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Adventure Title
CCC-BMG MOON 8-2 Braesal Strife
CCC-BMG MOON 8-2 Braesal Strife
Session
21
21
Date Played
2021-10-13 22:19:00 UTC
2021-10-13 22:19:00 UTC
Levels Gained
GP +/-
250
250
Downtime +/-
10.0
10.0
Location Played
Online(roll20)
Online(roll20)
DM Name
Carsten Göltenboth
Carsten Göltenboth
DM DCI Number
2320817888
2320817888
Notes
**Story Award: A Friend in Breasal Marsh** You have rescued several members of the Earth Tender Tribe, a friendly lizardfolk tribe that resides in Breasal Marsh on Moray. If you ever return to Breasal Marsh, the Earth Tenders would be happy to assist you and give you shelter against the Tribe of the Black Blood and their lizardfolk allies.
**Story Award: A Friend in Breasal Marsh** You have rescued several members of the Earth Tender Tribe, a friendly lizardfolk tribe that resides in Breasal Marsh on Moray. If you ever return to Breasal Marsh, the Earth Tenders would be happy to assist you and give you shelter against the Tribe of the Black Blood and their lizardfolk allies.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Staff of the Python | Uncommon | in nem lizard tribe | true | ||
Earth Tender’s Branch (Staff of the Python) Staff, uncommon (requires attunement by a cleric, druid, or warlock) This gnarled staff is carved from the wood of a cypress tree and bears numerous small holes in the wood. You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them. | |||||
Scroll of Wrath of Nature | Uncommon | in nem zerstörten Lizard dorf | true | ||
Wrath of Nature Evocation (Druid, Ranger) Level: 5 Casting time: 1 Action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You call out to the spirits of nature to rouse them against your enemies. Choose a point you can see within range. The spirits cause trees, rocks, and grasses in a 60-foot cube centered on that point to become animated until the spell ends. Grasses and Undergrowth. Any area of ground in the cube that is covered by grass or undergrowth is difficult terrain for your enemies. Trees. At the start of each of your turns, each of your enemies within 10 feet of any tree in the cube must succeed on a Dexterity saving throw or take 4d6 slashing damage from whipping branches. Roots and Vines. At the end of each of your turns, one creature of your choice that is on the ground in the cube must succeed on a Strength saving throw or become restrained until the spell ends. A restrained creature can use an action to make a Strength (Athletics) check against your spell save DC, ending the effect on itself on a success. Rocks. As a bonus action on your turn, you can cause a loose rock in the cube to launch at a creature you can see in the cube. Make a ranged spell attack against the target. On a hit, the target takes 3d8 nonmagical bludgeoning damage, and it must succeed on a Strength saving throw or fall prone. |