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Adventure Title
CCC-BMG MOON 15-1 Shattered Omens
CCC-BMG MOON 15-1 Shattered Omens
Session
26
26
Date Played
2022-02-16 19:15:00 UTC
2022-02-16 19:15:00 UTC
Levels Gained
GP +/-
641.67
641.67
Downtime +/-
10.0
10.0
Location Played
Online(roll20)
Online(roll20)
DM Name
Carsten Göltenboth
Carsten Göltenboth
DM DCI Number
2320817888
2320817888
Notes
Used: - 25x gp - 3x Rations <hr> **Story Award: Crystal Horn of Arynn.** The connection of the unicorn Arynn to the Earthmother is contained within this beautiful crystal unicorn’s horn. If a new unicorn could be found on Moray who is worthy, that unicorn could forge a connection with the Earthmother. To carry this horn is an honor and an obligation. <hr>
Used: - 25x gp - 3x Rations <hr> **Story Award: Crystal Horn of Arynn.** The connection of the unicorn Arynn to the Earthmother is contained within this beautiful crystal unicorn’s horn. If a new unicorn could be found on Moray who is worthy, that unicorn could forge a connection with the Earthmother. To carry this horn is an honor and an obligation. <hr>
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Arrow, +2 | Rare | behir loot | true | ||
5 arrows Arrow, +2 Consumable (arrow), rare You have a +2 bonus to attack and damage rolls made with this arrow. Once it hits a target, the arrow is no longer magical. This item is found in the Dungeon Master’s Guide. | |||||
Eyes of the Eagle | Uncommon | Hag Lair | true | ||
Wondrous Item, uncommon (requires attunement) These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. These crystal lenses could be mistaken for a masquerade mask due to their elegant golden plumage. | |||||
Scroll of Protection (Elementals) | Rare | Behir Lair | true | ||
Scroll of Protection (Elementals) Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier. |