xintocan.”

Shadowneedle (Unbreakable Arrow) common Dwarven Ghost CCC-BMG-MOON4-3 Gate to the Unknown Show
Notes:

Shadowneedle (Unbreakable Arrow)
Weapon (arrow), common (Common Table)

One of 20 unbreakable arrows crafted with Shadowsong the Oathbow. When fired, the wielder may say, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.
This arrow can’t be broken, except when it is within an antimagic field.
This item can be found in Xanathar’s Guide to Everything.

Clockwork Amulet common Traded with Sorsha Trade Log Show
Farenor's Cloak of Many Fashions common The Orca SJ-DC-DWR-02 Last Flight of the Orca Show
Notes:

FARENOR’S CLOAK OF MANY FASHIONS

Wondrous Item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

This item is found in Xanathar’s Guide to Everything.

Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.

Eschantrii Staff (Staff of Adornment) common Adventure Reward SJ-DC-MONSTER-01 Phoenix Show
Notes:

Staff of Adornment
Staff, weapon, common

If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.

This item is warm to the touch, crafted from plane-touched fire trees. Sigils of flames cover its surface. Shades of red and orange are the prominent colors

Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

+1 All-Purpose-Tool uncommon 5th Level Season 11 Reward Trade Log Show
Gloves of Missile Snaring uncommon Traded from Lele Oropesa DCI#4320843123 Trade Log Show
Notes:

Original Source: DDHC-DMM Level 12: Maze Level

Porpherio’s Heart (Periapt of Health) uncommon Cave CCC-BMG-MOON4-3 Gate to the Unknown Show
Notes:

Porpherio’s Heart (Periapt of Health)

Wondrous Item, uncommon (Table C)

This crimson, heart-shaped jewel hangs from a delicate, silver chain. On it is inscribed, “My dearest Porpherio, sealer of my fate… May you forgive me for the choices I made and must further make. May your garden flourish until the end of time. I love you with all of my broken heart. Eternally yours, Ariel.”

You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed to you while you wear the pendant.

This item can be found on Table C in the Dungeon Master’s Guide.

Goggles of Night uncommon White Plum Mountain DDHC-TYP-White Plume Mountain Show
Stone of Good Luck uncommon White Plum Mountain DDHC-TYP-White Plume Mountain Show
Boots of Striding and Springing uncommon White Plum Mountain DDHC-TYP-White Plume Mountain Show
Dagger +1 uncommon Traded from Dr. Henry Bloomfist Trade Log Show
Cloak of Protection uncommon Adventure Reward CCC-BMG MOON 6-1 A Reopened Eye Show
Notes:

Cloak of Protection
Wondrous item, uncommon (requires attunement)

This cloak seems to be made of finely woven leaves, and the clasp is gleaming silver etched in elegant patterns.

You gain a +1 bonus to AC and saving throws while you wear this cloak.
This item is found on Magic Item Table F in the Dungeon Master’s Guide.

Serpent Scale Armor uncommon Original Source: DDHC-CM-07 Book of Cylinders Trade Log Show
Notes:

Traded from Sideth

Amulet of Proof against Detection and Location uncommon Traded with Krk Trade Log Show
Smokepowder (*) uncommon Trade Log Show
Instrument of the Bards (Doss Lute) uncommon Adventure Reward CCC-TAROT- 02-02 Guardians Scourge Show
Notes:

Instrument of the Bards (Doss Lute)
Wondrous item, uncommon (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument withot being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spell uses your spellcasting ability and spell save DC.

When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus. This item is found on Magic Item Table F in the Dungeon Master’s Guide.

Emerald Enclave artisans transformed the body of Shaggy Man into this musical instrument. Fungal scarring mars the lute’s soundboard and its rose is a stylized tree crown that subtly changes with the seasons: flowers blossom (spring), leaves grow (summer), fruit ripens (fall), and snow collects (winter). When goblinoids or orcs are within 120 feet, the lute plays an angry tune.

Doss Lute Spells:
Animal friendship,
fly,
invisibility,
levitate,
protection from energy (fire only),
protection from evil and good,
protection from poison