Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Scoll of haluconory terrain
common
CCC-BMG MOON 5-2 Bloodlust Contained
Show
Sword of Vengeance (Longsword +1)
uncommon
CCC-BMG MOON 15-2 Forgotten Fealty
Show
Notes:
Sword of Vengeance
Weapon (longsword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
The sword, no longer tainted by Malar’s corruption, is now a clear crystal. The sword is only loyal to the wielder, becoming a dull blade to anyone else. When the sword strikes a target, a blue-white trail is left briefly in its wake.
Bag of Tricks (rust)
uncommon
CCC-BMG MOON 15-3 Fallen Wonder
Show
Notes:
This ordinary bag, made from rust appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Rust Bag of Tricks
d8 Creature
1 Rat
2 Owl
3 Mastiff
4 Goat
5 Giant goat
6 Giant boar
7 Lion
8 Brown bear
This simple bag made from rust cloth is embroidered with silken threads, showcasing the insignia of a wizard long forgotten.
Though it appears to be empty, a keen ear held near the drawstring reveals the soft murmur of creatures within.
Boots of Elvenkind
uncommon
CCC-BMG MOON 6-2 Troubled Visions
Show
Notes:
Boots of Elvenkind
Wondrous Item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew.
Worn, they transform into slippers that match the seasons.
Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.
Moon touched Greatswort
common
CCC-BMG MOON 6-2 Troubled Visions
Show
Brooch of Shielding
uncommon
CCC-BMG MOON 5-2 Bloodlust Contained
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
This brooch is made out of tarnished silver which no amount of cleaning changes.
It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts.
The pin looks like a broken femur which it holds in its claws.
It’s unnatural cold to touch regardless of the surrounding warmth.
Summon Lesser Demons scroll
common
CCC-BMG MOON 5-2 Bloodlust Contained
Show
M. S.-Sword
common
CCC-BMG MOON 10-2 Shadows and Shrouds
Show
Notes:
Weapon
Martial weapon, melee weapon
10 gp, 2 lb. 1d6 piercing - finesse, light
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Scroll of Protection (Elementals)
rare
Behir Lair
CCC-BMG MOON 15-1 Shattered Omens
Show
Notes:
Scroll of Protection (Elementals)
Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder.
The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends.
A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.
Arrow, +2
rare
behir loot
CCC-BMG MOON 15-1 Shattered Omens
Show
Notes:
5 arrows
Arrow, +2
Consumable (arrow), rare
You have a +2 bonus to attack and damage rolls made with this arrow.
Once it hits a target, the arrow is no longer magical.
This item is found in the Dungeon Master’s Guide.
Cloak of Displacement (E)
rare
Enemy Arise
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
Major tier
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Adamantine Chain Mail
uncommon
Gnoll loot
CCC-BMG MOON 5-1 Bloodlust Rising
Show
Notes:
Armor (chain mail), uncommon
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Made by fomorians for a demonic subordinate, this armor crackles with hellish energy and is marked with Yeenoghu’s symbol.
The symbol can be removed by hand, but the faint smell of blood can never be removed.
Eyes of the Eagle
uncommon
Hag Lair
CCC-BMG MOON 15-1 Shattered Omens
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These crystal lenses fit over the eyes.
While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight.
In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
These crystal lenses could be mistaken for a masquerade mask due to their elegant golden plumage.
Staff of the Python
uncommon
in nem lizard tribe
CCC-BMG MOON 8-2 Braesal Strife
Show
Notes:
Earth Tender’s Branch (Staff of the Python)
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
This gnarled staff is carved from the wood of a cypress tree and bears numerous small holes in the wood.
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Scroll of Locate Creature
uncommon
in nem refugee camp von ner lady um vermisste leute zu finden
CCC-BMG MOON 15-3 Fallen Wonder
Show
Sentinel Shield
uncommon
In nem sinkenden schiff von den kendrik loyalist
CCC-BMG MOON 11-1 A Darkened City
Show
Notes:
Armor (shield), uncommon
Whenever the Sentinel Shield grants advantage on a roll, the eye on the front squints and the shield says “hmmmm” in a deep gravelly voice that is audible to anyone within 30 feet.
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.
Cloak of Protection
common
In nem Tempel, von der Leiche eines Necromacers
CCC-BMG MOON 7-3 The Temple of Death
Show
Notes:
Cloak of Protection
Wondrous item, uncommon (requires attunement)
This elegant cloak is made of deep blue velvet trimmed in silver thread.
You gain a +1 bonus to AC and saving throws while you wear this cloak.
This item is found on Magic Item Table F in the Dungeon Master’s Guide.
800 gold wert.
Scroll of Wrath of Nature
uncommon
in nem zerstörten Lizard dorf
CCC-BMG MOON 8-2 Braesal Strife
Show
Notes:
Wrath of Nature
Evocation (Druid, Ranger)
Level: 5
Casting time: 1 Action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
You call out to the spirits of nature to rouse them against your enemies. Choose a point you can see within range. The spirits cause trees, rocks, and grasses in a 60-foot cube centered on that point to become animated until the spell ends.
Grasses and Undergrowth. Any area of ground in the cube that is covered by grass or undergrowth is difficult terrain for your enemies.
Trees. At the start of each of your turns, each of your enemies within 10 feet of any tree in the cube must succeed on a Dexterity saving throw or take 4d6 slashing damage from whipping branches.
Roots and Vines. At the end of each of your turns, one creature of your choice that is on the ground in the cube must succeed on a Strength saving throw or become restrained until the spell ends. A restrained creature can use an action to make a Strength (Athletics) check against your spell save DC, ending the effect on itself on a success.
Rocks. As a bonus action on your turn, you can cause a loose rock in the cube to launch at a creature you can see in the cube. Make a ranged spell attack against the target. On a hit, the target takes 3d8 nonmagical bludgeoning damage, and it must succeed on a Strength saving throw or fall prone.
Gem of Brightness
uncommon
in ner cave umhült von darkness
CCC-BMG MOON 8-1 Blood on the Moors
Show
Notes:
uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.
This item is found in the Dungeon Master’s Guide.
Javelin of Lightning
uncommon
loot vom fight
CCC-BMG MOON 6-3 Planar Convergence
Show
Notes:
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This javelin crackles with energy, which changes color to match the mood of the wielder. In lightning bolt form, it transforms into an electrical streak of rainbow lights as it streaks through the air.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Scoll of haluconory terrain | common | CCC-BMG MOON 5-2 Bloodlust Contained | Show | |||
Sword of Vengeance (Longsword +1) | uncommon | CCC-BMG MOON 15-2 Forgotten Fealty | Show | |||
Notes:
Sword of Vengeance Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. The sword, no longer tainted by Malar’s corruption, is now a clear crystal. The sword is only loyal to the wielder, becoming a dull blade to anyone else. When the sword strikes a target, a blue-white trail is left briefly in its wake. |
||||||
Bag of Tricks (rust) | uncommon | CCC-BMG MOON 15-3 Fallen Wonder | Show | |||
Notes:
This ordinary bag, made from rust appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. Rust Bag of Tricks d8 Creature Though it appears to be empty, a keen ear held near the drawstring reveals the soft murmur of creatures within. |
||||||
Boots of Elvenkind | uncommon | CCC-BMG MOON 6-2 Troubled Visions | Show | |||
Notes:
Boots of Elvenkind While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew. Worn, they transform into slippers that match the seasons. Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall. |
||||||
Moon touched Greatswort | common | CCC-BMG MOON 6-2 Troubled Visions | Show | |||
Brooch of Shielding | uncommon | CCC-BMG MOON 5-2 Bloodlust Contained | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This brooch is made out of tarnished silver which no amount of cleaning changes. It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts. The pin looks like a broken femur which it holds in its claws. It’s unnatural cold to touch regardless of the surrounding warmth. |
||||||
Summon Lesser Demons scroll | common | CCC-BMG MOON 5-2 Bloodlust Contained | Show | |||
M. S.-Sword | common | CCC-BMG MOON 10-2 Shadows and Shrouds | Show | |||
Notes:
Weapon Martial weapon, melee weapon 10 gp, 2 lb. 1d6 piercing - finesse, light Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |
||||||
Scroll of Protection (Elementals) | rare | Behir Lair | CCC-BMG MOON 15-1 Shattered Omens | Show | ||
Notes:
Scroll of Protection (Elementals) The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier. |
||||||
Arrow, +2 | rare | behir loot | CCC-BMG MOON 15-1 Shattered Omens | Show | ||
Notes:
5 arrows Arrow, +2 Consumable (arrow), rare You have a +2 bonus to attack and damage rolls made with this arrow. Once it hits a target, the arrow is no longer magical. This item is found in the Dungeon Master’s Guide. |
||||||
Cloak of Displacement (E) | rare | Enemy Arise | Trade Log | Show | ||
Notes:
Wondrous item, rare (requires attunement) |
||||||
Adamantine Chain Mail | uncommon | Gnoll loot | CCC-BMG MOON 5-1 Bloodlust Rising | Show | ||
Notes:
Armor (chain mail), uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. Made by fomorians for a demonic subordinate, this armor crackles with hellish energy and is marked with Yeenoghu’s symbol. The symbol can be removed by hand, but the faint smell of blood can never be removed. |
||||||
Eyes of the Eagle | uncommon | Hag Lair | CCC-BMG MOON 15-1 Shattered Omens | Show | ||
Notes:
Wondrous Item, uncommon (requires attunement) These crystal lenses could be mistaken for a masquerade mask due to their elegant golden plumage. |
||||||
Staff of the Python | uncommon | in nem lizard tribe | CCC-BMG MOON 8-2 Braesal Strife | Show | ||
Notes:
Earth Tender’s Branch (Staff of the Python) This gnarled staff is carved from the wood of a cypress tree and bears numerous small holes in the wood. You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them. |
||||||
Scroll of Locate Creature | uncommon | in nem refugee camp von ner lady um vermisste leute zu finden | CCC-BMG MOON 15-3 Fallen Wonder | Show | ||
Sentinel Shield | uncommon | In nem sinkenden schiff von den kendrik loyalist | CCC-BMG MOON 11-1 A Darkened City | Show | ||
Notes:
Armor (shield), uncommon Whenever the Sentinel Shield grants advantage on a roll, the eye on the front squints and the shield says “hmmmm” in a deep gravelly voice that is audible to anyone within 30 feet. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. |
||||||
Cloak of Protection | common | In nem Tempel, von der Leiche eines Necromacers | CCC-BMG MOON 7-3 The Temple of Death | Show | ||
Notes:
Cloak of Protection This elegant cloak is made of deep blue velvet trimmed in silver thread. You gain a +1 bonus to AC and saving throws while you wear this cloak. This item is found on Magic Item Table F in the Dungeon Master’s Guide. 800 gold wert. |
||||||
Scroll of Wrath of Nature | uncommon | in nem zerstörten Lizard dorf | CCC-BMG MOON 8-2 Braesal Strife | Show | ||
Notes:
Wrath of Nature Level: 5 You call out to the spirits of nature to rouse them against your enemies. Choose a point you can see within range. The spirits cause trees, rocks, and grasses in a 60-foot cube centered on that point to become animated until the spell ends. Grasses and Undergrowth. Any area of ground in the cube that is covered by grass or undergrowth is difficult terrain for your enemies. Trees. At the start of each of your turns, each of your enemies within 10 feet of any tree in the cube must succeed on a Dexterity saving throw or take 4d6 slashing damage from whipping branches. Rocks. As a bonus action on your turn, you can cause a loose rock in the cube to launch at a creature you can see in the cube. Make a ranged spell attack against the target. On a hit, the target takes 3d8 nonmagical bludgeoning damage, and it must succeed on a Strength saving throw or fall prone. |
||||||
Gem of Brightness | uncommon | in ner cave umhült von darkness | CCC-BMG MOON 8-1 Blood on the Moors | Show | ||
Notes:
uncommon This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. This item is found in the Dungeon Master’s Guide. |
||||||
Javelin of Lightning | uncommon | loot vom fight | CCC-BMG MOON 6-3 Planar Convergence | Show | ||
Notes:
Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. This javelin crackles with energy, which changes color to match the mood of the wielder. In lightning bolt form, it transforms into an electrical streak of rainbow lights as it streaks through the air. |